Commit Graph

161 Commits

Author SHA1 Message Date
Zhigang Gong
667d65534d glamor: Unify the variable name which used to indicate no alpha.
The original code use different name and the name is vague.
Now change it to no_alpha.

Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
2011-09-26 16:47:01 +08:00
Zhigang Gong
5e7fdbb498 glamor: Disable ALPHA8 fbo.
As some platform doesn't support to use ALPHA8 texture as
draw target, we have to disable it. It seems there is no
easy way to check that.

Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
2011-09-26 16:47:01 +08:00
Zhigang Gong
172e8cfcd4 glamor: Remove GLEW dependency.
Glamor doesn't need to use GLEW. We can parse the extension by
ourself. This patch also fix the fbo size checking from a hard
coded style to a dynamic checking style.

Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
2011-09-26 16:47:01 +08:00
Zhigang Gong
d66bd9714e glamor: Concentrate FBO's creation to one function.
And add status checking for it.

Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
2011-09-26 16:47:01 +08:00
Zhenyu Wang
b2bff334ce glamor: Require libdrm CFLAGS for building
Need to depend on libdrm CFLAGS for glamor building.
2011-09-26 16:47:01 +08:00
Zhigang Gong
7aecfa245f glamor-es2: Add --enable-glamor-gles2 to build system.
Now, to build a gles2 version of glamor server, we could
use ./autogen.sh --enable-glamor-ddx --enable-glamor-gles2
Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
2011-09-26 16:47:01 +08:00
Zhigang Gong
36a93f62c7 glamor_gles2: Use gl_flavor to determine which version of GL.
Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
2011-09-26 16:47:01 +08:00
Zhigang Gong
ee33c947aa glamor-es: Use glVertexAttribPointer to replace glVertexPointer.
As GLES2 doesn't support glVertexPointer.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:47:01 +08:00
Zhigang Gong
94d884a198 glamor-es2: Fix some non-es2 functions.
ES2.0 doesn't support QUADS and also doesn't support
some EXT APIs. Fix some of them in this commit.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:47:00 +08:00
Zhigang Gong
68c3c6eb0c glamor-es2: Add gles2 option.
First commit to enable gles2 support. --enable-glamor-ddx
--enable-glamor-gles2 will set thwo MACROs GLAMOR_DDX and
GLAMOR_GLES2.

Currently, the gles2 support is still incomplete.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:47:00 +08:00
Zhigang Gong
98f8ef5f99 glamor: Change to use official APIs rather than ARB version function.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:47:00 +08:00
Zhigang Gong
0ef1698be2 glamor: Fix one bug for Xephyr.
Xephyr doesn't has a bounded valid texture. It seems that we can't
load texture 0 directly sometimes. Especially in the copyarea, function
if that is the case, we prefer to use fbo blit to read the screen pixmap
rather than load the bound texture.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:47:00 +08:00
Zhigang Gong
9b667ffd56 glamor: Use small internal texture format if possible.
Reduce some texture memory requirement and also save
some bandwidth.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:47:00 +08:00
Zhigang Gong
1f3f3baf14 glamor: Avoid 2D bitblit if possible.
It turns out that the use of fbo blit is one of the root cause
which lead to slow drawing, especially slow filling rects.

We guess there should be a performance bug in the mesa driver
or even in the kernel drm driver. Currently, the only thing
glamor can do is to avoid calling those functions.

We check whether the copy source and destination has overlapped
region, if it has, we have to call fbo blit function. If it has
not, we can load the source texture directly and draw it to the
target texture. We totally don't need the glCopyPixels here, so
remove it.

By apply this patch, the rendering time of firefox-planet-gnome
decrease to 10.4 seconds. At the same platform, uxa driver get 13
seconds. This is the first time we get better performance than
uxa driver.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:47:00 +08:00
Zhigang Gong
5c4d53c512 glamor: Implement delayed solid filling.
When we need to solid fill an entire pixmap with a specific color,
we do not need to draw it immediately. We can defer it to the
following occasions:

1. The pixmap will be used as source, then we can just use a shader
   to instead of one copyarea.
2. The pixmap will be used as target, then we can do the filling
   just before drawing new pixel onto it. The filling and drawing
   will have the same target texture, we can save one time of
   fbo context switching.

Actually, for the 2nd case, we have opportunity to further optimize
it. We can just fill the untouched region.

By applying this patch, the cairo-trace for the firefox-planet-gnome's
rendering time decrease to 14seconds from 16 seconds.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:47:00 +08:00
Zhigang Gong
1caf741a4a glamor: Fixed a bug when computing the bounds of boxes.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:47:00 +08:00
Zhigang Gong
fe0a6a2930 glamor: Should return when done gl drawing.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:47:00 +08:00
Zhigang Gong
7fbdc60fd4 glamor: comment out the message when creating a system memory pixmap.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:49 +08:00
Zhigang Gong
f961390db6 glamor: Don't need to pad the tile image if pixmap is ni texture.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:36 +08:00
Zhigang Gong
77ecd36693 glamor: We don't need to check format in compositing.
We already handle all format checking in pixmap uploading and
converting, don't need to do that again.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:36 +08:00
Zhigang Gong
477a54bc9e glamor: Fixed two unintialized warnings.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:36 +08:00
Zhigang Gong
fc23334e54 glamor: Optimize fallback case for the polylines.
When fallback to cpu for the polylines procedure, we can just download
required region to CPU rather than to download the whole pixmap. This
significant improve the performance if we have to fallback, for example
 do non-solid filling in the game Mines.

Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
2011-09-26 16:46:36 +08:00
Zhigang Gong
da66a76f27 Revert "glamor: Don't need to read dest if op is SRC or CLEAR."
This reverts commit eb16fe0b7c8ea27b5cf9122d02e48bf585495228.
As currently glamor_prepare_access/finish_access will touch
the whole pixmap, not just the request region, then write only
mode will not work correctly. We may need to revisit all fallback
case, and convert the image to the right size before do the
prepare/finish processing.

Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
2011-09-26 16:46:36 +08:00
Zhigang Gong
ca614860fa glamor: convert if too large source or mask .
Some strange web page has 20000*1 png picture, and actually only use
partial of it. We force to convert it to a actuall size rather than
its original size,if it is the case. Then to avoid latter's failure
uploading.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:36 +08:00
Zhigang Gong
1444fed4a8 glamor: silence compilation warnings.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:36 +08:00
Zhigang Gong
734b10e9f7 glamor: Fix one typo bug in glamor_tile.
It will return when the destination pixmap has a fbo but will continue
when it doesn't have a fbo.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:36 +08:00
Zhigang Gong
2eb40a3792 glamor: Remove one extra area copy in glamor_glyph.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:36 +08:00
Zhigang Gong
61e1ad3972 glamor: Reduce source or mask picture size if possible.
If we only need a short part of the source or mask's drawable
pixmap, we can convert it to a new small picture before
call to the low level compositing function. Then it will only
upload the smaller picture latter.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:36 +08:00
Zhigang Gong
14503fbb81 glamor: Fix the coords calculation in glamor_fill.
glamor_fill is only called from internal functions
glamor_fillspancs and glamor_polyfillrect. And both functions
already add the offset to the coords, so the coords are already
relative value, we can't add the offset once again.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:36 +08:00
Zhigang Gong
1dca5d7b91 glamor: Reduce source pixmap's size.
If the dest pixmap is in texture memory, but source pixmap is not.
Then we need to upload the source pixmap to texture memory. Previous
version will upload the whole source pixmap. This commit preprocess
the source pixmap, and reduce it to a smaller tempory pixmap only
contains the required region.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:36 +08:00
Zhigang Gong
33c6c78ae9 glamor: Add one option to force create a cpu memory pixmap.
Some special case we want to get a cpu memory pixmap. For example
to gather a large cpu memory pixmap's block to a small pixmap.

Add pixmap's priviate data's deallocation when destroy a pixmap.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:36 +08:00
Zhigang Gong
8890b38857 glamor: Don't map the vbo to system memory.
Access mapped vbo address is too slow. And by use system memory
directly, rgb10text/aa10text increases from 980K/1160K to 117K/140K.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:36 +08:00
Zhigang Gong
c303949aab glamor: Reduce one extra copy in glamor_trapezoids.
This reduce the time when running cairo-performance-trace with
the firefox-planet-gnome.trace from 23.5 seconds to 21.5 seconds.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:36 +08:00
Zhigang Gong
9e4567afe6 glamor: Change to use system memory for write only access.
If the pixmap is write-only, then use a pbo mapping will not
get too much benefit. And even worse, when the software
rendering is access this mapped data range, it's much slower
than just using a system memory. From the glamor_prepare_access
glamor_finish_access view, we have two options here:

option 1:
1.0 create a pbo
1.1 copy texture to the pbo
1.2 map the pbo to va
1.3 access the va directly in software rendering.
1.4 bind the pbo as unpack buffer & draw it back to texture.

option 2:
2.0 allocate a block memory in system memory space.
2.1 read the texture memory to the system memory.
2.2 access the system memory and do rendering.
2.3 draw the system memory back to texture.

In general, 1.1 plush 1.2 is much faster than 2.1.
And 1.3 is slower than 2.2. 1.4 is faster than 2.3.

If the access mode is read only or read write, option 1
may be fater, but if the access mode is write only. Then
most of the time option 1 is much faster.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:36 +08:00
Zhigang Gong
4afa9e4080 glamor: Prepare/finish access once if src equal to dst.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:36 +08:00
Zhigang Gong
cbedfe7513 glamor: Don't need to read dest if op is SRC or CLEAR.
Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
b8e692d94e glamor: Move the blend set up after the pixmap uploading.
This is a bug, as if we do blend set up before do the pixmap
dynamic uploading. We will have a incorrect blend env when
doing the uploading.

Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
bf78228337 glamor: Fixed one bug when enable dynamic pixmap uploading.
When try to upload a pixmap without yInverted set, we must
set up a fbo for it to do the y flip. Previous implementation
only consider the ax bit. After fix this problem, we can
enable the dynamic uploading feature in copyarea function when
the yInverted is not set (from Xephyr).

Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
489e6c4e6f glamor: Initialize pixmap private's container to correct value.
When calling from ephyr, we forgot to initialize it to the correct
value. Will cause segfault when run Xephyr.

Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
ca36ada041 glamor: Don't always fallback everything when change window attr.
Change the glamor_change_window_attributes's handling. We don't need
to fallback every thing to cpu at the beginning. Only when there
is a real need to change the pixmap's format, we need to do something.
Otherwise, we need do nothing here.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
ca1908e11d glamor: Concentrate and reduce some coords processing code.
Concentrate the verties and texture coords processing code to a new
file glamor_utils.h. Change most of the code to macro. Will have some
performance benefit on slow machine. And reduce most of the duplicate
code when calculate the normalized coords.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
355334fcd9 glamor : Add dynamic texture uploading feature.
Major refactoring.
1. Rewrite the pixmap texture uploading and downloading functions.
   Add some new functions for both the prepare/finish access and
   the new performance feature dynamic texture uploading, which
   could download and upload the current image to/from a private
   texture/fbo. In the uploading or downloading phase, we need to
   handle two things:
   The first is the yInverted option, If it set, then we don't need
   to flip y. If not set, if it is from a dynamic texture uploading
   then we don't need to flip either if the current drawing process
   will flip it latter. If it is from finish_access, then we must
   flip the y axis.

   The second thing is the alpha channel hanlding, if the pixmap's
   format is something like x8a8r8g8, x1r5g5b5 which means it doesn't
   has alpha channel, but it do has those extra bits. Then we need to
   wire those bits to 1.

2. Add almost all the required picture format support.
   This is not as trivial as it looks like. The previous implementation
   only support GL_a8,GL_a8r8g8b8,GL_x8r8g8b8. All the other format,
   we have to fallback to cpu. The reason why we can't simply add those
   other color format is because the exists of picture. one drawable
   pixmap may has one or even more container pictures. The drawable pixmap's
   depth can't map to a specified color format, for example depth 16 can
   mapped to r5g6b5, x1r5g5b5, a1r5g5b5, or even b5g6r5. So we can't get
   get the color format just from the depth value. But the pixmap do not
   has a pict_format element. We have to make a new one in the pixmap
   private data structure. Reroute the CreatePicture to glamor_create_picture
   and then store the picture's format to the pixmap's private structure.

   This is not an ideal solution, as there may be more than one pictures
   refer to the same pixmap. Then we will have trouble. There is an example
   in glamor_composite_with_shader. The source and mask often share the
   same pixmap, but use different picture format. Our current solution is to
   combine those two different picture formats to one which will not lose any
   data. Then change the source's format to this new format and then upload
   the pixmap to texture once. It works. If we fail to find a matched new
   format then we fallback.

   There still is a potential problem, if two pictures refer to the same
   pixmap, and one of them destroy the picture, but the other still remained
   to be used latter. We don't handle that situation currently. To be fixed.

3. Dynamic texture uploading.
   This is a performance feature. Although we don't like the client to hold
   a pixmap data to shared memory and we can't accelerate it. And even worse,
   we may need to fallback all the required pixmaps to cpu memory and then
   process them on CPU. This feature is to mitigate this penalty. When the
   target pixmap has a valid gl fbo attached to it. But the other pixmaps are
   not. Then it will be more efficient to upload the other pixmaps to GPU and
   then do the blitting or rendering on GPU than fallback all the pixmaps to CPU.
   To enable this feature, I experienced a significant performance improvement
   in the Game "Mines" :).

4. Debug facility.
   Modify the debug output mechanism. Now add a new macro:
   glamor_debug_output(_level_, _format_,...) to conditional output some messages
   according to the environment variable GLAMOR_DEBUG. We have the following
   levels currently.
    exports GLAMOR_DEBUG to 3 will enable all the above messages.

5. Changes in pixmap private data structure.
   Add some for the full color format supports and relate it to the pictures which
   already described. Also Add the following new elements:
   gl_fbo - to indicates whether this pixmap is on gpu only.
   gl_tex - to indicates whether the tex is valid and is containing the pixmap's
            image originally.
   As we bring the dynamic pixmap uploading feature, so a cpu memory pixmap may
   also has a valid fbo or tex attached to it. So we will have to use the above
   new element to check it true type.

After this commit, we can pass the rendercheck testing for all the picture formats.
And is much much fater than fallback to cpu when doing rendercheck testing.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
ba6dd8aa49 glamor: Simplify fill acceleration for spans/polyfillrect by only clipping once.
This commit was borrowed from uxa driver contributed by Eric.
    commit number is e0066e77e026b0dd0daa0c3765473c7d63aa6753. commit log paste as
    below:
    We were clipping each span against the bounds of the clip, throwing
    out the span early if it was all clipped, and then walked the clip box
    clipping against each of the cliprects.  We would expect spans to
    typically be clipped against one box, and not thrown out, so we were
    not saving any work there.  For multiple cliprects, we were adding
    work.  Only for many spans clipped entirely out of a complicated clip
    region would it have saved work, and it clearly didn't save bugs as
    evidenced by the many fix attempts here.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
a0a52be739 glamor: Fallback to fbPolylines for diagonal poly_line.
It's better to give a correct output when we haven't
implement all the code path.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
d7f8b888d0 glamor: For non-supported fill style fallback to fbFill.
The previous implementation will just skip the rendering
which is not good.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
b60e6cb66d glamor: Silence compilation warnings.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
229240e565 glamor: Add render triangles support.
By default, fallback to frame buffer currently. This commit
makes us pass the rendercheck's triangles testing.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
ac0589c916 glamor: Use software fb for 1bpp pixmap.
For 1bpp pixmap, software fb get better performance than
GL surface. The main reason is that fbo doesn't support
1bpp texture as internal format, so we have to translate
a 1bpp bitmap to a 8bit alpha format each time which is
very inefficient. And the previous implementation is
not supported by the latest OpenGL 4.0, the GL_BITMAP
was deprecated.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
3c44e3e0ce glamor: Optimize composite when soure/mask is xrgb.
Added a new shader aswizlle_prog to wired the alpha to 1 when
the image color depth is 24 (xrgb). Then we don't need to fallback
the xrgb source/mask to software composite in render phase. Also
don't wire the alpha bit to 1 in the render phase. This can get
about 2x performance gain with the cairo performance trace's
firefox-planet case.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
0e2af4d0c9 glamor: Don't print those fallback messages by default.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00