Commit Graph

122 Commits

Author SHA1 Message Date
Zhigang Gong
ca36ada041 glamor: Don't always fallback everything when change window attr.
Change the glamor_change_window_attributes's handling. We don't need
to fallback every thing to cpu at the beginning. Only when there
is a real need to change the pixmap's format, we need to do something.
Otherwise, we need do nothing here.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
ca1908e11d glamor: Concentrate and reduce some coords processing code.
Concentrate the verties and texture coords processing code to a new
file glamor_utils.h. Change most of the code to macro. Will have some
performance benefit on slow machine. And reduce most of the duplicate
code when calculate the normalized coords.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
355334fcd9 glamor : Add dynamic texture uploading feature.
Major refactoring.
1. Rewrite the pixmap texture uploading and downloading functions.
   Add some new functions for both the prepare/finish access and
   the new performance feature dynamic texture uploading, which
   could download and upload the current image to/from a private
   texture/fbo. In the uploading or downloading phase, we need to
   handle two things:
   The first is the yInverted option, If it set, then we don't need
   to flip y. If not set, if it is from a dynamic texture uploading
   then we don't need to flip either if the current drawing process
   will flip it latter. If it is from finish_access, then we must
   flip the y axis.

   The second thing is the alpha channel hanlding, if the pixmap's
   format is something like x8a8r8g8, x1r5g5b5 which means it doesn't
   has alpha channel, but it do has those extra bits. Then we need to
   wire those bits to 1.

2. Add almost all the required picture format support.
   This is not as trivial as it looks like. The previous implementation
   only support GL_a8,GL_a8r8g8b8,GL_x8r8g8b8. All the other format,
   we have to fallback to cpu. The reason why we can't simply add those
   other color format is because the exists of picture. one drawable
   pixmap may has one or even more container pictures. The drawable pixmap's
   depth can't map to a specified color format, for example depth 16 can
   mapped to r5g6b5, x1r5g5b5, a1r5g5b5, or even b5g6r5. So we can't get
   get the color format just from the depth value. But the pixmap do not
   has a pict_format element. We have to make a new one in the pixmap
   private data structure. Reroute the CreatePicture to glamor_create_picture
   and then store the picture's format to the pixmap's private structure.

   This is not an ideal solution, as there may be more than one pictures
   refer to the same pixmap. Then we will have trouble. There is an example
   in glamor_composite_with_shader. The source and mask often share the
   same pixmap, but use different picture format. Our current solution is to
   combine those two different picture formats to one which will not lose any
   data. Then change the source's format to this new format and then upload
   the pixmap to texture once. It works. If we fail to find a matched new
   format then we fallback.

   There still is a potential problem, if two pictures refer to the same
   pixmap, and one of them destroy the picture, but the other still remained
   to be used latter. We don't handle that situation currently. To be fixed.

3. Dynamic texture uploading.
   This is a performance feature. Although we don't like the client to hold
   a pixmap data to shared memory and we can't accelerate it. And even worse,
   we may need to fallback all the required pixmaps to cpu memory and then
   process them on CPU. This feature is to mitigate this penalty. When the
   target pixmap has a valid gl fbo attached to it. But the other pixmaps are
   not. Then it will be more efficient to upload the other pixmaps to GPU and
   then do the blitting or rendering on GPU than fallback all the pixmaps to CPU.
   To enable this feature, I experienced a significant performance improvement
   in the Game "Mines" :).

4. Debug facility.
   Modify the debug output mechanism. Now add a new macro:
   glamor_debug_output(_level_, _format_,...) to conditional output some messages
   according to the environment variable GLAMOR_DEBUG. We have the following
   levels currently.
    exports GLAMOR_DEBUG to 3 will enable all the above messages.

5. Changes in pixmap private data structure.
   Add some for the full color format supports and relate it to the pictures which
   already described. Also Add the following new elements:
   gl_fbo - to indicates whether this pixmap is on gpu only.
   gl_tex - to indicates whether the tex is valid and is containing the pixmap's
            image originally.
   As we bring the dynamic pixmap uploading feature, so a cpu memory pixmap may
   also has a valid fbo or tex attached to it. So we will have to use the above
   new element to check it true type.

After this commit, we can pass the rendercheck testing for all the picture formats.
And is much much fater than fallback to cpu when doing rendercheck testing.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
ba6dd8aa49 glamor: Simplify fill acceleration for spans/polyfillrect by only clipping once.
This commit was borrowed from uxa driver contributed by Eric.
    commit number is e0066e77e026b0dd0daa0c3765473c7d63aa6753. commit log paste as
    below:
    We were clipping each span against the bounds of the clip, throwing
    out the span early if it was all clipped, and then walked the clip box
    clipping against each of the cliprects.  We would expect spans to
    typically be clipped against one box, and not thrown out, so we were
    not saving any work there.  For multiple cliprects, we were adding
    work.  Only for many spans clipped entirely out of a complicated clip
    region would it have saved work, and it clearly didn't save bugs as
    evidenced by the many fix attempts here.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
a0a52be739 glamor: Fallback to fbPolylines for diagonal poly_line.
It's better to give a correct output when we haven't
implement all the code path.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
d7f8b888d0 glamor: For non-supported fill style fallback to fbFill.
The previous implementation will just skip the rendering
which is not good.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
b60e6cb66d glamor: Silence compilation warnings.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
229240e565 glamor: Add render triangles support.
By default, fallback to frame buffer currently. This commit
makes us pass the rendercheck's triangles testing.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
ac0589c916 glamor: Use software fb for 1bpp pixmap.
For 1bpp pixmap, software fb get better performance than
GL surface. The main reason is that fbo doesn't support
1bpp texture as internal format, so we have to translate
a 1bpp bitmap to a 8bit alpha format each time which is
very inefficient. And the previous implementation is
not supported by the latest OpenGL 4.0, the GL_BITMAP
was deprecated.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
3c44e3e0ce glamor: Optimize composite when soure/mask is xrgb.
Added a new shader aswizlle_prog to wired the alpha to 1 when
the image color depth is 24 (xrgb). Then we don't need to fallback
the xrgb source/mask to software composite in render phase. Also
don't wire the alpha bit to 1 in the render phase. This can get
about 2x performance gain with the cairo performance trace's
firefox-planet case.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
0e2af4d0c9 glamor: Don't print those fallback messages by default.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
925fc9724f glamor: Optimize glamor_finish_access.
use pbo if possible when we load texture to a temporary tex.
And for the previous direct texture load function, it's not
correct and get removed in this commit.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
b8ce483f58 glamor: Don't use glamor_pixmap_type currently.
Added comments to glamor_pixmap_create. To be refined in the future.
We need to identify whether a pixmap is a CPU memory pixmap or a
GPU pixmap. Current implementation is not correct. There are three
cases:

1. Too large pixmap, we direct it to CPU memory pixmap.
2. w ==0 ||  h == 0 pixmap, this case has two possibilities:
   2.1 It will become a screen pixmap latter, then it should be
       GPU type.
   2.2 It's a scratch pixmap or created from a share memory, then
       it should belong to CPU memory.

XXX, need to be refined latter.
2011-09-26 16:46:35 +08:00
Zhigang Gong
28835be1b8 glamor: improve glamor_finish_access.
When the platform's coordinate system is the same as X11's . We
can load the texture to the fbo directly without one extra texture
transformation.
2011-09-26 16:46:35 +08:00
Zhigang Gong
1edf0cc6ab glamor: Don't write back read only pixmap to fbo.
For those pixmap which has valid fbo and opened as GLAMOR_ACCESS_RO
mode, we don't need to upload the texture back when calling the
glamor_finish_access(). This will get about 10% performance gain.
2011-09-26 16:46:35 +08:00
Zhigang Gong
1495ba9e64 glamor: Use buffer object as much as possible.
Change the row length of 1bit color depth pixmap to the actual stride.
The previous implementation use the width as its stride which is not
good. As it will waste 8 times of space and also bring some non-unify
code path. With this commit, we can merge those 1bit or other color
depth to almost one code path. And we will use pixel buffer object
as much as possible due to performance issue. By default, some mesa
hardware driver will fallback to software rasterization when use
glReadPixels on a non-buffer-object frame buffer. This change will
get about 4x times performance improvemention when we use y-inverted
glamor or the driver support hardware y-flipped blitting.
2011-09-26 16:46:35 +08:00
Zhigang Gong
cd43b1ea83 glamor: Add fallback code path for glamor_fill. 2011-09-26 16:46:35 +08:00
Zhigang Gong
8593f22fb8 glamor: glamor_set_alu should enable GL_COLOR_LOGIC_OP.
GL_COLOR_OP seems not supported in current MESA.
2011-09-26 16:46:35 +08:00
Zhigang Gong
f871d174a8 glamor: Switch to software fb for too large pixmap.
If pixmap's size exceeds the limitation of the MESA library, the
rendering will fail. So we switch to software fb if it is the case.
Add one new element for pixmap private structure to indicate whehter
we are a software fb type or a opengl type.
2011-09-26 16:46:35 +08:00
Zhigang Gong
c97d4533f2 glamor: Silent compilation warnings due to some deprecated APIs.
those xcalloc/xfree/xalloc/XNFprintf/... are deprecated. Replace
then with the new one. And fix some other minor problems.
2011-09-26 16:46:34 +08:00
Zhigang Gong
eb3487a448 glamor: Add new feature which is to flip output on y axis.
Due to the coordinate system on EGL is different from FBO
object. To support EGL surface well, we add this new feature.
When calling glamor_init from EGL ddx driver, it should use
the new flag GLAMOR_INVERTED_Y_AXIS.
2011-09-26 16:46:34 +08:00
Zhigang Gong
26ff612171 glamor: Resolved merge conflictions with Kristian's glamor-ddx patch. 2011-09-26 16:46:34 +08:00
Zhigang Gong
47b6531273 glamor: Fixed one segfault bug when close screen.
move the original glamor_fini to glamor_close_screen. And wrap the CloseScreen
with glamor_close_screen, Then we can do some thing before call the underlying
CloseScreen().
The root cause is that glamor_fini will be called after the ->CloseScreen().
This may trigger a segmentation fault at
glamor_unrealize_glyph_caches() at calling into FreePicture().
2011-09-26 16:46:34 +08:00
Zhigang Gong
b3577a1c85 glamor: Merged with latest xserver.
Merged with latest xserver, the major change is due to the API change of
the management of devPrivates.
2011-09-26 16:46:34 +08:00
Zhigang Gong
3105fe9f64 glamor: Call glamor_composite_rects only when enable RENDER. 2011-09-26 16:46:34 +08:00
Zhigang Gong
f9843c7a35 glamor: Fixed one conflict data type(XID) bug.
We should include the dix-config.h for all the glamor files. Otherwise
the XID type maybe inconsisitent in different files in 64bit machine.
The root cause is this macro "#define _XSERVER64 1" should be included
in all files refer to the data type "XID" which is originally defined
in X.h. If _XSERVER64 is defined as 1, then XID is defined as CARD32
which is a 32bit integer. If _XSERVER64 is not defined as 1 then XID
is "unsigned long". In a 32bit machine, "unsigned long" should be
identical to CARD32. But in a 64bit machine, they are different.
2011-09-26 16:46:34 +08:00
Zhigang Gong
e194740c94 glamor: Fixed some compiling and linking errors.
Change the inline functions to static type, otherwise when linking it
complains multiple definitions of those functions.
2011-09-26 16:46:34 +08:00
Eric Anholt
8cfcc61403 glamor: Add support for using EXT_framebuffer_blit to do CopyArea. 2011-09-26 16:46:34 +08:00
Eric Anholt
d2da9d1c22 glamor: Reduce the noise from wide lines "fallback". 2011-09-26 16:46:34 +08:00
Eric Anholt
955ccfbc34 glamor: Fix the segfault at screen fini. 2011-09-26 16:46:34 +08:00
Eric Anholt
003dee4c82 glamor: Replace the immediate mode in glamor_fill() with glDrawArrays(). 2011-09-26 16:46:34 +08:00
Eric Anholt
60775e21e3 glamor: Use a VBO to accumulate multiple glyph quads at once.
This increases us from 23000 to 27000/sec on rgb24text.
2011-09-26 16:46:34 +08:00
Eric Anholt
8ce312e619 glamor: Use glamor_composite_with_shader once per group of glyphs.
This shaves CPU time in GL setup.  Performance of rgb24text went from
18400/sec to 23500/sec.
2011-09-26 16:46:34 +08:00
Eric Anholt
6ce05e0b28 glamor: Convert the shaders path to handling glamor_composite_rect_t. 2011-09-26 16:46:34 +08:00
Eric Anholt
858ce0c192 glamor: Add support for component alpha rendering.
Brings x11perf -rgb24text from 230/sec to 18400/sec
2011-09-26 16:46:34 +08:00
Eric Anholt
d07fc66a05 glamor: Rework shader setup to make extending the IN types easier. 2011-09-26 16:46:33 +08:00
Eric Anholt
8cefa287dd glamor: Add a little mechanism for only printing fallbacks when they happen.
Sometimes we want to try a couple of different methods for
accelerating.  If one of them says "no" and the other says "yes",
don't spam the log about the "no."
2011-09-26 16:46:33 +08:00
Eric Anholt
5f5c35b56d glamor: Fix up the fallback message for no texture present on compositing. 2011-09-26 16:46:33 +08:00
Eric Anholt
2fa95725d8 glamor: Add support for a1 composite sources.
They're stored just like a8, but the values are set to either 0.0 or
1.0.  Because they're a8 with only two legal values, we can't use them
as destinations, but nobody's rendering to a1 dests anyway (we hope).
2011-09-26 16:46:33 +08:00
Eric Anholt
9bcbcbf8c2 glamor: Fix and enable ZPixmap PutImage acceleration. 2011-09-26 16:46:33 +08:00
Eric Anholt
2ba634fab9 glamor: Fix render source transforms.
Fixes (except for small bit differences) cairo source-pattern.
2011-09-26 16:46:33 +08:00
Eric Anholt
b1f67a5082 glamor: Fix and enable glamor_get_spans().
This makes running the cairo test suite almost tolerable.
2011-09-26 16:46:33 +08:00
Eric Anholt
f88d76cf7e glamor: Enable glamor_fill_spans().
x11perf -wline100 performance goes from 8.8/sec to 111/sec.
2011-09-26 16:46:33 +08:00
Eric Anholt
a63df0c504 glamor: Fix up the wide/non-solid lines fallback. 2011-09-26 16:46:33 +08:00
Eric Anholt
d61a13cf3f glamor: Fix and enable tile fill acceleration (aka the root weave). 2011-09-26 16:46:33 +08:00
Eric Anholt
86a2065253 glamor: Fix off-by-one in CopyPixels CopyArea path.
Fixes window dragging in uncomposited metacity.
2011-09-26 16:46:33 +08:00
Eric Anholt
be82a06242 glamor: Fix screen_x/screen_y handling for compositing.
It's not an offset from pixmap coords to composited pixmap coords,
it's an offset from screen-relative window drawable coords to
composited pixmap coords.
2011-09-26 16:46:33 +08:00
Eric Anholt
5360b1e8bb glamor: Implement glCopyPixels based src == dest CopyArea acceleration 2011-09-26 16:46:33 +08:00
Eric Anholt
0565c1d789 glamor: Add support for accel of x8r8g8b8 source pictures.
There's a limitation still for RepeatNone, but this fixes a bunch of
fallbacks for gnome-terminal.
2011-09-26 16:46:33 +08:00
Eric Anholt
e6bf505736 glamor: Set active texture on glamor_copy_n_to_n setup.
Fixes failure in rendercheck -t blend -o src
2011-09-26 16:46:33 +08:00