fixed miSpriteRealize to use passed pDev argument instead of looping.
dix: changed sprite dependency and added MPX functionality to parts of
events.c (XineramaChangeToCursor, XineramaCheckPhysLimits,
XineramaConstrainCursor)
Xi: fix: accessing other->buttons for keyboard segfaulted the server
mi: core pointer was checked twice in miSpriteReportDamage,
miSpriteInstallColormap, miSpriteStoreColors, miSpriteSaveDoomedAreas
and miSpriteRealiseCursor
using damage bug (see comment in file) to avoid artefacts
added SpriteRecs for MPX devices
changed sprite dependency and added MPX functionality to parts
of events.c (ConfineToShape, PostNewCursor, XineramaCheckMotion,
CheckMotion, XineramaChangeToCursor, ChangeToCursor, CheckPhysLimits,
PointerConfinedToScreen)
added DeviceIntRec param to GetSpritePosition(). This required some
minor changes in ddx, xtest, xkb and xfixes.
mi: changed miPointer to pointer instead of static struct.
added miCursorInfoRec to contain info of the MPX cursors.
calling miUpdatePointerSprite() from event queue for MPX devices.
adding device-specific processing to miPointer*() functions.
dix: Call to SetCursorPosition in CheckMotion() temporarily disabled.
xfree86/common: call to miPointerUpdateSprite() disabled, is done from the EQ
NOTE: This build will not display cursor images.
BUG: The second mouse does to take correct x coordinates.
Update mipointer API to take a device argument to (almost) all functions,
and split miPointerAbsoluteCursor into a couple of separate functions.
Remove miPointerAbsoluteCursor call from mieq, as we now deal with it in
GetPointerEvents.
Make miPointerSetPosition (successor of miPointerAbsoluteCursor) take
pointers to x and y, so it can return the clipped values.
Modify callers of miPointer*() functions to generally use the new
functions.
This should fix things with multi-head setups.
Change a lot of:
#ifdef XEVIE
xeviehot.x =
#endif
sprite.hot.x = ...
#ifdef XEVIE
xeviehot.y =
#endif
sprite.hot.y = ...
to one single
#ifdef XEVIE
xeviehot.x = sprite.hot.x;
xeviehot.y = sprite.hot.y;
#endif
at the end of the functions.
Change a lot of:
#ifdef XEVIE
xeviehot.x =
#endif
sprite.hot.x = ...
#ifdef XEVIE
xeviehot.y =
#endif
sprite.hot.y = ...
to one single
#ifdef XEVIE
xeviehot.x = sprite.hot.x;
xeviehot.y = sprite.hot.y;
#endif
at the end of the functions.
Fix absolute button events in GPE, where we would previously send valuator
events without bumping numEvents accordingly, causing the core event to
go missing.
In the non-XKB path in GKVE, implement proper lock behaviour (one press to
enable, one press to disable, discard releases).
Fix debug_events prototype.
Make sure we don't ever repeat modifiers (previously was repeating when
using XKB); only do explicit KP/KR repeats in the non-XKB case. XKB will
take care of repeating when we're using it.
Don't allocate events on every GKE/GKVE/GPE call, just have the DDX manage
it instead. Introduce GetMaximumEventsNum(), which is the maximum number
of events these functions will ever produce.
Initialise our axes properly in the DIX, and make sure we don't
unnecessarily clip maxval when it's not set.
Fix keymap copying in Xephyr (to some degree: it's still broken),
and set nAxes and nButtons properly.