xserver-multidpi/glamor/glamor_utils.h

1517 lines
47 KiB
C
Raw Normal View History

/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Zhigang Gong <zhigang.gong@linux.intel.com>
*
*/
#ifndef GLAMOR_PRIV_H
#error This file can only be included by glamor_priv.h
#endif
#ifndef __GLAMOR_UTILS_H__
#define __GLAMOR_UTILS_H__
#define v_from_x_coord_x(_xscale_, _x_) ( 2 * (_x_) * (_xscale_) - 1.0)
#define v_from_x_coord_y(_yscale_, _y_) (-2 * (_y_) * (_yscale_) + 1.0)
#define v_from_x_coord_y_inverted(_yscale_, _y_) (2 * (_y_) * (_yscale_) - 1.0)
#define t_from_x_coord_x(_xscale_, _x_) ((_x_) * (_xscale_))
#define t_from_x_coord_y(_yscale_, _y_) (1.0 - (_y_) * (_yscale_))
#define t_from_x_coord_y_inverted(_yscale_, _y_) ((_y_) * (_yscale_))
#define pixmap_priv_get_dest_scale(_pixmap_priv_, _pxscale_, _pyscale_) \
do { \
int _w_,_h_; \
PIXMAP_PRIV_GET_ACTUAL_SIZE(_pixmap_priv_, _w_, _h_); \
*(_pxscale_) = 1.0 / _w_; \
*(_pyscale_) = 1.0 / _h_; \
} while(0)
#define pixmap_priv_get_scale(_pixmap_priv_, _pxscale_, _pyscale_) \
do { \
*(_pxscale_) = 1.0 / (_pixmap_priv_)->base.fbo->width; \
*(_pyscale_) = 1.0 / (_pixmap_priv_)->base.fbo->height; \
} while(0)
#define GLAMOR_PIXMAP_FBO_NOT_EXACT_SIZE(priv) \
(priv->base.fbo->width != priv->base.pixmap->drawable.width \
|| priv->base.fbo->height != priv->base.pixmap->drawable.height) \
#define PIXMAP_PRIV_GET_ACTUAL_SIZE(priv, w, h) \
do { \
if (_X_UNLIKELY(priv->type == GLAMOR_TEXTURE_LARGE)) { \
w = priv->large.box.x2 - priv->large.box.x1; \
h = priv->large.box.y2 - priv->large.box.y1; \
} else { \
w = priv->base.pixmap->drawable.width; \
h = priv->base.pixmap->drawable.height; \
} \
} while(0)
#define glamor_pixmap_fbo_fix_wh_ratio(wh, priv) \
do { \
int actual_w, actual_h; \
PIXMAP_PRIV_GET_ACTUAL_SIZE(priv, actual_w, actual_h); \
wh[0] = (float)priv->base.fbo->width / actual_w; \
wh[1] = (float)priv->base.fbo->height / actual_h; \
wh[2] = 1.0 / priv->base.fbo->width; \
wh[3] = 1.0 / priv->base.fbo->height; \
} while(0)
#define pixmap_priv_get_fbo_off(_priv_, _xoff_, _yoff_) \
do { \
if (_X_UNLIKELY(_priv_ && (_priv_)->type == GLAMOR_TEXTURE_LARGE)) { \
*(_xoff_) = - (_priv_)->large.box.x1; \
*(_yoff_) = - (_priv_)->large.box.y1; \
} else { \
*(_xoff_) = 0; \
*(_yoff_) = 0; \
} \
} while(0)
#define xFixedToFloat(_val_) ((float)xFixedToInt(_val_) \
+ ((float)xFixedFrac(_val_) / 65536.0))
#define glamor_picture_get_matrixf(_picture_, _matrix_) \
do { \
int _i_; \
if ((_picture_)->transform) \
{ \
for(_i_ = 0; _i_ < 3; _i_++) \
{ \
(_matrix_)[_i_ * 3 + 0] = \
xFixedToFloat((_picture_)->transform->matrix[_i_][0]); \
(_matrix_)[_i_ * 3 + 1] = \
xFixedToFloat((_picture_)->transform->matrix[_i_][1]); \
(_matrix_)[_i_ * 3 + 2] = \
xFixedToFloat((_picture_)->transform->matrix[_i_][2]); \
} \
} \
} while(0)
#define fmod(x, w) (x - w * floor((float)x/w))
#define fmodulus(x, w, c) do {c = fmod(x, w); \
c = c >= 0 ? c : c + w;} \
while(0)
/* @x: is current coord
* @x2: is the right/bottom edge
* @w: is current width or height
* @odd: is output value, 0 means we are in an even region, 1 means we are in a
* odd region.
* @c: is output value, equal to x mod w. */
#define fodd_repeat_mod(x, x2, w, odd, c) \
do { \
float shift; \
fmodulus((x), w, c); \
shift = fabs((x) - (c)); \
shift = floor(fabs(round(shift)) / w); \
odd = (int)shift & 1; \
if (odd && (((x2 % w) == 0) && \
round(fabs(x)) == x2)) \
odd = 0; \
} while(0)
/* @txy: output value, is the corrected coords.
* @xy: input coords to be fixed up.
* @cd: xy mod wh, is a input value.
* @wh: current width or height.
* @bxy1,bxy2: current box edge's x1/x2 or y1/y2
*
* case 1:
* ----------
* | * |
* | |
* ----------
* tx = (c - x1) mod w
*
* case 2:
* ---------
* * | |
* | |
* ---------
* tx = - (c - (x1 mod w))
*
* case 3:
*
* ----------
* | | *
* | |
* ----------
* tx = ((x2 mod x) - c) + (x2 - x1)
**/
#define __glamor_repeat_reflect_fixup(txy, xy, \
cd, wh, bxy1, bxy2) \
do { \
cd = wh - cd; \
if ( xy >= bxy1 && xy < bxy2) { \
cd = cd - bxy1; \
fmodulus(cd, wh, txy); \
} else if (xy < bxy1) { \
float bxy1_mod; \
fmodulus(bxy1, wh, bxy1_mod); \
txy = -(cd - bxy1_mod); \
} \
else if (xy >= bxy2) { \
float bxy2_mod; \
fmodulus(bxy2, wh, bxy2_mod); \
if (bxy2_mod == 0) \
bxy2_mod = wh; \
txy = (bxy2_mod - cd) + bxy2 - bxy1; \
} else {assert(0); txy = 0;} \
} while(0)
#define _glamor_repeat_reflect_fixup(txy, xy, cd, odd, \
wh, bxy1, bxy2) \
do { \
if (odd) { \
__glamor_repeat_reflect_fixup(txy, xy, \
cd, wh, bxy1, bxy2); \
} else \
txy = xy - bxy1; \
} while(0)
#define _glamor_get_reflect_transform_coords(priv, repeat_type, \
tx1, ty1, \
_x1_, _y1_) \
do { \
int odd_x, odd_y; \
float c, d; \
fodd_repeat_mod(_x1_,priv->box.x2, \
priv->base.pixmap->drawable.width, \
odd_x, c); \
fodd_repeat_mod(_y1_, priv->box.y2, \
priv->base.pixmap->drawable.height, \
odd_y, d); \
DEBUGF("c %f d %f oddx %d oddy %d \n", \
c, d, odd_x, odd_y); \
DEBUGF("x2 %d x1 %d fbo->width %d \n", priv->box.x2, \
priv->box.x1, priv->base.fbo->width); \
DEBUGF("y2 %d y1 %d fbo->height %d \n", priv->box.y2, \
priv->box.y1, priv->base.fbo->height); \
_glamor_repeat_reflect_fixup(tx1, _x1_, c, odd_x, \
priv->base.pixmap->drawable.width, \
priv->box.x1, priv->box.x2); \
_glamor_repeat_reflect_fixup(ty1, _y1_, d, odd_y, \
priv->base.pixmap->drawable.height, \
priv->box.y1, priv->box.y2); \
} while(0)
#define _glamor_get_repeat_coords(priv, repeat_type, tx1, \
ty1, tx2, ty2, \
_x1_, _y1_, _x2_, \
_y2_, c, d, odd_x, odd_y) \
do { \
if (repeat_type == RepeatReflect) { \
DEBUGF("x1 y1 %d %d\n", \
_x1_, _y1_ ); \
DEBUGF("width %d box.x1 %d \n", \
(priv)->base.pixmap->drawable.width, \
priv->box.x1); \
if (odd_x) { \
c = (priv)->base.pixmap->drawable.width \
- c; \
tx1 = c - priv->box.x1; \
tx2 = tx1 - ((_x2_) - (_x1_)); \
} else { \
tx1 = c - priv->box.x1; \
tx2 = tx1 + ((_x2_) - (_x1_)); \
} \
if (odd_y){ \
d = (priv)->base.pixmap->drawable.height\
- d; \
ty1 = d - priv->box.y1; \
ty2 = ty1 - ((_y2_) - (_y1_)); \
} else { \
ty1 = d - priv->box.y1; \
ty2 = ty1 + ((_y2_) - (_y1_)); \
} \
} else { /* RepeatNormal*/ \
tx1 = (c - priv->box.x1); \
ty1 = (d - priv->box.y1); \
tx2 = tx1 + ((_x2_) - (_x1_)); \
ty2 = ty1 + ((_y2_) - (_y1_)); \
} \
} while(0)
/* _x1_ ... _y2_ may has fractional. */
#define glamor_get_repeat_transform_coords(priv, repeat_type, tx1, \
ty1, _x1_, _y1_) \
do { \
DEBUGF("width %d box.x1 %d x2 %d y1 %d y2 %d\n", \
(priv)->base.pixmap->drawable.width, \
priv->box.x1, priv->box.x2, priv->box.y1, \
priv->box.y2); \
DEBUGF("x1 %f y1 %f \n", _x1_, _y1_); \
if (repeat_type != RepeatReflect) { \
tx1 = _x1_ - priv->box.x1; \
ty1 = _y1_ - priv->box.y1; \
} else \
_glamor_get_reflect_transform_coords(priv, repeat_type, \
tx1, ty1, \
_x1_, _y1_); \
DEBUGF("tx1 %f ty1 %f \n", tx1, ty1); \
} while(0)
/* _x1_ ... _y2_ must be integer. */
#define glamor_get_repeat_coords(priv, repeat_type, tx1, \
ty1, tx2, ty2, _x1_, _y1_, _x2_, \
_y2_) \
do { \
int c, d; \
int odd_x = 0, odd_y = 0; \
DEBUGF("width %d box.x1 %d x2 %d y1 %d y2 %d\n", \
(priv)->base.pixmap->drawable.width, \
priv->box.x1, priv->box.x2, \
priv->box.y1, priv->box.y2); \
modulus((_x1_), (priv)->base.pixmap->drawable.width, c); \
modulus((_y1_), (priv)->base.pixmap->drawable.height, d); \
DEBUGF("c %d d %d \n", c, d); \
if (repeat_type == RepeatReflect) { \
odd_x = abs((_x1_ - c) \
/ (priv->base.pixmap->drawable.width)) & 1; \
odd_y = abs((_y1_ - d) \
/ (priv->base.pixmap->drawable.height)) & 1; \
} \
_glamor_get_repeat_coords(priv, repeat_type, tx1, ty1, tx2, ty2,\
_x1_, _y1_, _x2_, _y2_, c, d, \
odd_x, odd_y); \
} while(0)
#define glamor_transform_point(matrix, tx, ty, x, y) \
do { \
int _i_; \
float _result_[4]; \
for (_i_ = 0; _i_ < 3; _i_++) { \
_result_[_i_] = (matrix)[_i_ * 3] * (x) + (matrix)[_i_ * 3 + 1] * (y) \
+ (matrix)[_i_ * 3 + 2]; \
} \
tx = _result_[0] / _result_[2]; \
ty = _result_[1] / _result_[2]; \
} while(0)
#define _glamor_set_normalize_tpoint(xscale, yscale, _tx_, _ty_, \
texcoord, yInverted) \
do { \
(texcoord)[0] = t_from_x_coord_x(xscale, _tx_); \
if (_X_LIKELY(yInverted)) \
(texcoord)[1] = t_from_x_coord_y_inverted(yscale, _ty_);\
else \
(texcoord)[1] = t_from_x_coord_y(yscale, _ty_); \
DEBUGF("normalized point tx %f ty %f \n", (texcoord)[0], \
(texcoord)[1]); \
} while(0)
#define glamor_set_transformed_point(priv, matrix, xscale, \
yscale, texcoord, \
x, y, \
yInverted) \
do { \
float tx, ty; \
int fbo_x_off, fbo_y_off; \
pixmap_priv_get_fbo_off(priv, &fbo_x_off, &fbo_y_off); \
glamor_transform_point(matrix, tx, ty, x, y); \
DEBUGF("tx %f ty %f fbooff %d %d \n", \
tx, ty, fbo_x_off, fbo_y_off); \
\
tx += fbo_x_off; \
ty += fbo_y_off; \
(texcoord)[0] = t_from_x_coord_x(xscale, tx); \
if (_X_LIKELY(yInverted)) \
(texcoord)[1] = t_from_x_coord_y_inverted(yscale, ty); \
else \
(texcoord)[1] = t_from_x_coord_y(yscale, ty); \
DEBUGF("normalized tx %f ty %f \n", (texcoord)[0], (texcoord)[1]); \
} while(0)
#define glamor_set_transformed_normalize_tri_tcoords(priv, \
matrix, \
xscale, \
yscale, \
vtx, \
yInverted, \
texcoords) \
do { \
glamor_set_transformed_point(priv, matrix, xscale, yscale, \
texcoords, (vtx)[0], (vtx)[1], \
yInverted); \
glamor_set_transformed_point(priv, matrix, xscale, yscale, \
texcoords+2, (vtx)[2], (vtx)[3], \
yInverted); \
glamor_set_transformed_point(priv, matrix, xscale, yscale, \
texcoords+4, (vtx)[4], (vtx)[5], \
yInverted); \
} while (0)
#define glamor_set_transformed_normalize_tcoords_ext( priv, \
matrix, \
xscale, \
yscale, \
tx1, ty1, tx2, ty2, \
yInverted, texcoords, \
stride) \
do { \
glamor_set_transformed_point(priv, matrix, xscale, yscale, \
texcoords, tx1, ty1, \
yInverted); \
glamor_set_transformed_point(priv, matrix, xscale, yscale, \
texcoords + 1 * stride, tx2, ty1, \
yInverted); \
glamor_set_transformed_point(priv, matrix, xscale, yscale, \
texcoords + 2 * stride, tx2, ty2, \
yInverted); \
glamor_set_transformed_point(priv, matrix, xscale, yscale, \
texcoords + 3 * stride, tx1, ty2, \
yInverted); \
} while (0)
#define glamor_set_transformed_normalize_tcoords( priv, \
matrix, \
xscale, \
yscale, \
tx1, ty1, tx2, ty2, \
yInverted, texcoords) \
do { \
glamor_set_transformed_normalize_tcoords_ext( priv, \
matrix, \
xscale, \
yscale, \
tx1, ty1, tx2, ty2, \
yInverted, texcoords, \
2); \
} while (0)
#define glamor_set_normalize_tri_tcoords(xscale, \
yscale, \
vtx, \
yInverted, \
texcoords) \
do { \
_glamor_set_normalize_tpoint(xscale, yscale, \
(vtx)[0], (vtx)[1], \
texcoords, \
yInverted); \
_glamor_set_normalize_tpoint(xscale, yscale, \
(vtx)[2], (vtx)[3], \
texcoords+2, \
yInverted); \
_glamor_set_normalize_tpoint(xscale, yscale, \
(vtx)[4], (vtx)[5], \
texcoords+4, \
yInverted); \
} while (0)
#define glamor_set_repeat_transformed_normalize_tcoords_ext( priv, \
repeat_type, \
matrix, \
xscale, \
yscale, \
_x1_, _y1_, \
_x2_, _y2_, \
yInverted, \
texcoords, \
stride) \
do { \
if (_X_LIKELY(priv->type != GLAMOR_TEXTURE_LARGE)) { \
glamor_set_transformed_normalize_tcoords_ext(priv, matrix, xscale, \
yscale, _x1_, _y1_, \
_x2_, _y2_, yInverted, \
texcoords, stride); \
} else { \
float tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4; \
float ttx1, tty1, ttx2, tty2, ttx3, tty3, ttx4, tty4; \
DEBUGF("original coords %d %d %d %d\n", _x1_, _y1_, _x2_, _y2_); \
glamor_transform_point(matrix, tx1, ty1, _x1_, _y1_); \
glamor_transform_point(matrix, tx2, ty2, _x2_, _y1_); \
glamor_transform_point(matrix, tx3, ty3, _x2_, _y2_); \
glamor_transform_point(matrix, tx4, ty4, _x1_, _y2_); \
DEBUGF("transformed %f %f %f %f %f %f %f %f\n", \
tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4); \
glamor_get_repeat_transform_coords((&priv->large), repeat_type, \
ttx1, tty1, \
tx1, ty1); \
glamor_get_repeat_transform_coords((&priv->large), repeat_type, \
ttx2, tty2, \
tx2, ty2); \
glamor_get_repeat_transform_coords((&priv->large), repeat_type, \
ttx3, tty3, \
tx3, ty3); \
glamor_get_repeat_transform_coords((&priv->large), repeat_type, \
ttx4, tty4, \
tx4, ty4); \
DEBUGF("repeat transformed %f %f %f %f %f %f %f %f\n", ttx1, tty1, \
ttx2, tty2, ttx3, tty3, ttx4, tty4); \
_glamor_set_normalize_tpoint(xscale, yscale, ttx1, tty1, \
texcoords, yInverted); \
_glamor_set_normalize_tpoint(xscale, yscale, ttx2, tty2, \
texcoords + 1 * stride, yInverted); \
_glamor_set_normalize_tpoint(xscale, yscale, ttx3, tty3, \
texcoords + 2 * stride, yInverted); \
_glamor_set_normalize_tpoint(xscale, yscale, ttx4, tty4, \
texcoords + 3 * stride, yInverted); \
} \
} while (0)
#define glamor_set_repeat_transformed_normalize_tcoords( priv, \
repeat_type, \
matrix, \
xscale, \
yscale, \
_x1_, _y1_, \
_x2_, _y2_, \
yInverted, \
texcoords) \
do { \
glamor_set_repeat_transformed_normalize_tcoords_ext( priv, \
repeat_type, \
matrix, \
xscale, \
yscale, \
_x1_, _y1_, \
_x2_, _y2_, \
yInverted, \
texcoords, \
2); \
} while (0)
#define _glamor_set_normalize_tcoords(xscale, yscale, tx1, \
ty1, tx2, ty2, \
yInverted, vertices, stride) \
do { \
/* vertices may be write-only, so we use following \
* temporary variable. */ \
float _t0_, _t1_, _t2_, _t5_; \
(vertices)[0] = _t0_ = t_from_x_coord_x(xscale, tx1); \
(vertices)[1 * stride] = _t2_ = t_from_x_coord_x(xscale, tx2); \
(vertices)[2 * stride] = _t2_; \
(vertices)[3 * stride] = _t0_; \
if (_X_LIKELY(yInverted)) { \
(vertices)[1] = _t1_ = t_from_x_coord_y_inverted(yscale, ty1); \
(vertices)[2 * stride + 1] = _t5_ = t_from_x_coord_y_inverted(yscale, ty2);\
} \
else { \
(vertices)[1] = _t1_ = t_from_x_coord_y(yscale, ty1); \
(vertices)[2 * stride + 1] = _t5_ = t_from_x_coord_y(yscale, ty2);\
} \
(vertices)[1 * stride + 1] = _t1_; \
(vertices)[3 * stride + 1] = _t5_; \
} while(0)
#define glamor_set_normalize_tcoords_ext(priv, xscale, yscale, \
x1, y1, x2, y2, \
yInverted, vertices, stride) \
do { \
if (_X_UNLIKELY(priv->type == GLAMOR_TEXTURE_LARGE)) { \
float tx1, tx2, ty1, ty2; \
int fbo_x_off, fbo_y_off; \
pixmap_priv_get_fbo_off(priv, &fbo_x_off, &fbo_y_off); \
tx1 = x1 + fbo_x_off; \
tx2 = x2 + fbo_x_off; \
ty1 = y1 + fbo_y_off; \
ty2 = y2 + fbo_y_off; \
_glamor_set_normalize_tcoords(xscale, yscale, tx1, ty1, \
tx2, ty2, yInverted, vertices, \
stride); \
} else \
_glamor_set_normalize_tcoords(xscale, yscale, x1, y1, \
x2, y2, yInverted, vertices, stride);\
} while(0)
#define glamor_set_normalize_tcoords(priv, xscale, yscale, \
x1, y1, x2, y2, \
yInverted, vertices) \
do { \
glamor_set_normalize_tcoords_ext(priv, xscale, yscale, \
x1, y1, x2, y2, \
yInverted, vertices, 2); \
} while(0)
#define glamor_set_repeat_normalize_tcoords_ext(priv, repeat_type, \
xscale, yscale, \
_x1_, _y1_, _x2_, _y2_, \
yInverted, vertices, stride)\
do { \
if (_X_UNLIKELY(priv->type == GLAMOR_TEXTURE_LARGE)) { \
float tx1, tx2, ty1, ty2; \
if (repeat_type == RepeatPad) { \
tx1 = _x1_ - priv->large.box.x1; \
ty1 = _y1_ - priv->large.box.y1; \
tx2 = tx1 + ((_x2_) - (_x1_)); \
ty2 = ty1 + ((_y2_) - (_y1_)); \
} else { \
glamor_get_repeat_coords((&priv->large), repeat_type, \
tx1, ty1, tx2, ty2, \
_x1_, _y1_, _x2_, _y2_); \
} \
_glamor_set_normalize_tcoords(xscale, yscale, tx1, ty1, \
tx2, ty2, yInverted, vertices, \
stride); \
} else \
_glamor_set_normalize_tcoords(xscale, yscale, _x1_, _y1_, \
_x2_, _y2_, yInverted, vertices, \
stride); \
} while(0)
#define glamor_set_repeat_normalize_tcoords(priv, repeat_type, \
xscale, yscale, \
_x1_, _y1_, _x2_, _y2_, \
yInverted, vertices) \
do { \
glamor_set_repeat_normalize_tcoords_ext(priv, repeat_type, \
xscale, yscale, \
_x1_, _y1_, _x2_, _y2_, \
yInverted, vertices, 2); \
} while(0)
#define glamor_set_normalize_tcoords_tri_stripe(xscale, yscale, \
x1, y1, x2, y2, \
yInverted, vertices) \
do { \
(vertices)[0] = t_from_x_coord_x(xscale, x1); \
(vertices)[2] = t_from_x_coord_x(xscale, x2); \
(vertices)[6] = (vertices)[2]; \
(vertices)[4] = (vertices)[0]; \
if (_X_LIKELY(yInverted)) { \
(vertices)[1] = t_from_x_coord_y_inverted(yscale, y1); \
(vertices)[7] = t_from_x_coord_y_inverted(yscale, y2); \
} \
else { \
(vertices)[1] = t_from_x_coord_y(yscale, y1); \
(vertices)[7] = t_from_x_coord_y(yscale, y2); \
} \
(vertices)[3] = (vertices)[1]; \
(vertices)[5] = (vertices)[7]; \
} while(0)
#define glamor_set_tcoords(width, height, x1, y1, x2, y2, \
yInverted, vertices) \
do { \
(vertices)[0] = (x1); \
(vertices)[2] = (x2); \
(vertices)[4] = (vertices)[2]; \
(vertices)[6] = (vertices)[0]; \
if (_X_LIKELY(yInverted)) { \
(vertices)[1] = (y1); \
(vertices)[5] = (y2); \
} \
else { \
(vertices)[1] = height - (y2); \
(vertices)[5] = height - (y1); \
} \
(vertices)[3] = (vertices)[1]; \
(vertices)[7] = (vertices)[5]; \
} while(0)
#define glamor_set_tcoords_ext(width, height, x1, y1, x2, y2, \
yInverted, vertices, stride) \
do { \
(vertices)[0] = (x1); \
(vertices)[1*stride] = (x2); \
(vertices)[2*stride] = (vertices)[1*stride]; \
(vertices)[3*stride] = (vertices)[0]; \
if (_X_LIKELY(yInverted)) { \
(vertices)[1] = (y1); \
(vertices)[2*stride + 1] = (y2); \
} \
else { \
(vertices)[1] = height - (y2); \
(vertices)[2*stride + 1] = height - (y1); \
} \
(vertices)[1*stride + 1] = (vertices)[1]; \
(vertices)[3*stride + 1] = (vertices)[2*stride + 1]; \
} while(0)
#define glamor_set_normalize_one_vcoord(xscale, yscale, x, y, \
yInverted, vertices) \
do { \
(vertices)[0] = v_from_x_coord_x(xscale, x); \
if (_X_LIKELY(yInverted)) { \
(vertices)[1] = v_from_x_coord_y_inverted(yscale, y); \
} else { \
(vertices)[1] = v_from_x_coord_y(yscale, y); \
} \
} while(0)
#define glamor_set_normalize_tri_vcoords(xscale, yscale, vtx, \
yInverted, vertices) \
do { \
glamor_set_normalize_one_vcoord(xscale, yscale, \
(vtx)[0], (vtx)[1], \
yInverted, vertices); \
glamor_set_normalize_one_vcoord(xscale, yscale, \
(vtx)[2], (vtx)[3], \
yInverted, vertices+2); \
glamor_set_normalize_one_vcoord(xscale, yscale, \
(vtx)[4], (vtx)[5], \
yInverted, vertices+4); \
} while(0)
#define glamor_set_tcoords_tri_strip(width, height, x1, y1, x2, y2, \
yInverted, vertices) \
do { \
(vertices)[0] = (x1); \
(vertices)[2] = (x2); \
(vertices)[6] = (vertices)[2]; \
(vertices)[4] = (vertices)[0]; \
if (_X_LIKELY(yInverted)) { \
(vertices)[1] = (y1); \
(vertices)[7] = (y2); \
} \
else { \
(vertices)[1] = height - (y2); \
(vertices)[7] = height - (y1); \
} \
(vertices)[3] = (vertices)[1]; \
(vertices)[5] = (vertices)[7]; \
} while(0)
#define glamor_set_normalize_vcoords_ext(priv, xscale, yscale, \
x1, y1, x2, y2, \
yInverted, vertices, stride) \
do { \
int fbo_x_off, fbo_y_off; \
/* vertices may be write-only, so we use following \
* temporary variable. */ \
float _t0_, _t1_, _t2_, _t5_; \
pixmap_priv_get_fbo_off(priv, &fbo_x_off, &fbo_y_off); \
(vertices)[0] = _t0_ = v_from_x_coord_x(xscale, x1 + fbo_x_off); \
(vertices)[1 * stride] = _t2_ = v_from_x_coord_x(xscale, \
x2 + fbo_x_off); \
(vertices)[2 * stride] = _t2_; \
(vertices)[3 * stride] = _t0_; \
if (_X_LIKELY(yInverted)) { \
(vertices)[1] = _t1_ = v_from_x_coord_y_inverted(yscale, \
y1 + fbo_y_off); \
(vertices)[2 * stride + 1] = _t5_ = \
v_from_x_coord_y_inverted(yscale, \
y2 + fbo_y_off); \
} \
else { \
(vertices)[1] = _t1_ = v_from_x_coord_y(yscale, y1 + fbo_y_off); \
(vertices)[2 * stride + 1] = _t5_ = v_from_x_coord_y(yscale, \
y2 + fbo_y_off); \
} \
(vertices)[1 * stride + 1] = _t1_; \
(vertices)[3 * stride + 1] = _t5_; \
} while(0)
#define glamor_set_normalize_vcoords(priv, xscale, yscale, \
x1, y1, x2, y2, \
yInverted, vertices) \
do { \
glamor_set_normalize_vcoords_ext(priv, xscale, yscale, \
x1, y1, x2, y2, \
yInverted, vertices, 2); \
} while(0)
#define glamor_set_const_ext(params, nparam, vertices, nverts, stride) \
do { \
int _i_ = 0, _j_ = 0; \
for(; _i_ < nverts; _i_++) { \
for(_j_ = 0; _j_ < nparam; _j_++) { \
vertices[stride*_i_ + _j_] = params[_j_]; \
} \
} \
} while(0)
#define glamor_set_normalize_vcoords_tri_strip(xscale, yscale, \
x1, y1, x2, y2, \
yInverted, vertices) \
do { \
(vertices)[0] = v_from_x_coord_x(xscale, x1); \
(vertices)[2] = v_from_x_coord_x(xscale, x2); \
(vertices)[6] = (vertices)[2]; \
(vertices)[4] = (vertices)[0]; \
if (_X_LIKELY(yInverted)) { \
(vertices)[1] = v_from_x_coord_y_inverted(yscale, y1); \
(vertices)[7] = v_from_x_coord_y_inverted(yscale, y2); \
} \
else { \
(vertices)[1] = v_from_x_coord_y(yscale, y1); \
(vertices)[7] = v_from_x_coord_y(yscale, y2); \
} \
(vertices)[3] = (vertices)[1]; \
(vertices)[5] = (vertices)[7]; \
} while(0)
#define glamor_set_normalize_pt(xscale, yscale, x, y, \
yInverted, pt) \
do { \
(pt)[0] = t_from_x_coord_x(xscale, x); \
if (_X_LIKELY(yInverted)) { \
(pt)[1] = t_from_x_coord_y_inverted(yscale, y); \
} else { \
(pt)[1] = t_from_x_coord_y(yscale, y); \
} \
} while(0)
#define glamor_set_circle_centre(width, height, x, y, \
yInverted, c) \
do { \
(c)[0] = (float)x; \
if (_X_LIKELY(yInverted)) { \
(c)[1] = (float)y; \
} else { \
(c)[1] = (float)height - (float)y; \
} \
} while(0)
inline static void
glamor_calculate_boxes_bound(BoxPtr bound, BoxPtr boxes, int nbox)
{
int x_min, y_min;
int x_max, y_max;
int i;
x_min = y_min = MAXSHORT;
x_max = y_max = MINSHORT;
for (i = 0; i < nbox; i++) {
if (x_min > boxes[i].x1)
x_min = boxes[i].x1;
if (y_min > boxes[i].y1)
y_min = boxes[i].y1;
if (x_max < boxes[i].x2)
x_max = boxes[i].x2;
if (y_max < boxes[i].y2)
y_max = boxes[i].y2;
}
bound->x1 = x_min;
bound->y1 = y_min;
bound->x2 = x_max;
bound->y2 = y_max;
}
inline static void
glamor_translate_boxes(BoxPtr boxes, int nbox, int dx, int dy)
{
int i;
for (i = 0; i < nbox; i++) {
boxes[i].x1 += dx;
boxes[i].y1 += dy;
boxes[i].x2 += dx;
boxes[i].y2 += dy;
}
}
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#endif
#define ALIGN(i,m) (((i) + (m) - 1) & ~((m) - 1))
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) > (b) ? (a) : (b))
#define glamor_check_fbo_size(_glamor_,_w_, _h_) ((_w_) > 0 && (_h_) > 0 \
&& (_w_) <= _glamor_->max_fbo_size \
&& (_h_) <= _glamor_->max_fbo_size)
gles2: Fixed color conversion for the formats except 1555 and 2101010. This patch fixed two major problems when we do the color convesion with GLES2. 1. lack of necessary formats in FBO pool. GLES2 has three different possible texture formats, GL_RGBA, GL_BGRA and GL_ALPHA. Previous implementation only has one bucket for all the three formats which may reuse a incorrect texture format when do the cache lookup. After this fix, we can enable fbo safely when running with GLES2. 2. Refine the format matching method in glamor_get_tex_format_type_from_pictformat. If both revertion and swap_rb are needed, for example use GL_RGBA to represent PICT_b8g8r8a8. Then the downloading and uploading should be handled differently. The picture's format is PICT_b8g8r8a8, Then the expecting color layout is as below (little endian): 0 1 2 3 : address a r g b Now the in GLES2 the supported color format is GL_RGBA, type is GL_UNSIGNED_TYPE, then we need to shuffle the fragment color as : frag_color = sample(texture).argb; before we use glReadPixel to get it back. For the uploading process, the shuffle is a revert shuffle. We still use GL_RGBA, GL_UNSIGNED_BYTE to upload the color to a texture, then let's see 0 1 2 3 : address a r g b : correct colors R G B A : GL_RGBA with GL_UNSIGNED_BYTE Now we need to shuffle again, the mapping rule is r = G, g = B, b = A, a = R. Then the uploading shuffle is as below: frag_color = sample(texture).gbar; After this commit, gles2 version can pass render check with all the formats except those 1555/2101010. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-04-05 15:53:44 +02:00
/* For 1bpp pixmap, we don't store it as texture. */
#define glamor_check_pixmap_fbo_depth(_depth_) ( \
_depth_ == 8 \
|| _depth_ == 15 \
|| _depth_ == 16 \
|| _depth_ == 24 \
|| _depth_ == 30 \
|| _depth_ == 32)
#define GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv) (pixmap_priv && pixmap_priv->base.is_picture == 1)
#define GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv) (pixmap_priv && pixmap_priv->base.gl_fbo == GLAMOR_FBO_NORMAL)
#define GLAMOR_PIXMAP_PRIV_HAS_FBO_DOWNLOADED(pixmap_priv) (pixmap_priv && (pixmap_priv->base.gl_fbo == GLAMOR_FBO_DOWNLOADED))
/**
* Borrow from uxa.
*/
static inline CARD32
format_for_depth(int depth)
{
switch (depth) {
case 1:
return PICT_a1;
case 4:
return PICT_a4;
case 8:
return PICT_a8;
case 15:
return PICT_x1r5g5b5;
case 16:
return PICT_r5g6b5;
default:
case 24:
return PICT_x8r8g8b8;
#if XORG_VERSION_CURRENT >= 10699900
case 30:
return PICT_x2r10g10b10;
#endif
case 32:
return PICT_a8r8g8b8;
}
}
static inline GLenum
gl_iformat_for_pixmap(PixmapPtr pixmap)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP &&
(pixmap->drawable.depth == 1 || pixmap->drawable.depth == 8)) {
return GL_ALPHA;
} else {
return GL_RGBA;
}
}
static inline CARD32
format_for_pixmap(PixmapPtr pixmap)
{
glamor_pixmap_private *pixmap_priv;
PictFormatShort pict_format;
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv))
pict_format = pixmap_priv->base.picture->format;
else
pict_format = format_for_depth(pixmap->drawable.depth);
return pict_format;
}
gles2: Fixed color conversion for the formats except 1555 and 2101010. This patch fixed two major problems when we do the color convesion with GLES2. 1. lack of necessary formats in FBO pool. GLES2 has three different possible texture formats, GL_RGBA, GL_BGRA and GL_ALPHA. Previous implementation only has one bucket for all the three formats which may reuse a incorrect texture format when do the cache lookup. After this fix, we can enable fbo safely when running with GLES2. 2. Refine the format matching method in glamor_get_tex_format_type_from_pictformat. If both revertion and swap_rb are needed, for example use GL_RGBA to represent PICT_b8g8r8a8. Then the downloading and uploading should be handled differently. The picture's format is PICT_b8g8r8a8, Then the expecting color layout is as below (little endian): 0 1 2 3 : address a r g b Now the in GLES2 the supported color format is GL_RGBA, type is GL_UNSIGNED_TYPE, then we need to shuffle the fragment color as : frag_color = sample(texture).argb; before we use glReadPixel to get it back. For the uploading process, the shuffle is a revert shuffle. We still use GL_RGBA, GL_UNSIGNED_BYTE to upload the color to a texture, then let's see 0 1 2 3 : address a r g b : correct colors R G B A : GL_RGBA with GL_UNSIGNED_BYTE Now we need to shuffle again, the mapping rule is r = G, g = B, b = A, a = R. Then the uploading shuffle is as below: frag_color = sample(texture).gbar; After this commit, gles2 version can pass render check with all the formats except those 1555/2101010. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-04-05 15:53:44 +02:00
#define REVERT_NONE 0
#define REVERT_NORMAL 1
#define REVERT_DOWNLOADING_A1 2
#define REVERT_UPLOADING_A1 3
#define REVERT_DOWNLOADING_2_10_10_10 4
#define REVERT_UPLOADING_2_10_10_10 5
#define REVERT_DOWNLOADING_1_5_5_5 7
#define REVERT_UPLOADING_1_5_5_5 8
#define REVERT_DOWNLOADING_10_10_10_2 9
#define REVERT_UPLOADING_10_10_10_2 10
gles2: Fixed color conversion for the formats except 1555 and 2101010. This patch fixed two major problems when we do the color convesion with GLES2. 1. lack of necessary formats in FBO pool. GLES2 has three different possible texture formats, GL_RGBA, GL_BGRA and GL_ALPHA. Previous implementation only has one bucket for all the three formats which may reuse a incorrect texture format when do the cache lookup. After this fix, we can enable fbo safely when running with GLES2. 2. Refine the format matching method in glamor_get_tex_format_type_from_pictformat. If both revertion and swap_rb are needed, for example use GL_RGBA to represent PICT_b8g8r8a8. Then the downloading and uploading should be handled differently. The picture's format is PICT_b8g8r8a8, Then the expecting color layout is as below (little endian): 0 1 2 3 : address a r g b Now the in GLES2 the supported color format is GL_RGBA, type is GL_UNSIGNED_TYPE, then we need to shuffle the fragment color as : frag_color = sample(texture).argb; before we use glReadPixel to get it back. For the uploading process, the shuffle is a revert shuffle. We still use GL_RGBA, GL_UNSIGNED_BYTE to upload the color to a texture, then let's see 0 1 2 3 : address a r g b : correct colors R G B A : GL_RGBA with GL_UNSIGNED_BYTE Now we need to shuffle again, the mapping rule is r = G, g = B, b = A, a = R. Then the uploading shuffle is as below: frag_color = sample(texture).gbar; After this commit, gles2 version can pass render check with all the formats except those 1555/2101010. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-04-05 15:53:44 +02:00
#define SWAP_NONE_DOWNLOADING 0
#define SWAP_DOWNLOADING 1
#define SWAP_UPLOADING 2
#define SWAP_NONE_UPLOADING 3
inline static int
cache_format(GLenum format)
gles2: Fixed color conversion for the formats except 1555 and 2101010. This patch fixed two major problems when we do the color convesion with GLES2. 1. lack of necessary formats in FBO pool. GLES2 has three different possible texture formats, GL_RGBA, GL_BGRA and GL_ALPHA. Previous implementation only has one bucket for all the three formats which may reuse a incorrect texture format when do the cache lookup. After this fix, we can enable fbo safely when running with GLES2. 2. Refine the format matching method in glamor_get_tex_format_type_from_pictformat. If both revertion and swap_rb are needed, for example use GL_RGBA to represent PICT_b8g8r8a8. Then the downloading and uploading should be handled differently. The picture's format is PICT_b8g8r8a8, Then the expecting color layout is as below (little endian): 0 1 2 3 : address a r g b Now the in GLES2 the supported color format is GL_RGBA, type is GL_UNSIGNED_TYPE, then we need to shuffle the fragment color as : frag_color = sample(texture).argb; before we use glReadPixel to get it back. For the uploading process, the shuffle is a revert shuffle. We still use GL_RGBA, GL_UNSIGNED_BYTE to upload the color to a texture, then let's see 0 1 2 3 : address a r g b : correct colors R G B A : GL_RGBA with GL_UNSIGNED_BYTE Now we need to shuffle again, the mapping rule is r = G, g = B, b = A, a = R. Then the uploading shuffle is as below: frag_color = sample(texture).gbar; After this commit, gles2 version can pass render check with all the formats except those 1555/2101010. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-04-05 15:53:44 +02:00
{
switch (format) {
case GL_ALPHA:
return 2;
case GL_RGB:
return 1;
case GL_RGBA:
return 0;
default:
return -1;
}
gles2: Fixed color conversion for the formats except 1555 and 2101010. This patch fixed two major problems when we do the color convesion with GLES2. 1. lack of necessary formats in FBO pool. GLES2 has three different possible texture formats, GL_RGBA, GL_BGRA and GL_ALPHA. Previous implementation only has one bucket for all the three formats which may reuse a incorrect texture format when do the cache lookup. After this fix, we can enable fbo safely when running with GLES2. 2. Refine the format matching method in glamor_get_tex_format_type_from_pictformat. If both revertion and swap_rb are needed, for example use GL_RGBA to represent PICT_b8g8r8a8. Then the downloading and uploading should be handled differently. The picture's format is PICT_b8g8r8a8, Then the expecting color layout is as below (little endian): 0 1 2 3 : address a r g b Now the in GLES2 the supported color format is GL_RGBA, type is GL_UNSIGNED_TYPE, then we need to shuffle the fragment color as : frag_color = sample(texture).argb; before we use glReadPixel to get it back. For the uploading process, the shuffle is a revert shuffle. We still use GL_RGBA, GL_UNSIGNED_BYTE to upload the color to a texture, then let's see 0 1 2 3 : address a r g b : correct colors R G B A : GL_RGBA with GL_UNSIGNED_BYTE Now we need to shuffle again, the mapping rule is r = G, g = B, b = A, a = R. Then the uploading shuffle is as below: frag_color = sample(texture).gbar; After this commit, gles2 version can pass render check with all the formats except those 1555/2101010. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-04-05 15:53:44 +02:00
}
/* borrowed from uxa */
static inline Bool
glamor_get_rgba_from_pixel(CARD32 pixel,
float *red,
float *green,
float *blue, float *alpha, CARD32 format)
{
int rbits, bbits, gbits, abits;
int rshift, bshift, gshift, ashift;
rbits = PICT_FORMAT_R(format);
gbits = PICT_FORMAT_G(format);
bbits = PICT_FORMAT_B(format);
abits = PICT_FORMAT_A(format);
if (PICT_FORMAT_TYPE(format) == PICT_TYPE_A) {
rshift = gshift = bshift = ashift = 0;
}
else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_ARGB) {
bshift = 0;
gshift = bbits;
rshift = gshift + gbits;
ashift = rshift + rbits;
}
else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_ABGR) {
rshift = 0;
gshift = rbits;
bshift = gshift + gbits;
ashift = bshift + bbits;
#if XORG_VERSION_CURRENT >= 10699900
}
else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_BGRA) {
ashift = 0;
rshift = abits;
if (abits == 0)
rshift = PICT_FORMAT_BPP(format) - (rbits + gbits + bbits);
gshift = rshift + rbits;
bshift = gshift + gbits;
#endif
}
else {
return FALSE;
}
#define COLOR_INT_TO_FLOAT(_fc_, _p_, _s_, _bits_) \
*_fc_ = (((_p_) >> (_s_)) & (( 1 << (_bits_)) - 1)) \
/ (float)((1<<(_bits_)) - 1)
if (rbits)
COLOR_INT_TO_FLOAT(red, pixel, rshift, rbits);
else
*red = 0;
if (gbits)
COLOR_INT_TO_FLOAT(green, pixel, gshift, gbits);
else
*green = 0;
if (bbits)
COLOR_INT_TO_FLOAT(blue, pixel, bshift, bbits);
else
*blue = 0;
if (abits)
COLOR_INT_TO_FLOAT(alpha, pixel, ashift, abits);
else
*alpha = 1;
return TRUE;
}
inline static Bool
glamor_pict_format_is_compatible(PicturePtr picture)
{
GLenum iformat;
PixmapPtr pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
iformat = gl_iformat_for_pixmap(pixmap);
switch (iformat) {
case GL_RGBA:
return (picture->format == PICT_a8r8g8b8 ||
picture->format == PICT_x8r8g8b8);
case GL_ALPHA:
return (picture->format == PICT_a8);
default:
return FALSE;
}
}
/* return TRUE if we can access this pixmap at DDX driver. */
inline static Bool
glamor_ddx_fallback_check_pixmap(DrawablePtr drawable)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
return (!pixmap_priv
|| (pixmap_priv->type == GLAMOR_TEXTURE_DRM
|| pixmap_priv->type == GLAMOR_MEMORY
|| pixmap_priv->type == GLAMOR_DRM_ONLY));
}
inline static Bool
glamor_ddx_fallback_check_gc(GCPtr gc)
{
PixmapPtr pixmap;
if (!gc)
return TRUE;
switch (gc->fillStyle) {
case FillStippled:
case FillOpaqueStippled:
pixmap = gc->stipple;
break;
case FillTiled:
pixmap = gc->tile.pixmap;
break;
default:
pixmap = NULL;
}
return (!pixmap || glamor_ddx_fallback_check_pixmap(&pixmap->drawable));
}
inline static Bool
glamor_is_large_pixmap(PixmapPtr pixmap)
{
glamor_pixmap_private *priv;
priv = glamor_get_pixmap_private(pixmap);
return (priv->type == GLAMOR_TEXTURE_LARGE);
}
inline static Bool
glamor_is_large_picture(PicturePtr picture)
{
PixmapPtr pixmap;
if (picture->pDrawable) {
pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
return glamor_is_large_pixmap(pixmap);
}
return FALSE;
}
inline static Bool
glamor_tex_format_is_readable(GLenum format)
{
return ((format == GL_RGBA || format == GL_RGB || format == GL_ALPHA));
}
static inline void
_glamor_dump_pixmap_bits(PixmapPtr pixmap, int x, int y, int w, int h)
{
int i, j;
unsigned char *p = pixmap->devPrivate.ptr;
int stride = pixmap->devKind;
p = p + y * stride + x;
for (i = 0; i < h; i++) {
ErrorF("line %3d: ", i);
for (j = 0; j < w; j++)
ErrorF("%2d ", (p[j / 8] & (1 << (j % 8))) >> (j % 8));
p += stride;
ErrorF("\n");
}
}
static inline void
_glamor_dump_pixmap_byte(PixmapPtr pixmap, int x, int y, int w, int h)
{
int i, j;
unsigned char *p = pixmap->devPrivate.ptr;
int stride = pixmap->devKind;
p = p + y * stride + x;
for (i = 0; i < h; i++) {
ErrorF("line %3d: ", i);
for (j = 0; j < w; j++)
ErrorF("%2x ", p[j]);
p += stride;
ErrorF("\n");
}
}
static inline void
_glamor_dump_pixmap_sword(PixmapPtr pixmap, int x, int y, int w, int h)
{
int i, j;
unsigned short *p = pixmap->devPrivate.ptr;
int stride = pixmap->devKind / 2;
p = p + y * stride + x;
for (i = 0; i < h; i++) {
ErrorF("line %3d: ", i);
for (j = 0; j < w; j++)
ErrorF("%2x ", p[j]);
p += stride;
ErrorF("\n");
}
}
static inline void
_glamor_dump_pixmap_word(PixmapPtr pixmap, int x, int y, int w, int h)
{
int i, j;
unsigned int *p = pixmap->devPrivate.ptr;
int stride = pixmap->devKind / 4;
p = p + y * stride + x;
for (i = 0; i < h; i++) {
ErrorF("line %3d: ", i);
for (j = 0; j < w; j++)
ErrorF("%2x ", p[j]);
p += stride;
ErrorF("\n");
}
}
static inline void
glamor_dump_pixmap(PixmapPtr pixmap, int x, int y, int w, int h)
{
w = ((x + w) > pixmap->drawable.width) ? (pixmap->drawable.width - x) : w;
h = ((y + h) > pixmap->drawable.height) ? (pixmap->drawable.height - y) : h;
glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RO);
switch (pixmap->drawable.depth) {
case 8:
_glamor_dump_pixmap_byte(pixmap, x, y, w, h);
break;
case 15:
case 16:
_glamor_dump_pixmap_sword(pixmap, x, y, w, h);
break;
case 24:
case 32:
_glamor_dump_pixmap_word(pixmap, x, y, w, h);
break;
case 1:
_glamor_dump_pixmap_bits(pixmap, x, y, w, h);
break;
default:
ErrorF("dump depth %d, not implemented.\n", pixmap->drawable.depth);
}
glamor_finish_access(&pixmap->drawable);
}
GLX: Enable glx support. If we are using MESA as our GL library, then both xserver's GLX and glamor are link to the same library. As xserver's GLX has its own _glapi_get/set_context/dispatch etc, and it is a simplified version derived from mesa thus is not sufficient for mesa/egl's dri loader which is used by glamor. Then if glx module is loaded before glamoregl module, the initialization of mesa/egl/opengl will not be correct, and will fail at a very early stage, most likely fail to map the element buffer. Two methodis to fix this problem, first is to modify the xserver's glx's glapi.c to fit mesa's requirement. The second is to put a glamor.conf as below, to the system's xorg.conf path. Section "Module" Load "glamoregl" EndSection Then glamor will be loaded firstly, and the mesa's libglapi.so will be used. As current xserver's dispatch table is the same as mesa's, then the glx's dri loader can work without problem. We took the second method as it don't need any change to xorg.:) Although this is not a graceful implementation as it depends on the xserver's dispatch table and the mesa's dispatch table is the same and the context set and get is using the same method. Anyway it works. As by default, xserver will enable GLX_USE_TLS. But mesa will not enable it, you may need to enable that when build mesa. Three pre-requirements to make this glamor version work: 0. Make sure xserver has commit 66e603, if not please pull the latest master branch. 1. Rebuild mesa by enable GLX_USE_TLS. 2. Put the glamor.conf to your system's xorg.conf path and make sure it loaded prior to glx module. Preliminary testing shows indirect glxgears works fine. If user want to use GLES2 for glamor by using MESA, GLX will not work correctly. If you are not using normal MESA, for example PVR's private GLES implementation, then it should be ok to use GLES2 glamor and the GLX should work as expected. In this commit, I use gbm to check whether we are using MESA or non-mesa. Maybe not the best way. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-02-10 09:04:07 +01:00
static inline void
_glamor_compare_pixmaps(PixmapPtr pixmap1, PixmapPtr pixmap2,
int x, int y, int w, int h,
PictFormatShort short_format, int all, int diffs)
{
int i, j;
unsigned char *p1 = pixmap1->devPrivate.ptr;
unsigned char *p2 = pixmap2->devPrivate.ptr;
int line_need_printed = 0;
int test_code = 0xAABBCCDD;
int little_endian = 0;
unsigned char *p_test;
int bpp = pixmap1->drawable.depth == 8 ? 1 : 4;
int stride = pixmap1->devKind;
assert(pixmap1->devKind == pixmap2->devKind);
ErrorF("stride:%d, width:%d, height:%d\n", stride, w, h);
p1 = p1 + y * stride + x;
p2 = p2 + y * stride + x;
if (all) {
for (i = 0; i < h; i++) {
ErrorF("line %3d: ", i);
for (j = 0; j < stride; j++) {
if (j % bpp == 0)
ErrorF("[%d]%2x:%2x ", j / bpp, p1[j], p2[j]);
else
ErrorF("%2x:%2x ", p1[j], p2[j]);
}
p1 += stride;
p2 += stride;
ErrorF("\n");
}
}
else {
if (short_format == PICT_a8r8g8b8) {
p_test = (unsigned char *) &test_code;
little_endian = (*p_test == 0xDD);
bpp = 4;
for (i = 0; i < h; i++) {
line_need_printed = 0;
for (j = 0; j < stride; j++) {
if (p1[j] != p2[j] &&
(p1[j] - p2[j] > diffs || p2[j] - p1[j] > diffs)) {
if (line_need_printed) {
if (little_endian) {
switch (j % 4) {
case 2:
ErrorF("[%d]RED:%2x:%2x ", j / bpp, p1[j],
p2[j]);
break;
case 1:
ErrorF("[%d]GREEN:%2x:%2x ", j / bpp, p1[j],
p2[j]);
break;
case 0:
ErrorF("[%d]BLUE:%2x:%2x ", j / bpp, p1[j],
p2[j]);
break;
case 3:
ErrorF("[%d]Alpha:%2x:%2x ", j / bpp, p1[j],
p2[j]);
break;
}
}
else {
switch (j % 4) {
case 1:
ErrorF("[%d]RED:%2x:%2x ", j / bpp, p1[j],
p2[j]);
break;
case 2:
ErrorF("[%d]GREEN:%2x:%2x ", j / bpp, p1[j],
p2[j]);
break;
case 3:
ErrorF("[%d]BLUE:%2x:%2x ", j / bpp, p1[j],
p2[j]);
break;
case 0:
ErrorF("[%d]Alpha:%2x:%2x ", j / bpp, p1[j],
p2[j]);
break;
}
}
}
else {
line_need_printed = 1;
j = -1;
ErrorF("line %3d: ", i);
continue;
}
}
}
p1 += stride;
p2 += stride;
ErrorF("\n");
}
} //more format can be added here.
else { // the default format, just print.
for (i = 0; i < h; i++) {
line_need_printed = 0;
for (j = 0; j < stride; j++) {
if (p1[j] != p2[j]) {
if (line_need_printed) {
ErrorF("[%d]%2x:%2x ", j / bpp, p1[j], p2[j]);
}
else {
line_need_printed = 1;
j = -1;
ErrorF("line %3d: ", i);
continue;
}
}
}
p1 += stride;
p2 += stride;
ErrorF("\n");
}
}
}
}
static inline void
glamor_compare_pixmaps(PixmapPtr pixmap1, PixmapPtr pixmap2,
int x, int y, int w, int h, int all, int diffs)
{
assert(pixmap1->drawable.depth == pixmap2->drawable.depth);
if (glamor_prepare_access(&pixmap1->drawable, GLAMOR_ACCESS_RO) &&
glamor_prepare_access(&pixmap2->drawable, GLAMOR_ACCESS_RO)) {
_glamor_compare_pixmaps(pixmap1, pixmap2, x, y, w, h, -1, all, diffs);
}
glamor_finish_access(&pixmap1->drawable);
glamor_finish_access(&pixmap2->drawable);
}
/* This function is used to compare two pictures.
If the picture has no drawable, we use fb functions to generate it. */
static inline void
glamor_compare_pictures(ScreenPtr screen,
PicturePtr fst_picture,
PicturePtr snd_picture,
int x_source, int y_source,
int width, int height, int all, int diffs)
{
PixmapPtr fst_pixmap;
PixmapPtr snd_pixmap;
int fst_generated, snd_generated;
int error;
int fst_type = -1;
int snd_type = -1; // -1 represent has drawable.
if (fst_picture->format != snd_picture->format) {
ErrorF("Different picture format can not compare!\n");
return;
}
if (!fst_picture->pDrawable) {
fst_type = fst_picture->pSourcePict->type;
}
if (!snd_picture->pDrawable) {
snd_type = snd_picture->pSourcePict->type;
}
if ((fst_type != -1) && (snd_type != -1) && (fst_type != snd_type)) {
ErrorF("Different picture type will never be same!\n");
return;
}
fst_generated = snd_generated = 0;
if (!fst_picture->pDrawable) {
PicturePtr pixman_pic;
PixmapPtr pixmap = NULL;
PictFormatShort format;
format = fst_picture->format;
pixmap = glamor_create_pixmap(screen,
width, height,
PIXMAN_FORMAT_DEPTH(format),
GLAMOR_CREATE_PIXMAP_CPU);
pixman_pic = CreatePicture(0,
&pixmap->drawable,
PictureMatchFormat(screen,
PIXMAN_FORMAT_DEPTH
(format), format), 0, 0,
serverClient, &error);
fbComposite(PictOpSrc, fst_picture, NULL, pixman_pic,
x_source, y_source, 0, 0, 0, 0, width, height);
glamor_destroy_pixmap(pixmap);
fst_picture = pixman_pic;
fst_generated = 1;
}
if (!snd_picture->pDrawable) {
PicturePtr pixman_pic;
PixmapPtr pixmap = NULL;
PictFormatShort format;
format = snd_picture->format;
pixmap = glamor_create_pixmap(screen,
width, height,
PIXMAN_FORMAT_DEPTH(format),
GLAMOR_CREATE_PIXMAP_CPU);
pixman_pic = CreatePicture(0,
&pixmap->drawable,
PictureMatchFormat(screen,
PIXMAN_FORMAT_DEPTH
(format), format), 0, 0,
serverClient, &error);
fbComposite(PictOpSrc, snd_picture, NULL, pixman_pic,
x_source, y_source, 0, 0, 0, 0, width, height);
glamor_destroy_pixmap(pixmap);
snd_picture = pixman_pic;
snd_generated = 1;
}
fst_pixmap = glamor_get_drawable_pixmap(fst_picture->pDrawable);
snd_pixmap = glamor_get_drawable_pixmap(snd_picture->pDrawable);
if (fst_pixmap->drawable.depth != snd_pixmap->drawable.depth) {
if (fst_generated)
glamor_destroy_picture(fst_picture);
if (snd_generated)
glamor_destroy_picture(snd_picture);
ErrorF("Different pixmap depth can not compare!\n");
return;
}
if ((fst_type == SourcePictTypeLinear) ||
(fst_type == SourcePictTypeRadial) ||
(fst_type == SourcePictTypeConical) ||
(snd_type == SourcePictTypeLinear) ||
(snd_type == SourcePictTypeRadial) ||
(snd_type == SourcePictTypeConical)) {
x_source = y_source = 0;
}
if (glamor_prepare_access(&fst_pixmap->drawable, GLAMOR_ACCESS_RO) &&
glamor_prepare_access(&snd_pixmap->drawable, GLAMOR_ACCESS_RO)) {
_glamor_compare_pixmaps(fst_pixmap, snd_pixmap,
x_source, y_source,
width, height, fst_picture->format,
all, diffs);
}
glamor_finish_access(&fst_pixmap->drawable);
glamor_finish_access(&snd_pixmap->drawable);
if (fst_generated)
glamor_destroy_picture(fst_picture);
if (snd_generated)
glamor_destroy_picture(snd_picture);
return;
}
#ifdef __i386__
static inline unsigned long
__fls(unsigned long x)
{
asm("bsr %1,%0":"=r"(x)
: "rm"(x));
return x;
}
#else
static inline unsigned long
__fls(unsigned long x)
{
int n;
if (x == 0)
return (0);
n = 0;
if (x <= 0x0000FFFF) {
n = n + 16;
x = x << 16;
}
if (x <= 0x00FFFFFF) {
n = n + 8;
x = x << 8;
}
if (x <= 0x0FFFFFFF) {
n = n + 4;
x = x << 4;
}
if (x <= 0x3FFFFFFF) {
n = n + 2;
x = x << 2;
}
if (x <= 0x7FFFFFFF) {
n = n + 1;
}
return 31 - n;
}
#endif
static inline void
glamor_get_context(glamor_screen_private * glamor_priv)
{
if (lastGLContext != &glamor_priv->ctx) {
lastGLContext = &glamor_priv->ctx;
glamor_priv->ctx.get_context(&glamor_priv->ctx);
}
}
static inline void
glamor_put_context(glamor_screen_private * glamor_priv)
{
glamor_priv->ctx.put_context(&glamor_priv->ctx);
}
GLX: Enable glx support. If we are using MESA as our GL library, then both xserver's GLX and glamor are link to the same library. As xserver's GLX has its own _glapi_get/set_context/dispatch etc, and it is a simplified version derived from mesa thus is not sufficient for mesa/egl's dri loader which is used by glamor. Then if glx module is loaded before glamoregl module, the initialization of mesa/egl/opengl will not be correct, and will fail at a very early stage, most likely fail to map the element buffer. Two methodis to fix this problem, first is to modify the xserver's glx's glapi.c to fit mesa's requirement. The second is to put a glamor.conf as below, to the system's xorg.conf path. Section "Module" Load "glamoregl" EndSection Then glamor will be loaded firstly, and the mesa's libglapi.so will be used. As current xserver's dispatch table is the same as mesa's, then the glx's dri loader can work without problem. We took the second method as it don't need any change to xorg.:) Although this is not a graceful implementation as it depends on the xserver's dispatch table and the mesa's dispatch table is the same and the context set and get is using the same method. Anyway it works. As by default, xserver will enable GLX_USE_TLS. But mesa will not enable it, you may need to enable that when build mesa. Three pre-requirements to make this glamor version work: 0. Make sure xserver has commit 66e603, if not please pull the latest master branch. 1. Rebuild mesa by enable GLX_USE_TLS. 2. Put the glamor.conf to your system's xorg.conf path and make sure it loaded prior to glx module. Preliminary testing shows indirect glxgears works fine. If user want to use GLES2 for glamor by using MESA, GLX will not work correctly. If you are not using normal MESA, for example PVR's private GLES implementation, then it should be ok to use GLES2 glamor and the GLX should work as expected. In this commit, I use gbm to check whether we are using MESA or non-mesa. Maybe not the best way. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-02-10 09:04:07 +01:00
#endif