xserver-multidpi/glamor/glamor_egl.c

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/*
* Copyright © 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including
* the next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Zhigang Gong <zhigang.gong@linux.intel.com>
*
*/
#include "dix-config.h"
#define GLAMOR_FOR_XORG
#include <xorg-server.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <errno.h>
#include <xf86.h>
#include <xf86drm.h>
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
#define EGL_DISPLAY_NO_X_MESA
#ifdef GLAMOR_HAS_GBM
#include <gbm.h>
#include <drm_fourcc.h>
#endif
#if GLAMOR_GLES2
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#else
#include <GL/gl.h>
#endif
#define MESA_EGL_NO_X11_HEADERS
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "glamor.h"
#include "glamor_gl_dispatch.h"
static const char glamor_name[] = "glamor";
static DevPrivateKeyRec glamor_egl_pixmap_private_key_index;
DevPrivateKey glamor_egl_pixmap_private_key =
&glamor_egl_pixmap_private_key_index;
static void
glamor_identify(int flags)
{
xf86Msg(X_INFO, "%s: OpenGL accelerated X.org driver based.\n",
glamor_name);
}
struct glamor_egl_screen_private {
EGLDisplay display;
EGLContext context;
EGLint major, minor;
CreateScreenResourcesProcPtr CreateScreenResources;
CloseScreenProcPtr CloseScreen;
int fd;
EGLImageKHR front_image;
PixmapPtr *back_pixmap;
int cpp;
#ifdef GLAMOR_HAS_GBM
struct gbm_device *gbm;
#endif
int has_gem;
int gl_context_depth;
int dri3_capable;
PFNEGLCREATEIMAGEKHRPROC egl_create_image_khr;
PFNEGLDESTROYIMAGEKHRPROC egl_destroy_image_khr;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC egl_image_target_texture2d_oes;
struct glamor_gl_dispatch *dispatch;
CloseScreenProcPtr saved_close_screen;
xf86FreeScreenProc *saved_free_screen;
};
int xf86GlamorEGLPrivateIndex = -1;
GLX: Enable glx support. If we are using MESA as our GL library, then both xserver's GLX and glamor are link to the same library. As xserver's GLX has its own _glapi_get/set_context/dispatch etc, and it is a simplified version derived from mesa thus is not sufficient for mesa/egl's dri loader which is used by glamor. Then if glx module is loaded before glamoregl module, the initialization of mesa/egl/opengl will not be correct, and will fail at a very early stage, most likely fail to map the element buffer. Two methodis to fix this problem, first is to modify the xserver's glx's glapi.c to fit mesa's requirement. The second is to put a glamor.conf as below, to the system's xorg.conf path. Section "Module" Load "glamoregl" EndSection Then glamor will be loaded firstly, and the mesa's libglapi.so will be used. As current xserver's dispatch table is the same as mesa's, then the glx's dri loader can work without problem. We took the second method as it don't need any change to xorg.:) Although this is not a graceful implementation as it depends on the xserver's dispatch table and the mesa's dispatch table is the same and the context set and get is using the same method. Anyway it works. As by default, xserver will enable GLX_USE_TLS. But mesa will not enable it, you may need to enable that when build mesa. Three pre-requirements to make this glamor version work: 0. Make sure xserver has commit 66e603, if not please pull the latest master branch. 1. Rebuild mesa by enable GLX_USE_TLS. 2. Put the glamor.conf to your system's xorg.conf path and make sure it loaded prior to glx module. Preliminary testing shows indirect glxgears works fine. If user want to use GLES2 for glamor by using MESA, GLX will not work correctly. If you are not using normal MESA, for example PVR's private GLES implementation, then it should be ok to use GLES2 glamor and the GLX should work as expected. In this commit, I use gbm to check whether we are using MESA or non-mesa. Maybe not the best way. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-02-10 09:04:07 +01:00
static struct glamor_egl_screen_private *
glamor_egl_get_screen_private(ScrnInfoPtr scrn)
{
return (struct glamor_egl_screen_private *)
scrn->privates[xf86GlamorEGLPrivateIndex].ptr;
}
_X_EXPORT void
GLX: Enable glx support. If we are using MESA as our GL library, then both xserver's GLX and glamor are link to the same library. As xserver's GLX has its own _glapi_get/set_context/dispatch etc, and it is a simplified version derived from mesa thus is not sufficient for mesa/egl's dri loader which is used by glamor. Then if glx module is loaded before glamoregl module, the initialization of mesa/egl/opengl will not be correct, and will fail at a very early stage, most likely fail to map the element buffer. Two methodis to fix this problem, first is to modify the xserver's glx's glapi.c to fit mesa's requirement. The second is to put a glamor.conf as below, to the system's xorg.conf path. Section "Module" Load "glamoregl" EndSection Then glamor will be loaded firstly, and the mesa's libglapi.so will be used. As current xserver's dispatch table is the same as mesa's, then the glx's dri loader can work without problem. We took the second method as it don't need any change to xorg.:) Although this is not a graceful implementation as it depends on the xserver's dispatch table and the mesa's dispatch table is the same and the context set and get is using the same method. Anyway it works. As by default, xserver will enable GLX_USE_TLS. But mesa will not enable it, you may need to enable that when build mesa. Three pre-requirements to make this glamor version work: 0. Make sure xserver has commit 66e603, if not please pull the latest master branch. 1. Rebuild mesa by enable GLX_USE_TLS. 2. Put the glamor.conf to your system's xorg.conf path and make sure it loaded prior to glx module. Preliminary testing shows indirect glxgears works fine. If user want to use GLES2 for glamor by using MESA, GLX will not work correctly. If you are not using normal MESA, for example PVR's private GLES implementation, then it should be ok to use GLES2 glamor and the GLX should work as expected. In this commit, I use gbm to check whether we are using MESA or non-mesa. Maybe not the best way. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-02-10 09:04:07 +01:00
glamor_egl_make_current(ScreenPtr screen)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
if (glamor_egl->gl_context_depth++)
return;
if (glamor_egl->context != eglGetCurrentContext()) {
eglMakeCurrent(glamor_egl->display, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (!eglMakeCurrent(glamor_egl->display,
EGL_NO_SURFACE, EGL_NO_SURFACE,
glamor_egl->context)) {
FatalError("Failed to make EGL context current\n");
}
}
GLX: Enable glx support. If we are using MESA as our GL library, then both xserver's GLX and glamor are link to the same library. As xserver's GLX has its own _glapi_get/set_context/dispatch etc, and it is a simplified version derived from mesa thus is not sufficient for mesa/egl's dri loader which is used by glamor. Then if glx module is loaded before glamoregl module, the initialization of mesa/egl/opengl will not be correct, and will fail at a very early stage, most likely fail to map the element buffer. Two methodis to fix this problem, first is to modify the xserver's glx's glapi.c to fit mesa's requirement. The second is to put a glamor.conf as below, to the system's xorg.conf path. Section "Module" Load "glamoregl" EndSection Then glamor will be loaded firstly, and the mesa's libglapi.so will be used. As current xserver's dispatch table is the same as mesa's, then the glx's dri loader can work without problem. We took the second method as it don't need any change to xorg.:) Although this is not a graceful implementation as it depends on the xserver's dispatch table and the mesa's dispatch table is the same and the context set and get is using the same method. Anyway it works. As by default, xserver will enable GLX_USE_TLS. But mesa will not enable it, you may need to enable that when build mesa. Three pre-requirements to make this glamor version work: 0. Make sure xserver has commit 66e603, if not please pull the latest master branch. 1. Rebuild mesa by enable GLX_USE_TLS. 2. Put the glamor.conf to your system's xorg.conf path and make sure it loaded prior to glx module. Preliminary testing shows indirect glxgears works fine. If user want to use GLES2 for glamor by using MESA, GLX will not work correctly. If you are not using normal MESA, for example PVR's private GLES implementation, then it should be ok to use GLES2 glamor and the GLX should work as expected. In this commit, I use gbm to check whether we are using MESA or non-mesa. Maybe not the best way. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-02-10 09:04:07 +01:00
}
_X_EXPORT void
glamor_egl_restore_context(ScreenPtr screen)
GLX: Enable glx support. If we are using MESA as our GL library, then both xserver's GLX and glamor are link to the same library. As xserver's GLX has its own _glapi_get/set_context/dispatch etc, and it is a simplified version derived from mesa thus is not sufficient for mesa/egl's dri loader which is used by glamor. Then if glx module is loaded before glamoregl module, the initialization of mesa/egl/opengl will not be correct, and will fail at a very early stage, most likely fail to map the element buffer. Two methodis to fix this problem, first is to modify the xserver's glx's glapi.c to fit mesa's requirement. The second is to put a glamor.conf as below, to the system's xorg.conf path. Section "Module" Load "glamoregl" EndSection Then glamor will be loaded firstly, and the mesa's libglapi.so will be used. As current xserver's dispatch table is the same as mesa's, then the glx's dri loader can work without problem. We took the second method as it don't need any change to xorg.:) Although this is not a graceful implementation as it depends on the xserver's dispatch table and the mesa's dispatch table is the same and the context set and get is using the same method. Anyway it works. As by default, xserver will enable GLX_USE_TLS. But mesa will not enable it, you may need to enable that when build mesa. Three pre-requirements to make this glamor version work: 0. Make sure xserver has commit 66e603, if not please pull the latest master branch. 1. Rebuild mesa by enable GLX_USE_TLS. 2. Put the glamor.conf to your system's xorg.conf path and make sure it loaded prior to glx module. Preliminary testing shows indirect glxgears works fine. If user want to use GLES2 for glamor by using MESA, GLX will not work correctly. If you are not using normal MESA, for example PVR's private GLES implementation, then it should be ok to use GLES2 glamor and the GLX should work as expected. In this commit, I use gbm to check whether we are using MESA or non-mesa. Maybe not the best way. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-02-10 09:04:07 +01:00
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
if (--glamor_egl->gl_context_depth)
return;
eglMakeCurrent(glamor_egl->display, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
GLX: Enable glx support. If we are using MESA as our GL library, then both xserver's GLX and glamor are link to the same library. As xserver's GLX has its own _glapi_get/set_context/dispatch etc, and it is a simplified version derived from mesa thus is not sufficient for mesa/egl's dri loader which is used by glamor. Then if glx module is loaded before glamoregl module, the initialization of mesa/egl/opengl will not be correct, and will fail at a very early stage, most likely fail to map the element buffer. Two methodis to fix this problem, first is to modify the xserver's glx's glapi.c to fit mesa's requirement. The second is to put a glamor.conf as below, to the system's xorg.conf path. Section "Module" Load "glamoregl" EndSection Then glamor will be loaded firstly, and the mesa's libglapi.so will be used. As current xserver's dispatch table is the same as mesa's, then the glx's dri loader can work without problem. We took the second method as it don't need any change to xorg.:) Although this is not a graceful implementation as it depends on the xserver's dispatch table and the mesa's dispatch table is the same and the context set and get is using the same method. Anyway it works. As by default, xserver will enable GLX_USE_TLS. But mesa will not enable it, you may need to enable that when build mesa. Three pre-requirements to make this glamor version work: 0. Make sure xserver has commit 66e603, if not please pull the latest master branch. 1. Rebuild mesa by enable GLX_USE_TLS. 2. Put the glamor.conf to your system's xorg.conf path and make sure it loaded prior to glx module. Preliminary testing shows indirect glxgears works fine. If user want to use GLES2 for glamor by using MESA, GLX will not work correctly. If you are not using normal MESA, for example PVR's private GLES implementation, then it should be ok to use GLES2 glamor and the GLX should work as expected. In this commit, I use gbm to check whether we are using MESA or non-mesa. Maybe not the best way. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-02-10 09:04:07 +01:00
}
static EGLImageKHR
_glamor_egl_create_image(struct glamor_egl_screen_private *glamor_egl,
int width, int height, int stride, int name, int depth)
{
EGLImageKHR image;
EGLint attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_DRM_BUFFER_STRIDE_MESA, 0,
EGL_DRM_BUFFER_FORMAT_MESA,
EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
EGL_DRM_BUFFER_USE_MESA,
EGL_DRM_BUFFER_USE_SHARE_MESA | EGL_DRM_BUFFER_USE_SCANOUT_MESA,
EGL_NONE
};
attribs[1] = width;
attribs[3] = height;
attribs[5] = stride;
if (depth != 32 && depth != 24)
return EGL_NO_IMAGE_KHR;
image = glamor_egl->egl_create_image_khr(glamor_egl->display,
glamor_egl->context,
EGL_DRM_BUFFER_MESA,
(void *) (uintptr_t) name,
attribs);
if (image == EGL_NO_IMAGE_KHR)
return EGL_NO_IMAGE_KHR;
return image;
}
static int
glamor_get_flink_name(int fd, int handle, int *name)
{
struct drm_gem_flink flink;
flink.handle = handle;
if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) < 0)
return FALSE;
*name = flink.name;
return TRUE;
}
static Bool
glamor_create_texture_from_image(struct glamor_egl_screen_private
*glamor_egl,
EGLImageKHR image, GLuint * texture)
{
glamor_egl->dispatch->glGenTextures(1, texture);
glamor_egl->dispatch->glBindTexture(GL_TEXTURE_2D, *texture);
glamor_egl->dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glamor_egl->dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MAG_FILTER, GL_NEAREST);
(glamor_egl->egl_image_target_texture2d_oes) (GL_TEXTURE_2D, image);
glamor_egl->dispatch->glBindTexture(GL_TEXTURE_2D, 0);
return TRUE;
}
unsigned int
glamor_egl_create_argb8888_based_texture(ScreenPtr screen, int w, int h)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl;
EGLImageKHR image;
GLuint texture;
#ifdef GLAMOR_HAS_DRI3_SUPPORT
struct gbm_bo *bo;
EGLNativePixmapType native_pixmap;
glamor_egl = glamor_egl_get_screen_private(scrn);
bo = gbm_bo_create(glamor_egl->gbm, w, h, GBM_FORMAT_ARGB8888,
GBM_BO_USE_RENDERING | GBM_BO_USE_SCANOUT);
if (!bo)
return 0;
/* If the following assignment raises an error or a warning
* then that means EGLNativePixmapType is not struct gbm_bo *
* on your platform: This code won't work and you should not
* compile with dri3 support enabled */
native_pixmap = bo;
image = glamor_egl->egl_create_image_khr(glamor_egl->display,
EGL_NO_CONTEXT,
EGL_NATIVE_PIXMAP_KHR,
native_pixmap, NULL);
gbm_bo_destroy(bo);
if (image == EGL_NO_IMAGE_KHR)
return 0;
glamor_create_texture_from_image(glamor_egl, image, &texture);
glamor_egl->egl_destroy_image_khr(glamor_egl->display, image);
return texture;
#else
return 0; /* this path should never happen */
#endif
}
Bool
glamor_egl_create_textured_screen(ScreenPtr screen, int handle, int stride)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl;
PixmapPtr screen_pixmap;
glamor_egl = glamor_egl_get_screen_private(scrn);
screen_pixmap = screen->GetScreenPixmap(screen);
if (!glamor_egl_create_textured_pixmap(screen_pixmap, handle, stride)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to create textured screen.");
return FALSE;
}
glamor_egl->front_image = dixLookupPrivate(&screen_pixmap->devPrivates,
glamor_egl_pixmap_private_key);
glamor_set_screen_pixmap(screen_pixmap, glamor_egl->back_pixmap);
return TRUE;
}
Bool
glamor_egl_create_textured_screen_ext(ScreenPtr screen,
int handle,
int stride, PixmapPtr *back_pixmap)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl;
glamor_egl = glamor_egl_get_screen_private(scrn);
glamor_egl->back_pixmap = back_pixmap;
if (!glamor_egl_create_textured_screen(screen, handle, stride))
return FALSE;
return TRUE;
}
static Bool
glamor_egl_check_has_gem(int fd)
{
struct drm_gem_flink flink;
flink.handle = 0;
ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink);
if (errno == ENOENT || errno == EINVAL)
return TRUE;
return FALSE;
}
Bool
glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride)
{
ScreenPtr screen = pixmap->drawable.pScreen;
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl;
EGLImageKHR image;
GLuint texture;
int name;
Bool ret = FALSE;
glamor_egl = glamor_egl_get_screen_private(scrn);
glamor_egl_make_current(screen);
if (glamor_egl->has_gem) {
if (!glamor_get_flink_name(glamor_egl->fd, handle, &name)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Couldn't flink pixmap handle\n");
glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
assert(0);
return FALSE;
}
}
else
name = handle;
image = _glamor_egl_create_image(glamor_egl,
pixmap->drawable.width,
pixmap->drawable.height,
((stride * 8 +
7) / pixmap->drawable.bitsPerPixel),
name, pixmap->drawable.depth);
if (image == EGL_NO_IMAGE_KHR) {
glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
goto done;
}
glamor_create_texture_from_image(glamor_egl, image, &texture);
glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
glamor_set_pixmap_texture(pixmap, texture);
dixSetPrivate(&pixmap->devPrivates, glamor_egl_pixmap_private_key, image);
ret = TRUE;
done:
glamor_egl_restore_context(screen);
return ret;
}
Bool
glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap, void *bo)
{
ScreenPtr screen = pixmap->drawable.pScreen;
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl;
EGLImageKHR image;
GLuint texture;
Bool ret = FALSE;
glamor_egl = glamor_egl_get_screen_private(scrn);
glamor_egl_make_current(screen);
image = glamor_egl->egl_create_image_khr(glamor_egl->display,
glamor_egl->context,
EGL_NATIVE_PIXMAP_KHR, bo, NULL);
if (image == EGL_NO_IMAGE_KHR) {
glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
goto done;
}
glamor_create_texture_from_image(glamor_egl, image, &texture);
glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
glamor_set_pixmap_texture(pixmap, texture);
dixSetPrivate(&pixmap->devPrivates, glamor_egl_pixmap_private_key, image);
ret = TRUE;
done:
glamor_egl_restore_context(screen);
return ret;
}
#ifdef GLAMOR_HAS_DRI3_SUPPORT
int glamor_get_fd_from_bo(int gbm_fd, struct gbm_bo *bo, int *fd);
void glamor_get_name_from_bo(int gbm_fd, struct gbm_bo *bo, int *name);
int
glamor_get_fd_from_bo(int gbm_fd, struct gbm_bo *bo, int *fd)
{
union gbm_bo_handle handle;
struct drm_prime_handle args;
handle = gbm_bo_get_handle(bo);
args.handle = handle.u32;
args.flags = DRM_CLOEXEC;
if (ioctl(gbm_fd, DRM_IOCTL_PRIME_HANDLE_TO_FD, &args))
return FALSE;
*fd = args.fd;
return TRUE;
}
void
glamor_get_name_from_bo(int gbm_fd, struct gbm_bo *bo, int *name)
{
union gbm_bo_handle handle;
handle = gbm_bo_get_handle(bo);
if (!glamor_get_flink_name(gbm_fd, handle.u32, name))
*name = -1;
}
#endif
int
glamor_egl_dri3_fd_name_from_tex(ScreenPtr screen,
PixmapPtr pixmap,
unsigned int tex,
Bool want_name, CARD16 *stride, CARD32 *size)
{
#ifdef GLAMOR_HAS_DRI3_SUPPORT
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl;
EGLImageKHR image;
struct gbm_bo *bo;
int fd = -1;
EGLint attribs[] = {
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
EGL_GL_TEXTURE_LEVEL_KHR, 0,
EGL_NONE
};
glamor_egl = glamor_egl_get_screen_private(scrn);
glamor_egl_make_current(screen);
image = dixLookupPrivate(&pixmap->devPrivates,
glamor_egl_pixmap_private_key);
if (image == EGL_NO_IMAGE_KHR || image == NULL) {
image = glamor_egl->egl_create_image_khr(glamor_egl->display,
glamor_egl->context,
EGL_GL_TEXTURE_2D_KHR,
(EGLClientBuffer) (uintptr_t)
tex, attribs);
if (image == EGL_NO_IMAGE_KHR)
goto failure;
dixSetPrivate(&pixmap->devPrivates,
glamor_egl_pixmap_private_key, image);
glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
}
bo = gbm_bo_import(glamor_egl->gbm, GBM_BO_IMPORT_EGL_IMAGE, image, 0);
if (!bo)
goto failure;
pixmap->devKind = gbm_bo_get_stride(bo);
if (want_name) {
if (glamor_egl->has_gem)
glamor_get_name_from_bo(glamor_egl->fd, bo, &fd);
}
else {
if (glamor_get_fd_from_bo(glamor_egl->fd, bo, &fd)) {
*stride = pixmap->devKind;
*size = pixmap->devKind * gbm_bo_get_height(bo);
}
}
gbm_bo_destroy(bo);
failure:
glamor_egl_restore_context(screen);
return fd;
#else
return -1;
#endif
}
PixmapPtr
glamor_egl_dri3_pixmap_from_fd(ScreenPtr screen,
int fd,
CARD16 width,
CARD16 height,
CARD16 stride, CARD8 depth, CARD8 bpp)
{
#ifdef GLAMOR_HAS_DRI3_SUPPORT
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl;
struct gbm_bo *bo;
EGLImageKHR image;
PixmapPtr pixmap;
Bool ret = FALSE;
EGLint attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_ARGB8888,
EGL_DMA_BUF_PLANE0_FD_EXT, 0,
EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
EGL_DMA_BUF_PLANE0_PITCH_EXT, 0,
EGL_NONE
};
glamor_egl = glamor_egl_get_screen_private(scrn);
if (!glamor_egl->dri3_capable)
return NULL;
if (bpp != 32 || !(depth == 24 || depth == 32) || width == 0 || height == 0)
return NULL;
attribs[1] = width;
attribs[3] = height;
attribs[7] = fd;
attribs[11] = stride;
image = glamor_egl->egl_create_image_khr(glamor_egl->display,
EGL_NO_CONTEXT,
EGL_LINUX_DMA_BUF_EXT,
NULL, attribs);
if (image == EGL_NO_IMAGE_KHR)
return NULL;
/* EGL_EXT_image_dma_buf_import can impose restrictions on the
* usage of the image. Use gbm_bo to bypass the limitations. */
bo = gbm_bo_import(glamor_egl->gbm, GBM_BO_IMPORT_EGL_IMAGE, image, 0);
glamor_egl->egl_destroy_image_khr(glamor_egl->display, image);
if (!bo)
return NULL;
pixmap = screen->CreatePixmap(screen, 0, 0, depth, 0);
screen->ModifyPixmapHeader(pixmap, width, height, 0, 0, stride, NULL);
ret = glamor_egl_create_textured_pixmap_from_gbm_bo(pixmap, bo);
gbm_bo_destroy(bo);
if (ret)
return pixmap;
else {
screen->DestroyPixmap(pixmap);
return NULL;
}
#else
return NULL;
#endif
}
static void
_glamor_egl_destroy_pixmap_image(PixmapPtr pixmap)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(pixmap->drawable.pScreen);
EGLImageKHR image;
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
image = dixLookupPrivate(&pixmap->devPrivates,
glamor_egl_pixmap_private_key);
if (image != EGL_NO_IMAGE_KHR && image != NULL) {
/* Before destroy an image which was attached to
* a texture. we must call glFlush to make sure the
* operation on that texture has been done.*/
glamor_block_handler(pixmap->drawable.pScreen);
glamor_egl->egl_destroy_image_khr(glamor_egl->display, image);
dixSetPrivate(&pixmap->devPrivates, glamor_egl_pixmap_private_key,
NULL);
}
}
_X_EXPORT void
glamor_egl_exchange_buffers(PixmapPtr front, PixmapPtr back)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(front->drawable.pScreen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
EGLImageKHR old_front_image;
EGLImageKHR new_front_image;
glamor_pixmap_exchange_fbos(front, back);
new_front_image =
dixLookupPrivate(&back->devPrivates, glamor_egl_pixmap_private_key);
old_front_image =
dixLookupPrivate(&front->devPrivates, glamor_egl_pixmap_private_key);
dixSetPrivate(&front->devPrivates, glamor_egl_pixmap_private_key,
new_front_image);
dixSetPrivate(&back->devPrivates, glamor_egl_pixmap_private_key,
old_front_image);
glamor_set_pixmap_type(front, GLAMOR_TEXTURE_DRM);
glamor_set_pixmap_type(back, GLAMOR_TEXTURE_DRM);
glamor_egl->front_image = new_front_image;
}
void
glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap)
{
if (pixmap->refcnt == 1)
_glamor_egl_destroy_pixmap_image(pixmap);
glamor_destroy_textured_pixmap(pixmap);
}
static Bool
glamor_egl_close_screen(ScreenPtr screen)
{
ScrnInfoPtr scrn;
struct glamor_egl_screen_private *glamor_egl;
PixmapPtr screen_pixmap;
EGLImageKHR back_image;
scrn = xf86ScreenToScrn(screen);
glamor_egl = glamor_egl_get_screen_private(scrn);
screen_pixmap = screen->GetScreenPixmap(screen);
glamor_egl->egl_destroy_image_khr(glamor_egl->display,
glamor_egl->front_image);
dixSetPrivate(&screen_pixmap->devPrivates, glamor_egl_pixmap_private_key,
NULL);
glamor_egl->front_image = NULL;
if (glamor_egl->back_pixmap && *glamor_egl->back_pixmap) {
back_image = dixLookupPrivate(&(*glamor_egl->back_pixmap)->devPrivates,
glamor_egl_pixmap_private_key);
if (back_image != NULL && back_image != EGL_NO_IMAGE_KHR) {
glamor_egl->egl_destroy_image_khr(glamor_egl->display, back_image);
dixSetPrivate(&(*glamor_egl->back_pixmap)->devPrivates,
glamor_egl_pixmap_private_key, NULL);
}
}
screen->CloseScreen = glamor_egl->saved_close_screen;
return screen->CloseScreen(screen);
}
static Bool
glamor_egl_has_extension(struct glamor_egl_screen_private *glamor_egl,
const char *extension)
{
const char *pext;
int ext_len;
ext_len = strlen(extension);
pext = (const char *) eglQueryString(glamor_egl->display, EGL_EXTENSIONS);
if (pext == NULL || extension == NULL)
return FALSE;
while ((pext = strstr(pext, extension)) != NULL) {
if (pext[ext_len] == ' ' || pext[ext_len] == '\0')
return TRUE;
pext += ext_len;
}
return FALSE;
}
void
glamor_egl_screen_init(ScreenPtr screen)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
glamor_egl->saved_close_screen = screen->CloseScreen;
screen->CloseScreen = glamor_egl_close_screen;
}
static void
glamor_egl_free_screen(ScrnInfoPtr scrn)
{
struct glamor_egl_screen_private *glamor_egl;
glamor_egl = glamor_egl_get_screen_private(scrn);
if (glamor_egl != NULL) {
eglMakeCurrent(glamor_egl->display,
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
#ifdef GLAMOR_HAS_GBM
if (glamor_egl->gbm)
gbm_device_destroy(glamor_egl->gbm);
#endif
scrn->FreeScreen = glamor_egl->saved_free_screen;
free(glamor_egl);
scrn->FreeScreen(scrn);
}
}
Bool
glamor_egl_init(ScrnInfoPtr scrn, int fd)
{
struct glamor_egl_screen_private *glamor_egl;
const char *version;
EGLint config_attribs[] = {
#ifdef GLAMOR_GLES2
EGL_CONTEXT_CLIENT_VERSION, 2,
#endif
EGL_NONE
};
glamor_identify(0);
glamor_egl = calloc(sizeof(*glamor_egl), 1);
if (glamor_egl == NULL)
return FALSE;
if (xf86GlamorEGLPrivateIndex == -1)
xf86GlamorEGLPrivateIndex = xf86AllocateScrnInfoPrivateIndex();
scrn->privates[xf86GlamorEGLPrivateIndex].ptr = glamor_egl;
glamor_egl->fd = fd;
#ifdef GLAMOR_HAS_GBM
glamor_egl->gbm = gbm_create_device(glamor_egl->fd);
if (glamor_egl->gbm == NULL) {
ErrorF("couldn't get display device\n");
return FALSE;
}
glamor_egl->display = eglGetDisplay(glamor_egl->gbm);
#else
glamor_egl->display = eglGetDisplay((EGLNativeDisplayType) (intptr_t) fd);
#endif
glamor_egl->has_gem = glamor_egl_check_has_gem(fd);
#ifndef GLAMOR_GLES2
eglBindAPI(EGL_OPENGL_API);
#else
eglBindAPI(EGL_OPENGL_ES_API);
#endif
if (!eglInitialize
(glamor_egl->display, &glamor_egl->major, &glamor_egl->minor)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR, "eglInitialize() failed\n");
return FALSE;
}
version = eglQueryString(glamor_egl->display, EGL_VERSION);
xf86Msg(X_INFO, "%s: EGL version %s:\n", glamor_name, version);
#define GLAMOR_CHECK_EGL_EXTENSION(EXT) \
if (!glamor_egl_has_extension(glamor_egl, "EGL_" #EXT)) { \
ErrorF("EGL_" #EXT " required.\n"); \
return FALSE; \
}
#define GLAMOR_CHECK_EGL_EXTENSIONS(EXT1, EXT2) \
if (!glamor_egl_has_extension(glamor_egl, "EGL_" #EXT1) && \
!glamor_egl_has_extension(glamor_egl, "EGL_" #EXT2)) { \
ErrorF("EGL_" #EXT1 " or EGL_" #EXT2 " required.\n"); \
return FALSE; \
}
GLAMOR_CHECK_EGL_EXTENSION(MESA_drm_image);
GLAMOR_CHECK_EGL_EXTENSION(KHR_gl_renderbuffer_image);
#ifdef GLAMOR_GLES2
GLAMOR_CHECK_EGL_EXTENSIONS(KHR_surfaceless_context, KHR_surfaceless_gles2);
#else
GLAMOR_CHECK_EGL_EXTENSIONS(KHR_surfaceless_context,
KHR_surfaceless_opengl);
#endif
#ifdef GLAMOR_HAS_DRI3_SUPPORT
if (glamor_egl_has_extension(glamor_egl, "EGL_KHR_gl_texture_2D_image") &&
glamor_egl_has_extension(glamor_egl, "EGL_EXT_image_dma_buf_import"))
glamor_egl->dri3_capable = TRUE;
#endif
glamor_egl->egl_create_image_khr = (PFNEGLCREATEIMAGEKHRPROC)
eglGetProcAddress("eglCreateImageKHR");
glamor_egl->egl_destroy_image_khr = (PFNEGLDESTROYIMAGEKHRPROC)
eglGetProcAddress("eglDestroyImageKHR");
glamor_egl->egl_image_target_texture2d_oes =
(PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)
eglGetProcAddress("glEGLImageTargetTexture2DOES");
if (!glamor_egl->egl_create_image_khr
|| !glamor_egl->egl_image_target_texture2d_oes) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR, "eglGetProcAddress() failed\n");
return FALSE;
}
glamor_egl->context = eglCreateContext(glamor_egl->display,
NULL, EGL_NO_CONTEXT,
config_attribs);
if (glamor_egl->context == EGL_NO_CONTEXT) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to create EGL context\n");
return FALSE;
}
if (!eglMakeCurrent(glamor_egl->display,
EGL_NO_SURFACE, EGL_NO_SURFACE, glamor_egl->context)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to make EGL context current\n");
return FALSE;
}
glamor_egl->saved_free_screen = scrn->FreeScreen;
scrn->FreeScreen = glamor_egl_free_screen;
#ifdef GLAMOR_GLES2
xf86DrvMsg(scrn->scrnIndex, X_INFO, "Using GLES2.\n");
xf86DrvMsg(scrn->scrnIndex, X_WARNING,
"Glamor is using GLES2 but GLX needs GL. "
"Indirect GLX may not work correctly.\n");
#endif
return TRUE;
}
Bool
glamor_egl_init_textured_pixmap(ScreenPtr screen)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
if (!dixRegisterPrivateKey
(glamor_egl_pixmap_private_key, PRIVATE_PIXMAP, 0)) {
LogMessage(X_WARNING,
"glamor%d: Failed to allocate egl pixmap private\n",
screen->myNum);
return FALSE;
}
if (glamor_egl->dri3_capable)
glamor_enable_dri3(screen);
return TRUE;
}
Bool
glamor_gl_dispatch_init(ScreenPtr screen,
struct glamor_gl_dispatch *dispatch, int gl_version)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
if (!glamor_gl_dispatch_init_impl
(dispatch, gl_version, (get_proc_address_t) eglGetProcAddress))
return FALSE;
glamor_egl->dispatch = dispatch;
return TRUE;
}