Commit Graph

105 Commits

Author SHA1 Message Date
Alan Coopersmith
f59236c286 Convert glamor & glx to new *allocarray functions
v2: fixup whitespace

Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-04-21 16:58:08 -07:00
Eric Anholt
6ba6cc57e1 glamor: Just set the logic op to what we want at the start of all rendering.
By dropping the unconditional logic op disable at the end of
rendering, this fixes GL errors being thrown in GLES2 contexts (which
don't have logic ops).  On desktop, this also means a little less
overhead per draw call from taking one less trip through the
glEnable/glDisable switch statement of doom in Mesa.

The exchange here is that we end up taking a trip through it in the
XV, Render, and gradient-generation paths.  If the glEnable() is
actually costly, we should probably cache our logic op state in our
screen, since there's no way the GL could make that switch statement
as cheap as the caller caching it would be.

v2: Don't forget to set the logic op in Xephyr's drawing.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2015-03-24 12:43:34 -07:00
Keith Packard
cc731ce0ca glamor: Create inline tests for small/large pixmaps
This will let us eliminate the pixmap types shortly

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:35:02 -07:00
Keith Packard
020fcc5828 glamor: Eliminate separate 'large' pixmap private structure
Just embed the large elements in the regular pixmap private and
collapse the union to a single struct.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:34:50 -07:00
Keith Packard
af687396f1 glamor: Remove screen private and pixmap ptrs from pixmap private and fbo
There's no reason to waste memory storing redundant copies of the same
pointer all over the system; just pass in pointers as necessary to
each function.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:32:46 -07:00
Keith Packard
1eb954c383 glamor: Remove remaining support for FBOs not matching pixmap size
The core rendering code already requires that FBOs be allocated at
exactly the pixmap size so that tiling and stippling work
correctly. Remove the allocation support for that, along with the
render code.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:32:05 -07:00
Maarten Lankhorst
0e1372e1bd glamor: GL_TEXTURE_MAX_LEVEL is not available on GLES2
Remove the calls to GL_TEXTURE_MAX_LEVEL. Setting the filtering is
a sufficient hint to the driver about texture mipmap allocation.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@ubuntu.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-03-24 12:01:38 -07:00
Keith Packard
d181e52ceb glamor: Free converted bits in _glamor_upload_bits_to_pixmap_texture fast path
When uploading bits to a texture which need reformatting to match a
supported GL format, a temporary buffer is allocated to hold the
reformatted bits. This gets freed in the general path, but is not
freed in the fast path because that includes an early return before
the call to free.

This patch removes the early return and places the general case under
an 'else' block, so that both paths reach the call to free.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-10-26 17:00:17 -07:00
Andreas Hartmetz
55b27ed70c glamor: Don't free memory we are going to use.
glamor_color_convert_to_bits() returns its second argument on
success, NULL on error, and need_free_bits already makes sure that
"bits" aliasing converted_bits is freed in the success case.
Looks like the memory leak that was supposed to be fixed in
6e50bfa706 only occurred in the error
case.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-10-26 17:00:17 -07:00
Michel Dänzer
6e50bfa706 glamor: Fix leak of converted_bits in _glamor_upload_bits_to_pixmap_texture
==9530== 808,575,600 bytes in 5,904 blocks are definitely lost in loss record 4,602 of 4,602
==9530==    at 0x4C28C20: malloc (vg_replace_malloc.c:296)
==9530==    by 0xAD29C98: _glamor_upload_bits_to_pixmap_texture (glamor_pixmap.c:771)
==9530==    by 0xAD2AE95: glamor_upload_sub_pixmap_to_texture (glamor_pixmap.c:1031)
==9530==    by 0xAD2BD55: glamor_upload_pixmap_to_texture (glamor_pixmap.c:1057)
==9530==    by 0xAD1C2E6: glamor_composite_choose_shader (glamor_render.c:1025)
==9530==    by 0xAD1C629: glamor_composite_with_shader (glamor_render.c:1174)
==9530==    by 0xAD1DA77: glamor_composite_clipped_region (glamor_render.c:1542)
==9530==    by 0xAD1E849: _glamor_composite (glamor_render.c:1689)
==9530==    by 0xAD1ED90: glamor_composite (glamor_render.c:1758)
==9530==    by 0x519FD6: damageComposite (damage.c:502)
==9530==    by 0xAD27AA3: glamor_trapezoids (glamor_trapezoid.c:147)
==9530==    by 0xAD27B51: glamor_trapezoids (glamor_trapezoid.c:101)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84176
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-09-29 13:02:01 -07:00
Keith Packard
16e429f1f9 glamor: Change SET_PIXMAP_FBO_CURRENT from macro to static inline
This is the last function-like macro in glamor_priv.h; change to
static inline like all of the other functions there.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-09-18 15:53:19 -07:00
Eric Anholt
6d49548849 Merge remote-tracking branch 'origin/master' into glamor-next
I've done this merge manually to resolve the minor conflict in glamor.c.

Signed-off-by: Eric Anholt <eric@anholt.net>
2014-07-17 18:07:26 -07:00
Eric Anholt
b5f94df319 glamor: Drop dead glamor_restore_pixmap_to_texture().
Unused since the glamor_prepare.c replacement of glamor_finish_access().

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:35:44 -07:00
Eric Anholt
98155bd9d9 glamor: Drop dead glamor_download_pixmap_to_cpu()
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:35:42 -07:00
Eric Anholt
b6181007de glamor: Drop dead get/pub sub pixmap functions.
These were replaced by the new glamor_prepare.c code.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:35:40 -07:00
Eric Anholt
e310387f44 glamor: Remove always-true yInverted flag.
All users of glamor had the same value set, and it complicated things
for no reason.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:35:38 -07:00
Markus Wick
3778fab34b glamor: Fix no-mipmap allocations
With GL_TEXTURE_MIN_FILTER, we configure not to use mipmaps, but
there's no real way until GL_ARB_texture_storage to dictate whether
memory should be allocated for mipmap levels or not.

GL_TEXTURE_MAX_LEVEL is a stronger hint to the driver than the
filtering that we really don't want mipmap allocations.  Stops VARM
wasting warnings from the nvidia driver.

Signed-off-by: Markus Wick <markus@selfnet.de>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-06-12 21:24:36 -07:00
Eric Anholt
f6abfece3e glamor: Move a make_current before the first GL call entrypoint.
Fixes a usage of the wrong context with swrast GLX's GetImage entrypoint.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-04-23 10:32:34 -07:00
Eric Anholt
fab0a4a4c9 glamor: Replace glamor_get/put_context() with just glamor_make_current().
Now that we have the DIX global state for the current context, we
don't need to track nesting to try to reduce MakeCurrent overhead.

v2: Fix a mistaken replacement of a put_context with make_current in
    glamor_fill_spans_gl() (caught by keithp).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> (v1)
Reviewed-by: Adam Jackson <ajax@redhat.com> (v1)
2014-04-23 10:32:23 -07:00
Keith Packard
9dffcda804 glamor: Bail from composite when pixmap cannot be uploaded
I think the sense of the return value was just flipped here; if you
return TRUE, then the calling code assumes that the pixmap *has* been
uploaded and that an FBO is available. When it tries to use it, it
crashes though. Returning false makes the caller bail back to software.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:51 -07:00
Keith Packard
15fec3bc3a glamor: Remove warning message when pixmap cannot be stored in a texture
This happens when you have 4bpp pixmaps; it's not an error, so stop
flooding the log file when it happens.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:51 -07:00
Keith Packard
82f91433e2 glamor: Get testing code using small FBOs working again
Glamor has a mode where pixmaps will be constructed from numerous
small FBOs. This allows testing of the tiled pixmap code without
needing to create huge pixmaps.

However, the render glyph code assumed that it could create a pixmap
large enough for the glyph atlas. Instead of attempting to fix that
(which would be disruptive and not helpful), I've added a new pixmap
creation usage, GLAMOR_CREATE_NO_LARGE which forces allocation of a
single large FBO.

Now that we have pixmaps with varying FBO sizes, I then went around
and fixed the few places using the global FBO max size and replaced
that with the per-pixmap FBO tiling sizes, which were already present
in each large pixmap.

Xephyr has been changed to pass GLAMOR_CREATE_NO_LARGE when it creates
the screen pixmap as it doesn't want to deal with tiling either.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Markus Wick
9999a66013 glamor: don't reset the GLSL program
We don't use fixed function rendering, so there is no need to reset
the program at all.  This lets the driver avoid checking for state
changes between draw calls when we rebind the same program.

Improves xephyr x11perf -f8text performance by 6.03062% +/- 1.64928%
(n=20)

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-17 14:30:58 -07:00
Eric Anholt
d07d2c3c5f glamor: Don't forget to unmap our PBOs before using them to upload.
From the GL_ARB_vertex_buffer_object spec:

    After the client has specified the contents of a mapped data store,
    and before the data in that store are dereferenced by any GL commands,
    the mapping must be relinquished by calling

        boolean UnmapBufferARB(enum target);

Our mappings were only getting reaped at PBO destroy time, after the
upload.  If the GL implementation wasn't coherent, it would have used
stale data to do the texture upload.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:57 -07:00
Eric Anholt
64146e4560 glamor: Add an assert about an invariant the upload code relies on.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:57 -07:00
Eric Anholt
d86eacedab glamor: Drop unused GLAMOR_ACCESS_WO.
Nothing was using it, and it was going to complicate the
glamor_prepare_access bugfixing I'm going to do next.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:56 -07:00
Eric Anholt
f7cd1189d0 glamor: Replace some goofy enum-likes with a real enum.
This unpacks the bitfield into an int size, but my experience has been
that packing bitfields doesn't matter for performance.

v2: Convert more comparisons against numbers or implicit bool
    comparisons to comparisons against the enum names, and fix up some
    comments.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:51 -07:00
Eric Anholt
ca507d215f glamor: Fix a spelling mistake in GLAMOR_PIXMAP_FBO_NOT_EXACT_SIZE.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 11:06:27 -07:00
Eric Anholt
4e86f4236b glamor: remove dead global variable.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 11:06:27 -07:00
Eric Anholt
1adac62a7d glamor: Unifdef the picture-format-to-format-and-type functions.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
3747c26081 glamor: Move glamor_get_tex_format_type_from_pictformat to a .c file.
A pair of 150 lines of inlined switch statements in a header file is
crazy.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
d63283860a glamor: Pass pixmaps around to unifdef glamor_iformat_for_depth().
v2: Just pass in the PicturePtr to glamor_pict_format_is_compatible()
    (suggestion by keithp)

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
f3f4fc7a65 glamor: Add a screen argument to drop an ifdef from glamor_set_alu().
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
12cbfeed81 glamor: Drop fixed function transformation matrix setup.
gl_ModelViewProjection and friends aren't used in our shaders, so this
setup didn't do anything.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
62965d278c glamor: Drop useless glEnable/glDisable(GL_TEXTURE_2D) calls.
Those calls are only for enabling texture handling in the fixed
function pipeline, while everything we do is with shaders.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
781c692cf9 glamor: Rename glamor_get/put_dispatch to glamor_get/put_context.
It used to be the thing that returned your dispatch table and happeend
to set up the context, but now it just sets up the context.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-02-14 18:29:56 -08:00
Eric Anholt
0373b3f4f7 glamor: Convert to using libepoxy.
Libepoxy hides all the GL versus GLES2 dispatch handling for us, with
higher performance.

v2: Squash in the later patch to drop the later of two repeated
    glamor_get_dispatch()es instead (caught by keithp)

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-02-14 18:28:56 -08:00
Eric Anholt
7f6e865359 glamor: Fix some indent damage of putting a ' ' after the '*' for pointers.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
d84d71029a glamor: Apply x-indent.sh.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
e8e9a54c47 glamor: Touch up some code so indent doesn't get confused.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Zhigang Gong
229601e080 Shoud return null subpixmap if we fail to get a valid map address.
The patch is prepared by Raul Fernandes.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86693
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Zhigang Gong
b8f0a21882 Silence compilation warnings.
After increase to gcc4.7, it reports more warnings, now
fix them.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Tested-by: Junyan He<junyan.he@linux.intel.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
4c27ca4700 gles2: Fixed the compilation problem and some bugs.
Previous patch doesn't set the offset to zero for GLESv2
path. Now fix it.

This patch also fix a minor problem in pixmap uploading
preparation. If the revert is not REVERT_NORMAL, then we
don't need to prepare a fbo for it. As current mesa i965
gles2 driver doesn't support to set a A8 texture as a fbo
target, we must fix this problem. As some A1/A8 picture
need to be uploaded, this is the only place a A8 texture
may be attached to a fbo.

This patch also enable the shader gradient for GLESv2.
The reason we disable it before is that some glsl linker
doesn't support link different objects which have cross
reference. Now we don't have that problem.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
682f5d2989 glamor_largepixmap: Walkaround for large texture's upload.
I met a problem with large texture (larger than 7000x7000)'s
uploading on SNB platform. The map_gtt get back a mapped VA
without error, but write to that virtual address triggers
BUS error. This work around is to avoid that direct uploading.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
6ed418d17b gles2_largepixmap: force clip for a non-large pixmap.
One case we need force clip when download/upload a drm_texture
pixmap. Actually, this is only meaningful for testing purpose.
As we may set the max_fbo_size to a very small value, but the
drm texture may exceed this value but the drm texture pixmap
is not largepixmap. This is not a problem with OpenGL. But for
GLES2, we may need to call glamor_es2_pixmap_read_prepare to
create a temporary fbo to do the color conversion. Then we have
to force clip the drm pixmap here to avoid large pixmap handling
at glamor_es2_pixmap_read_prepare.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
8ca16754f7 largepixmap: Fix the selfcopy issue.
If the source and destination are the same pixmap/fbo, and we
need to split the copy to small pieces. Then we do need to
consider the sequence of the small pieces when the copy area
has overlaps. This commit take the reverse/upsidedown into
the clipping function, thus it can generate correct sequence
and avoid corruption self copying.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
e96ea02010 largepixmap: Implement infrastructure for large pixmap.
Added infrastructure for largepixmap, this commit implemented:
1. Create/Destroy large pixmap.
2. Upload/Download large pixmap.
3. Implement basic repeat normal support.
3. tile/fill/copyarea large pixmap get supported.

The most complicated part glamor_composite still not implemented.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
ace35e408c glamor_largepixmap: first commit for large pixmap.
This is the first commit to add support for large pixmap.
The large here means a pixmap is larger than the texutre's
size limitation thus can't fit into one single texutre.

The previous implementation will simply fallback to use a
in memory pixmap to contain the large pixmap which is
very slow in practice.

The basic idea here is to use an array of texture to hold
the large pixmap. And when we need to get a specific area
of the pixmap, we just need to compute/clip the correct
region and find the corresponding fbo.

We need to implement some auxiliary routines to clip every
rendering operations into small pieces which can fit into
one texture.

The complex part is the transformation/repeat/repeatReflect
and repeat pad and their comination. We will support all of
them step by step.

This commit just add some necessary data structure to represent
the large pixmap, and doesn't change any rendering process.
This commit doesn't add real large pixmap support.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
8169280464 glamor_set_destination_pixmap_priv_nc: set drawable's width x height.
Previous implementation set the whole fbo's width and height as the
viewpoint. This may increase the numerical error as we may only has
a partial region as the valid pixmap. So add a new marco
pixmap_priv_get_dest_scale to get proper scale factor for the
destination pixmap. For the source/mask pixmap, we still need to
consider the whole fbo's size.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
c5b3c2cedc Added strict warning flags to CFLAGS.
We miss the strict warning flags for a long time, now add it back.
This commit also fixed most of the warnings after enable the strict
flags.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00