Commit Graph

41 Commits

Author SHA1 Message Date
Zhigang Gong
eb3487a448 glamor: Add new feature which is to flip output on y axis.
Due to the coordinate system on EGL is different from FBO
object. To support EGL surface well, we add this new feature.
When calling glamor_init from EGL ddx driver, it should use
the new flag GLAMOR_INVERTED_Y_AXIS.
2011-09-26 16:46:34 +08:00
Zhigang Gong
47b6531273 glamor: Fixed one segfault bug when close screen.
move the original glamor_fini to glamor_close_screen. And wrap the CloseScreen
with glamor_close_screen, Then we can do some thing before call the underlying
CloseScreen().
The root cause is that glamor_fini will be called after the ->CloseScreen().
This may trigger a segmentation fault at
glamor_unrealize_glyph_caches() at calling into FreePicture().
2011-09-26 16:46:34 +08:00
Zhigang Gong
f9843c7a35 glamor: Fixed one conflict data type(XID) bug.
We should include the dix-config.h for all the glamor files. Otherwise
the XID type maybe inconsisitent in different files in 64bit machine.
The root cause is this macro "#define _XSERVER64 1" should be included
in all files refer to the data type "XID" which is originally defined
in X.h. If _XSERVER64 is defined as 1, then XID is defined as CARD32
which is a 32bit integer. If _XSERVER64 is not defined as 1 then XID
is "unsigned long". In a 32bit machine, "unsigned long" should be
identical to CARD32. But in a 64bit machine, they are different.
2011-09-26 16:46:34 +08:00
Eric Anholt
003dee4c82 glamor: Replace the immediate mode in glamor_fill() with glDrawArrays(). 2011-09-26 16:46:34 +08:00
Eric Anholt
60775e21e3 glamor: Use a VBO to accumulate multiple glyph quads at once.
This increases us from 23000 to 27000/sec on rgb24text.
2011-09-26 16:46:34 +08:00
Eric Anholt
6ce05e0b28 glamor: Convert the shaders path to handling glamor_composite_rect_t. 2011-09-26 16:46:34 +08:00
Eric Anholt
858ce0c192 glamor: Add support for component alpha rendering.
Brings x11perf -rgb24text from 230/sec to 18400/sec
2011-09-26 16:46:34 +08:00
Eric Anholt
d07fc66a05 glamor: Rework shader setup to make extending the IN types easier. 2011-09-26 16:46:33 +08:00
Eric Anholt
8cefa287dd glamor: Add a little mechanism for only printing fallbacks when they happen.
Sometimes we want to try a couple of different methods for
accelerating.  If one of them says "no" and the other says "yes",
don't spam the log about the "no."
2011-09-26 16:46:33 +08:00
Eric Anholt
d61a13cf3f glamor: Fix and enable tile fill acceleration (aka the root weave). 2011-09-26 16:46:33 +08:00
Eric Anholt
be82a06242 glamor: Fix screen_x/screen_y handling for compositing.
It's not an offset from pixmap coords to composited pixmap coords,
it's an offset from screen-relative window drawable coords to
composited pixmap coords.
2011-09-26 16:46:33 +08:00
Eric Anholt
0565c1d789 glamor: Add support for accel of x8r8g8b8 source pictures.
There's a limitation still for RepeatNone, but this fixes a bunch of
fallbacks for gnome-terminal.
2011-09-26 16:46:33 +08:00
Eric Anholt
126fc09cb5 glamor: Rework the Render shader setup to be easily modified, like cairo-gl. 2011-09-26 16:46:33 +08:00
Eric Anholt
f4a3194837 glamor: Add the glyph cache from UXA (de-camelCased).
This doesn't yet have an optimized glamor_composite_rects()
implementation, but it does triple the speed of x11perf -aa10text.
2011-09-26 16:46:33 +08:00
Eric Anholt
7e6432e7b9 glamor: Fix up and enable accelerated composite. 2011-09-26 16:46:33 +08:00
Eric Anholt
647b9fb49a glamor: Add CopyWindow implementation so it doesn't crash. 2011-09-26 16:46:32 +08:00
Eric Anholt
45de3d24b4 glamor: Replace the glDrawPixels in glamor_finish_access with GLSL.
Root weave displays. \o/
2011-09-26 16:46:32 +08:00
Eric Anholt
55dac9b42e glamor: Add glamor_prepare_access_gc() from UXA. 2011-09-26 16:46:32 +08:00
Eric Anholt
e9d4794cd0 glamor: Add fallbacks for Render. 2011-09-26 16:46:32 +08:00
Eric Anholt
de675893b7 glamor: Add fallbacks for glamor_copy_area(). 2011-09-26 16:46:32 +08:00
Eric Anholt
ca58607a44 glamor: Move glamor_poly_lines to a separate file. 2011-09-26 16:46:32 +08:00
Eric Anholt
c4343dfa0a glamor: Add prepare/finishaccess code based on UXA. 2011-09-26 16:46:32 +08:00
Eric Anholt
5915b4c0cf glamor: Add support for solid source pictures. 2011-09-26 16:46:32 +08:00
Eric Anholt
1159ebb30b glamor: Add untested copyarea implementation 2011-09-26 16:46:32 +08:00
Eric Anholt
936385142c glamor: Accelerate PolyFillRect using glamor_fill instead of spans. 2011-09-26 16:46:32 +08:00
Eric Anholt
854e9bd20a glamor: Add untested PutImage XYBitmap support. 2011-09-26 16:46:31 +08:00
Eric Anholt
aa13306974 glamor: Start adding render acceleration support.
This brings in idr's glu3 code.  We'll probably want to move to linking to
it as a library, once an ABI-stable release is out.
2011-09-26 16:46:31 +08:00
Eric Anholt
44e4599b83 glamor: Move planemask to a function in case I decide to fill it in. 2011-09-26 16:46:31 +08:00
Eric Anholt
cdb1fe6d96 glamor: Move setspans to a separate file. 2011-09-26 16:46:31 +08:00
Eric Anholt
cfb8dea815 glamor: Hook up miGetImage to fix some invalid accesses. 2011-09-26 16:46:31 +08:00
Eric Anholt
e3c02c09c1 glamor: Add ALU support to solid, tile, and putimage. 2011-09-26 16:46:31 +08:00
Eric Anholt
2b657d91d8 glamor: Add untested putimage support. 2011-09-26 16:46:31 +08:00
Eric Anholt
93ad091442 glamor: Add trapezoids code.
This fixes segfaults on starting gnome-terminal.
2011-09-26 16:46:31 +08:00
Eric Anholt
f6cffbb2ba glamor: Add stub Composite support. 2011-09-26 16:46:31 +08:00
Eric Anholt
16c3b929dd glamor: Add untested support for tile filling. 2011-09-26 16:46:31 +08:00
Eric Anholt
519103565c glamor: Create FBOs for pixmaps. 2011-09-26 16:46:31 +08:00
Eric Anholt
4f139db92f glamor: Add getspans implementation. 2011-09-26 16:46:30 +08:00
Eric Anholt
f1dbed5456 glamor: Move to using shader objects. 2011-09-26 16:46:30 +08:00
Eric Anholt
2e35ceca65 ephyr: Use GLEW.
This will hide all sorts of extension stuff from us.
2011-09-26 16:46:30 +08:00
Eric Anholt
df083fab84 glamor: first real attempt at rendering. 2011-09-26 16:46:30 +08:00
Eric Anholt
4d52ae7f2d glamor: Start trying to hook up the rendering bits 2011-09-26 16:46:30 +08:00