Commit Graph

661 Commits

Author SHA1 Message Date
Keith Packard
b0d2e01031 glamor: Replace CompositeGlyphs code [v2]
New composite glyphs code uses the updated glamor program
infrastructure to create efficient shaders for drawing render text.

Glyphs are cached in two atlases (one 8-bit, one 32-bit) in a simple
linear fashion. When the atlas fills, it is discarded and a new one
constructed.

v2: Eric Anholt changed the non-GLSL 130 path to use quads instead of
two triangles for a significant performance improvement on hardware
with quads. Someone can fix the GLES quads emulation if they want to
make it faster there.

v3: Eric found more dead code to delete

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-05-14 16:32:07 -07:00
Keith Packard
1b745e0c1f glamor: Adapt glamor_program API to handle render acceleration
This extends the existing API to support options needed for render
accleration, including an additional fragment, 'combine', (which
provides a place to perform the source IN mask operation before the
final OP dest state) and an additional 'defines' parameter which
provides a way to add target-dependent values without using a uniform.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-05-14 16:12:42 -07:00
Keith Packard
ff3195aadd glamor: Compute GLSL version from GL_SHADING_LANGUAGE_VERSION (v3)
Use code from Piglit project to compute GLSL version for either GL or
GLES. The Piglit code was originally written by Chad Versace.

v2: bail if the parse fails (requested by Eric Anholt)
v3: Use version 1.20 for GLES until we fix our programs (Eric Anholt)

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-05-14 15:56:46 -07:00
Keith Packard
dcb3d74ba8 glamor: Remove destination drawable argument from glamor_set_texture
This argument wasn't used at all.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-05-14 15:56:27 -07:00
Keith Packard
2bf34fe8d9 glamor: Pass depth to glamor_pm_is_solid and glamor_set_planemask
Instead of passing the destination drawable, just pass the depth, as
the underlying functions need only that to check whether the planemask
is going to work.

This API change will allow higher level functions to not need the
destination pixmap.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-05-14 15:55:53 -07:00
Jonathan Gray
00f79416b1 glamor: fix build when DRI3 is not defined
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Keith Packard <keithp@keithp.com>
2015-05-12 09:38:58 -07:00
Jonathan Gray
7c609c911a glamor: remove const from the return type of glamor_get_drawable_location()
Fixes a build error with gcc 4.2.1 on OpenBSD due to
-Werror=return-type from xorg-macros.

error: type qualifiers ignored on function return type

Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Keith Packard <keithp@keithp.com>
2015-05-12 09:38:33 -07:00
Alan Coopersmith
f59236c286 Convert glamor & glx to new *allocarray functions
v2: fixup whitespace

Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-04-21 16:58:08 -07:00
Keith Packard
e977b404d7 glamor: * 1/size is faster than / size in VS
Pass the inverse of the texture size to glamor vertex shaders so that
we multiply by that instead of dividing by the size as multiplication
is generally faster than division.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-03-24 12:43:35 -07:00
Adam Jackson
391bcf77db glamor: Fix up indentation
Signed-off-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2015-03-24 12:43:34 -07:00
Matt Turner
0669babf2b glamor: Perform texture2D() separately from swizzle.
The texture2D() happens in each branch, so we may as well do it as early
as possible and hide some of its latency in the branching instructions.
Moving it outside the (uniform) control flow reduces the number of
instructions in the fs_source shader from 64 to 46 and in the
set_alpha_source shader from 69 to 47 on Haswell.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:43:34 -07:00
Eric Anholt
9e9fcf5780 glamor: Add a helper function for the common GL_QUADS fallback pattern.
We should do better than this with an index buffer, but for now at
least make it so that we don't have to copy the same code to new
places.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2015-03-24 12:43:34 -07:00
Eric Anholt
909a406aa2 glamor: Don't optimize out scissor updates in CopyArea.
This possibly is a minor hit for immediate mode renderers (no
difference on copypixin100 on my hsw, n=12), but it gives important
information about drawing bounds to a deferred renderer (3.1x
improvement in copypixwin100 on vc4).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2015-03-24 12:43:34 -07:00
Eric Anholt
6ba6cc57e1 glamor: Just set the logic op to what we want at the start of all rendering.
By dropping the unconditional logic op disable at the end of
rendering, this fixes GL errors being thrown in GLES2 contexts (which
don't have logic ops).  On desktop, this also means a little less
overhead per draw call from taking one less trip through the
glEnable/glDisable switch statement of doom in Mesa.

The exchange here is that we end up taking a trip through it in the
XV, Render, and gradient-generation paths.  If the glEnable() is
actually costly, we should probably cache our logic op state in our
screen, since there's no way the GL could make that switch statement
as cheap as the caller caching it would be.

v2: Don't forget to set the logic op in Xephyr's drawing.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2015-03-24 12:43:34 -07:00
Jon TURNEY
8102927282 glamor: Fix build when configured --enable-glamor --disable-xshmfence
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:43:34 -07:00
Olivier Fourdan
4218a1e066 glamor: check max native ALU instructions
When using glamor (either in Xephyr or Xwayland) on hardware with too
low instructions limit, glamor fallbacks to sw due to large shaders.

This makes glamor unbearably slow on such hardware.

Check reported value for GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
and fail in glamor_init() if the limit is lower than 128.

Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=88316
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:43:34 -07:00
Keith Packard
e0788a0314 glamor: Eliminate GLAMOR_TEXTURE_LARGE pixmap type
Initialize full pixmap private for all pixmaps, including block
dimensions and counts so that no checks are needed when walking the
fbos.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:43:34 -07:00
Keith Packard
cc731ce0ca glamor: Create inline tests for small/large pixmaps
This will let us eliminate the pixmap types shortly

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:35:02 -07:00
Keith Packard
020fcc5828 glamor: Eliminate separate 'large' pixmap private structure
Just embed the large elements in the regular pixmap private and
collapse the union to a single struct.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:34:50 -07:00
Keith Packard
9ef5cbf8ab glamor: Remove unused glamor_pixmap_private_atlas_t
Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:32:46 -07:00
Keith Packard
af687396f1 glamor: Remove screen private and pixmap ptrs from pixmap private and fbo
There's no reason to waste memory storing redundant copies of the same
pointer all over the system; just pass in pointers as necessary to
each function.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:32:46 -07:00
Keith Packard
1eb954c383 glamor: Remove remaining support for FBOs not matching pixmap size
The core rendering code already requires that FBOs be allocated at
exactly the pixmap size so that tiling and stippling work
correctly. Remove the allocation support for that, along with the
render code.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:32:05 -07:00
Keith Packard
adb847faeb glamor: Eliminate GLAMOR_TEXTURE_PACK pixmap type
This is not used anywhere

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:01:39 -07:00
Keith Packard
2f80c7791b glamor: Eliminate GLAMOR_SEPARATE_TEXTURE pixmap type
This was only used to signal when we couldn't ask the DDX to draw to a
pixmap; now that we have no DDX-based fallbacks, we don't need to have
this type.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:01:39 -07:00
Keith Packard
c6ab135667 glamor: Remove ddx fallback check functions
With no DDX-based fallback support, we can remove these functions as
they are no longer called.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:01:39 -07:00
Keith Packard
90d326fcc6 glamor: Remove _nf rendering functions
These were used by the non-standard glamor implementation in the intel
driver.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:01:39 -07:00
Keith Packard
697f8581e0 glamor: Eliminate GLAMOR_USE_SCREEN and GLAMOR_USE_PICTURE_SCREEN
Remove these defines as we start to remove support for non-standard
glamor layering as used by the intel driver.

v2: Rebase on the blockhandler change and the Xephyr init failure
    change (by anholt), fix stray NO_DRI3 addition to xwayland.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:01:39 -07:00
Keith Packard
28ff815c4b glamor: Eliminate GLAMOR_CREATE_PIXMAP_MAP and GLAMOR_MEMORY_MAP
GLAMOR_MEMORY_MAP was only used with GLAMOR_CREATE_PIXMAP_MAP, and
GLAMOR_CREATE_PIXMAP_MAP doesn't appear to be used anywhere, so just
remove both of them.

v2: Fix a stray whitespace bug that was introduced (change by anholt).

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:01:39 -07:00
Maarten Lankhorst
0e1372e1bd glamor: GL_TEXTURE_MAX_LEVEL is not available on GLES2
Remove the calls to GL_TEXTURE_MAX_LEVEL. Setting the filtering is
a sufficient hint to the driver about texture mipmap allocation.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@ubuntu.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-03-24 12:01:38 -07:00
Maarten Lankhorst
c1f35c3d86 glamor: Use GL_FRAMEBUFFER instead of GL_READ_FRAMEBUFFER
The latter might not be available on GLES2.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@ubuntu.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:01:38 -07:00
Maarten Lankhorst
b66501b4fd glamor: do not check for gl errors in glamor_build_program
According to Eric Anholt the check for glGetError is not needed here.
Because a opengl error might be set before this function is called
keeping the check could result in glamor_build_program returning
failure when building the shader succeeded.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@ubuntu.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:01:38 -07:00
Maarten Lankhorst
7c6f483670 glamor: only use (un)pack_subimage when available
Check for GL_EXT_unpack_subimage and GL_NV_pack_subimage to
check if GL_(UN)PACK_ROW_LENGTH is available. Set the offsets
manually to prevent calls to GL_(UN)PACK_SKIP_*.

v2: Check support for GL_NV_pack_subimage as suggested by Matt Turner.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@ubuntu.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:01:38 -07:00
Dave Airlie
b3e496c6d2 glamor: use screen blockhandler rather than dix one (v3)
This adds glamor into the block handler call chain
in the correct place.

This should fix interactions between glamor and drivers
requiring damage from glamor.

v2: okay don't consolidate, just leave things wierd for now
remove blcokhandler in screen close.

v3: block handler wrapping the right way.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2015-01-23 09:06:36 -08:00
Keith Packard
d723928870 glamor: Fix nlines in glamor_xv_put_image when src_y is odd
The number of lines of video to update in the texture needs to be
computed from the height of the updated source, not the full height of
the source.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-12-28 15:12:33 -08:00
Michel Dänzer
70a6f65f9e glamor: Make sure Xvideo source image data is properly aligned
_glamor_upload_bits_to_pixmap_texture currently ignores the stride
parameter, but __glamor_upload_pixmap_to_texture uses 4-byte alignment
via glPixelStorei(GL_UNPACK_ALIGNMENT, 4).

Also fix up the stride argument passed in though, in case it starts
being used properly in the future.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87455
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-12-25 13:30:16 -08:00
Michel Dänzer
11b85ab2fc glamor: Make glamor_purge_fbo static
Only called from glamor_fbo.c now.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-12-25 13:03:10 -08:00
Michel Dänzer
8323d2e901 glamor: Call glamor_pixmap_destroy_fbo from glamor_set_pixmap_private
Calling glamor_purge_fbo directly was incorrect for large pixmaps.

Fixes use-after free with large pixmaps:

==2029== Invalid write of size 8                                                                                                                                      ~
==2029==    at 0x85F93AD: __xorg_list_del (list.h:184)
==2029==    by 0x85F93AD: xorg_list_del (list.h:204)
==2029==    by 0x85F93AD: glamor_fbo_expire (glamor_fbo.c:280)
==2029==    by 0x85F95CA: glamor_pixmap_fbo_cache_put (glamor_fbo.c:159)
==2029==    by 0x85D7AB5: glamor_destroy_textured_pixmap (glamor.c:228)
==2029==    by 0xC1BDDC4: radeon_glamor_destroy_pixmap (radeon_glamor.c:272)
==2029==    by 0x519D00: damageDestroyPixmap (damage.c:1473)
==2029==    by 0x4DD307: XvDestroyPixmap (xvmain.c:370)
==2029==    by 0x4DB975: ShmDestroyPixmap (shm.c:258)
==2029==    by 0x5098F6: FreePicture (picture.c:1425)
==2029==    by 0x85E678E: glamor_composite_clipped_region (glamor_render.c:1558)
==2029==    by 0x85F763A: glamor_composite_largepixmap_region (glamor_largepixmap.c:1347)
==2029==    by 0x85E7964: _glamor_composite (glamor_render.c:1679)
==2029==    by 0x85E7A38: glamor_composite (glamor_render.c:1758)
==2029==  Address 0x1141d3c0 is 0 bytes inside a block of size 64 free'd
==2029==    at 0x4C29E90: free (vg_replace_malloc.c:473)
==2029==    by 0x85D7167: glamor_set_pixmap_private (glamor.c:570)
==2029==    by 0xC1BDDC4: radeon_glamor_destroy_pixmap (radeon_glamor.c:272)
==2029==    by 0x519D00: damageDestroyPixmap (damage.c:1473)
==2029==    by 0x4DD307: XvDestroyPixmap (xvmain.c:370)
==2029==    by 0x4DB975: ShmDestroyPixmap (shm.c:258)
==2029==    by 0x45B246: doFreeResource (resource.c:875)
==2029==    by 0x45BD5E: FreeResource (resource.c:905)
==2029==    by 0x43444B: ProcFreePixmap (dispatch.c:1422)
==2029==    by 0x43856E: Dispatch (dispatch.c:432)
==2029==    by 0x43C96F: dix_main (main.c:298)
==2029==    by 0x6CFAB44: (below main) (libc-start.c:287)

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-12-25 13:02:49 -08:00
Michel Dänzer
0f5fdaf600 glamor: Make sure glamor_egl_close_screen wraps glamor_close_screen
The other way around fails to destroy the screen pixmap EGL image:

==1782== 80 (32 direct, 48 indirect) bytes in 1 blocks are definitely lost in loss record 981 of 2,171
==1782==    at 0x4C28C20: malloc (vg_replace_malloc.c:296)
==1782==    by 0xF9D4BD2: dri2_create_image_from_dri (egl_dri2.c:1264)
==1782==    by 0xF9D4BD2: dri2_create_image_dma_buf (egl_dri2.c:1764)
==1782==    by 0xF9D4BD2: dri2_create_image_khr (egl_dri2.c:1798)
==1782==    by 0xF9C7937: eglCreateImageKHR (eglapi.c:1494)
==1782==    by 0x85D5655: _glamor_egl_create_image (glamor_egl.c:134)
==1782==    by 0x85D5655: glamor_egl_create_textured_pixmap (glamor_egl.c:302)
==1782==    by 0x85D579B: glamor_egl_create_textured_screen (glamor_egl.c:225)
==1782==    by 0xC1BE05D: radeon_glamor_create_screen_resources (radeon_glamor.c:67)
==1782==    by 0xC1B6153: RADEONCreateScreenResources_KMS (radeon_kms.c:258)
==1782==    by 0x4B2105: xf86CrtcCreateScreenResources (xf86Crtc.c:709)
==1782==    by 0x43C823: dix_main (main.c:223)
==1782==    by 0x6CFAB44: (below main) (libc-start.c:287)

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-12-11 19:36:47 -08:00
Michel Dänzer
c8d4c0a25d glamor: Make glamor_destroy_textured_pixmap idempotent
For robustness against drivers which may call both
glamor_(egl_)destroy_textured_pixmap and glamor_destroy_pixmap.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-12-11 19:36:31 -08:00
Michel Dänzer
0355e280a3 glamor: Make glamor_set_pixmap_private not crash if the pixmap has no fbo
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-12-11 19:36:19 -08:00
Michel Dänzer
45b333525e glamor: Fix use-after-free in glamor_destroy_textured_pixmap
==25551== Invalid read of size 8
==25551==    at 0x85D5F2C: glamor_egl_destroy_pixmap_image (glamor_egl.c:527)
==25551==    by 0x85D7750: glamor_destroy_pixmap (glamor.c:235)
==25551==    by 0xC1BDD9B: radeon_glamor_destroy_pixmap (radeon_glamor.c:278)
==25551==    by 0x5098F6: FreePicture (picture.c:1425)
==25551==    by 0x85DD7A9: glamor_unrealize_glyph_caches (glamor_glyphs.c:257)
==25551==    by 0x85D7B50: glamor_close_screen (glamor.c:586)
==25551==    by 0x4B1A82: xf86CrtcCloseScreen (xf86Crtc.c:734)
==25551==    by 0x4CFFC7: CursorCloseScreen (cursor.c:187)
==25551==    by 0x513A44: AnimCurCloseScreen (animcur.c:106)
==25551==    by 0x51529B: present_close_screen (present_screen.c:64)
==25551==    by 0x43CA83: dix_main (main.c:351)
==25551==    by 0x6CFAB44: (below main) (libc-start.c:287)
==25551==  Address 0x83dafa0 is 96 bytes inside a block of size 152 free'd
==25551==    at 0x4C29E90: free (vg_replace_malloc.c:473)
==25551==    by 0x85D76B4: glamor_destroy_textured_pixmap (glamor.c:225)
==25551==    by 0x85D7750: glamor_destroy_pixmap (glamor.c:235)
==25551==    by 0xC1BDD9B: radeon_glamor_destroy_pixmap (radeon_glamor.c:278)
==25551==    by 0x5098F6: FreePicture (picture.c:1425)
==25551==    by 0x85DD7A9: glamor_unrealize_glyph_caches (glamor_glyphs.c:257)
==25551==    by 0x85D7B50: glamor_close_screen (glamor.c:586)
==25551==    by 0x4B1A82: xf86CrtcCloseScreen (xf86Crtc.c:734)
==25551==    by 0x4CFFC7: CursorCloseScreen (cursor.c:187)
==25551==    by 0x513A44: AnimCurCloseScreen (animcur.c:106)
==25551==    by 0x51529B: present_close_screen (present_screen.c:64)
==25551==    by 0x43CA83: dix_main (main.c:351)

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-12-11 19:35:59 -08:00
Dave Airlie
cfef64b0ca glamor: Add an accessor for the GBM device.
(Originally written by Dave Airlie; split into a separate patch by
Kenneth Graunke.)

Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-12-11 11:26:19 -08:00
Michel Dänzer
91651e7c15 glamor: Reinstate glamor_(egl_)destroy_textured_pixmap
They are part of the ABI.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-12-10 19:29:08 -08:00
Keith Packard
8aa23f27c7 glamor: Free existing EGL image when assigning new one
When reallocating the framebuffer on screen resize, the old EGL image
was getting leaked. Check for an existing EGL image and free it in
this case.

Signed-off-by: Keith Packard <keithp@keithp.com>
Revewied-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2014-12-09 08:48:46 -08:00
Keith Packard
c22433d55e glamor: Remove redundant reference to screen pixmap EGL image
There's no reason to store this in the egl screen private as the
screen pixmap will always hold a reference to it anyways.

Signed-off-by: Keith Packard <keithp@keithp.com>
Revewied-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2014-12-09 08:48:28 -08:00
Keith Packard
5064ffab63 glamor: Always destroy EGL image associated with destroyed pixmap
There were three paths that called eglDestroyImageKHR:

 * The front buffer
 * The intel driver's flip buffer
 * pixmaps under DRI3

This patch unifies the second two by having glamor_destroy_pixmap
always destroy any associaged EGL image. This allows us to stop
storing the back_pixmap pointer in glamor as that was only used to
make sure that buffer was freed at server reset time.

v2: check for valid pixmap_priv before using it in
glamor_egl_destroy_pixmap_image

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2014-12-09 08:46:45 -08:00
Keith Packard
ec0ac8970b Merge remote-tracking branch 'whot/for-keith' 2014-11-24 15:39:51 -08:00
Keith Packard
65cc0982af glamor: Don't insert fbos from external objects into fbo cache
Mark fbos created from external buffers so that when the associated
pixmap is destroyed, they aren't put into the fbo cache for later
re-use and are instead freed immediately.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-11-20 14:33:00 -08:00
Peter Hutterer
732fd7e571 Drop trailing whitespaces
sed -i "s/[ ]\+$//g" **/*.(c|h)

happy reviewing...
git diff -w is an empty diff.

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
2014-11-12 10:25:00 +10:00
Keith Packard
d181e52ceb glamor: Free converted bits in _glamor_upload_bits_to_pixmap_texture fast path
When uploading bits to a texture which need reformatting to match a
supported GL format, a temporary buffer is allocated to hold the
reformatted bits. This gets freed in the general path, but is not
freed in the fast path because that includes an early return before
the call to free.

This patch removes the early return and places the general case under
an 'else' block, so that both paths reach the call to free.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-10-26 17:00:17 -07:00