Convert KDrive to GPE/GKE interface.
Add first-class drivers and enumerate every device separately through
Xi, instead of lamely attempting to aggregate them.
Add XKB support to the Linux keyboard driver.
Add 'thumb button' support to the tslib driver.
Rejig InitInput, so each DDX has to add a list of drivers it supports.
Support NewInputDeviceRequest, et al.
in the kaa structure: markSync and waitMarker. The first, if set,
returns a hardware-dependent marker number which can then be waited for
with waitMarker. If markSync is absent (which is the case on all
drivers currently), waitMarker must wait for idle on any given marker
number. The intention is to allow for more parallelism when we get
downloading from framebuffer, or more fine-grained idling.
- Replace the KdMarkSync/KdCheckSync functions with kaaMarkSync and
kaaWaitSync. These will need to be refined when KAA starts being smart
about using them. Merge kpict.c into kasync.c since kasyn.c has all the
rest of these fallback funcs.
- Restructure all drivers to initialize a KaaInfo structure by hand rather
than statically in dubious order.
- Whack the i810 driver into shape in hopes that it'll work after this
change (it certainly wouldn't have before this). Doesn't support my
i845 though.
- Make a new KXV helper to avoid duplicated code to fill the region with
the necessary color key. Use it in i810 and mach64 (tested).
but includes debugging to ensure that the reg being submitted is the
one that follows in the packet. Convert most uses of OUT_RING to it,
and convert a couple of OUT_REG sets to DMA_PACKET0/OUT_RING_REG. Also,
add checking to see if more registers are submitted to a DMA_PACKET0
than should be, to avoid hangs during stupid mistakes (checking for
less isn't done).
reading a register/attempting DMA. Now it'll wait for a certain number
of seconds rather than a certain number of times through the loop
before deciding that it's timed out and resetting the hardware. Also,
add more timeout handling, and reset the draw state after resetting the
engine.
are always emitted. Fix the real problem, which was not enough regs
being initialized in ati_draw.c. Fix a typo that was resulting in alpha
coming out as 0 * src or 0 * broken instead of src * 1 or src * mask.
Assign the blending results to R0, as appears to be necessary. Unbreak
the dst-alpha-blend-with-no-dst-alpha code. Yow. And set the right DMA
count for the r200 traps code.
non-mask rendering. Reenable it. Also, R200TexFormats was used instead
of R100 in one place. Harmless so far, because the formats were in the
same order.
troubles.
- Move the RemoveBlockAndWakeupHandlers to match
RegisterBlockAndWakeupHandlers.
- Enable R100 trapezoid "acceleration" when DRI is working, so that it can
be exposed and worked on.
instead of ErrorFs for things that are really bad, and put limits on
some loops. Now, sometimes instead of hanging the entire system, we
(mostly-) cleanly drop to console when the card has hung.
not doing an add of 1 per triangle like I hoped, and instead seems to
be saturating all the pixels or something. The R100 acceleration
renders pretty well, with some gaps. Note that both are slower than
software due to lack of DMA to submit vertices.
- Mostly fix R128 and Radeon transform support, including supporting
bilinear filtering on R128. Subpixel offsets are still probably an
issue (reported by rendercheck), but I want to make 100% sure about my
understanding of the protocol before changing everybody, including fb.
- Add support for dst formats without alpha to R128 Composite.
- Remove the R128 Blend code, which has long outlived its usefulness. (I
kept it around for one reason: It could be useful for the w/h > 1024
case with no mask and a non-src op. That seems pretty infrequent and
not worth the trouble).
- On R128, don't refer to an old Composite's mask transform when the
current Composite doesn't have a mask.
- Staticize some global variables in r128_composite.c.