In multiwindow mode the modal moving/resizing of windows causes a lot of redraw
events to be sent to the X clients after the user releases the mouse button.
During the moving/resizing client windows are not redrawn as long as the mouse
button is pressed, but all redraw/resizing events are queued and executed step
after step after the moving/resizing ends.
Some clients collect and combine multiple redraw or resizing events, other
clients (e.g. xterm) simply execute each redraw or sizing event.
The enclosed patch minimizes the events for clients to only one event after the
user releases the mouse button to end the moving/resizing. This improves the
user experience and reduces strange screen flickerings, especially on slow
platforms.
The enclosed patch modifies winmultiwindowwndproc.c such that the windows events
WM_ENTERSIZEMOVE and WM_EXITSIZEMOVE that are sent by Windows when the modal
window resizing/moving begins or ends are considered. Only after WM_EXITSIZEMOVE
is the redraw/resizing executed.
Signed-off-by: Oliver Schmidt <oschmidt-mailinglists@gmx.de>
Reviewed-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Colin Harrison <colin.harrison@virgin.net>
Enhance GetWindowName() so it appends the result of XGetWMClientMachine() when
it is available and useful to do so
Add -hostintitle option to control this behaviour. Add documentation for this
option to man page and -help text.
Also, fix warning in UpdateName()
v2: Provide a HOST_NAME_MAX definition for MinGW
v3: Use '@host' rather than ' (on host)'. Don't add host if it's already in the
title.
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Yaakov Selkowitz <yselkowitz@users.sourceforge.net>
Reviewed-by: Colin Harrison <colin.harrison@virgin.net>
winMWExtWMUpdateIcon() was removed in commit 527cf13135
Signed-off-by: Colin Harrison <colin.harrison@virgin.net>
Reviewed-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Use AllocDevicePair() rather than allocating Windows keyboard and pointer
devices individually.
Signed-off-by: Colin Harrison <colin.harrison@virgin.net>
Reviewed-by: Jon TURNEY <jon.turney@dronecode.org.uk>
For clarity, use boolean AND rather than bitwise AND in
WIN_POLLING_MOUSE_TIMER_ID processing.
Signed-off-by: Colin Harrison <colin.harrison@virgin.net>
Reviewed-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Fix const discarded warning in winGenerateAuthorization() in !XCSECURITY case
In function ‘winGenerateAuthorization’:
hw/xwin/winauth.c:123:38: warning: passing argument 2 of ‘GenerateAuthorization’ discards ‘const’ qualifier from pointer target type [enabled by default]
hw/xwin/winauth.c:99:1: note: expected ‘char *’ but argument is of type ‘const char *’
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Colin Harrison <colin.harrison@virgin.net>
It wasn't assigned yet when it was tested for GLAMOR_NO_DRI3.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
We don't use fixed function rendering, so there is no need to reset
the program at all. This lets the driver avoid checking for state
changes between draw calls when we rebind the same program.
Improves xephyr x11perf -f8text performance by 6.03062% +/- 1.64928%
(n=20)
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
This block was disabled since 2011, so there is likely no need to keep it any more.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Flagged by cppcheck 1.64:
[glamor/glamor_gradient.c:987] -> [glamor/glamor_gradient.c:991]:
(performance) Variable 'repeat_type_uniform_location' is
reassigned a value before the old one has been used.
Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
This will help tools like fips, apitrace, or INTEL_DEBUG=shader_time
provide useful information about the shaders in use.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
From the GL_ARB_vertex_buffer_object spec:
After the client has specified the contents of a mapped data store,
and before the data in that store are dereferenced by any GL commands,
the mapping must be relinquished by calling
boolean UnmapBufferARB(enum target);
Our mappings were only getting reaped at PBO destroy time, after the
upload. If the GL implementation wasn't coherent, it would have used
stale data to do the texture upload.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
If the lines aren't solid-filled vert/horiz solid-filled rectangles,
we fall back. libreoffice has some diagonal lines, and the
performance of the fallback path was atrocious. Just fall back to
mi's spans instead, so that we don't do an upload/download.
Improves x11perf -seg100 by 863.652% +/- 9.8968% (n=5)
Signed-off-by: Eric Anholt <eric@anholt.net>
Using the same idea as the previous PushPixels code, just make points
for each point in the glyph. This is an advantage over the pushpixels
fallback because we can batch the BO mappings and draw calls across
glyphs.
Improves performance of x11perf -f8text by 773.389% +/- 3.50754% (n=10).
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
Otherwise, mi will fall back to GetSpans()ing the bitmap, walking the
bitmap, computing spans to be filled, and calling FillSpans().
Improves x11perf -f8text by 759.373% +/- 3.33096% (n=166)
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
We had regressions in CopyPlane reported by xts5, because we were
(successfully!) dereferencing the null pixmap->devPrivate.ptr for a
tile or stipple without having done a prepare.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
Now that the core deals with that for us, we can avoid all this extra
carefulness.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
The common pattern is to do nested if statements making calls to
prepare_access() and then pop those mappings back off in each set of
braces. Some cases checked for src == dst to avoid leaking mappings,
but others didn't. Others didn't even do the nested mappings, so a
failure in the outer map would result in trying to umap the inner and
failing.
By allowing nested mappings, we can fix both problems by not requiring
the care from the caller, plus we can allow a simpler nesting of all
the prepares in one if statement.
v2: Add a comment about nested unmap behavior, and just reuse the
glamor_access_t enum.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
Nothing was using it, and it was going to complicate the
glamor_prepare_access bugfixing I'm going to do next.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
The old Xephyr codebase was using the GL window system framebuffer for
the screen pixmap, but that meant you couldn't texture from it to do
operations sourcing from the screen, so in the version that landed I
instead had the screen just be a plain texture.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
This unpacks the bitfield into an int size, but my experience has been
that packing bitfields doesn't matter for performance.
v2: Convert more comparisons against numbers or implicit bool
comparisons to comparisons against the enum names, and fix up some
comments.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
Now the error path of allocation is more obvious: We leave things in
the a-few-boxes-at-a-time stack memory state.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
The "valid_" prefix was used above to describe our allocation that
gets reused multiple times, which is totally unrelated.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
Imagine a nbox that was (UINT_MAX + small number) / (4 * 2 *
sizeof(float)). We'd malloc a few bytes after the integer overflow,
but glamor_set_normalize_vcoords would write over gigabytes of heap.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
ARRAY_SIZE(vertices) is 32 (floating point values), so we need to
divide by the number of floats in a box like we do in the overflow
case below.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
No change in generated code size -- apparently the compiler figured it
out.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
Just like for a caller of glamor_dri3_fd_from_pixmap(), otherwise the
consumer of that named buffer has no idea what GL chose for the
stride.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
The flag is already being set at glamor_egl_screen_init() time, so no
need for the driver to separately call this. That said, leave the
function around to keep the ABI compatibility.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
This hasn't actually been a problem, since the server hasn't allocated
any glyphs before our glyph private initialization during
CreateScreenResources. But it's generally not X Server style to do
things this way.
Now that glamor itself drives both parts of glyphs setup, DDX drivers
no longer need to tell glamor to initialize glyphs. We do retain the
old public symbol so they can keep running with no changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
There's no reason to hide EGL from the rest of glamor, now that we
have epoxy.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
The theory here was that it (which I copied from EGL) existed to fix
up context switching with indirect GLX. But indirect GLX won't even
try to set the context again unless its lastContext field is cleared,
so we need to solve this a different way.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Fixes misrendering with cairogears. I had noticed the failure while
trying to figure out what was going on with traps. Cairogears was
apparently putting its results on the screen through putimage, which
is a texture upload, so the last GL drawing was done to the size of
the cairogears window, not the size of the xephyr screen.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Helper function to return a default map if the keymap compilation failed.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This provides a callback to write to xkbcomp's buffer once everything is
prepared.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>