Commit Graph

887 Commits

Author SHA1 Message Date
Mario Kleiner
beda6afb3c glamor/xwayland: Add depth 30 format mapping for DRI 3.2 as well.
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2018-03-09 13:11:12 -05:00
Michel Dänzer
43576b9011 glamor: Restore glamor_fd_from_pixmap and glamor_pixmap_from_fd
They're part of the 1.20 RC1 ABI, and actually used by external drivers.
Also, requiring drivers which don't support the new functionality in
DRI3 1.2 to switch to the new interfaces seems unreasonable.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2018-03-06 10:53:39 -05:00
Louis-Francis Ratté-Boulianne
8d0d897159 glamor: Use gbm_bo_create_with_modifiers for internal pixmap allocation
Using modifier might allow the driver to use a more optimal format
(e.g. tiled/compressed). Let's try to use those if possible.

v2: Don't filter out multi-plane modifiers

Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-03-05 13:27:57 -05:00
Louis-Francis Ratté-Boulianne
cef12efc15 glamor: Implement GetSupportedModifiers
Implement function added in DRI3 v1.1.

A newest version of libepoxy (>= 1.4.4) is required as earlier
versions use a problematic version of Khronos
EXT_image_dma_buf_import_modifiers spec.

v4: Only send scanout-supported modifiers if flipping is possible
v5: Fix memory corruption in XWayland (uninitialized pointer)

Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-03-05 13:27:55 -05:00
Louis-Francis Ratté-Boulianne
c8c276c956 glamor: Implement PixmapFromBuffers and BuffersFromPixmap
It relies on GBM >= 17.1.0 where we can import BO with multiple
planes and a format modifier (GBM_BO_IMPORT_FD_MODIFIER).

v2: Properly free fds in Xwayland

[Also add glamor_egl_ext.h to Makefile.am for distcheck's sake - ajax]

Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-03-05 13:27:49 -05:00
Mario Kleiner
125201408d glamor: Bump version to 1.0.1 to signal depth 30 support.
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Antoine Martin <antoine@nagafix.co.uk>
2018-02-27 10:18:07 -05:00
Mario Kleiner
7a687da24c glamor: Enable composite acceleration for rgb10 formats. (v2)
Specifically for xrgb2101010 format.

Tested on KDE Plasma-5 with XRender based composite
acceleration backend. Much smoother and faster.

(v2) Dropped argb2101010, because of depth 32 confusion with
     argb8888, as pointed out by Eric. Thanks!
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Antoine Martin <antoine@nagafix.co.uk>
2018-02-27 10:18:06 -05:00
Mario Kleiner
c326c717c8 glamor: Fix loose ends in color depth 30 support.
This makes it work properly with OpenGL based desktop
compositing, as tested with EGL and GLX based compositing
under OpenGL-2/3, and also artifact free with XRender
based 2D compositing.

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Antoine Martin <antoine@nagafix.co.uk>
2018-02-27 10:18:06 -05:00
Adam Jackson
8171d4c2d6 render: Store and use all 16bpc of precision for solid pixels (v2.1)
This plumbs the full width color for solid pictures through to fb, exa,
and glamor. External drivers and acceleration code may wish to make a
similar change for sufficiently new servers.

v2: Don't break ABI (Michel Dänzer)
v2.1: Use the (correct) full color in fb too (Michel Dänzer)

Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2018-02-26 16:46:34 -05:00
Adam Jackson
aa29298416 glamor: unifdef XORG_VERSION_CURRENT
This is always true now that glamor is in-tree.

Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2018-02-26 16:38:36 -05:00
Jeff Smith
ff410c56bf glamor: tidy up some gradient color formulas
- Avoid some needlessly complex equations for calculating the color at a
  point in a gradient field.
- Avoid calculating certain values multiple times.
- Use similar variable names across the two versions of the get_color
  function where practical.

Signed-off-by: Jeff Smith <whydoubt@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-01-29 16:18:31 -05:00
Jeff Smith
3bd17dff1a glamor: remove unused variables in linear gradient shader
Signed-off-by: Jeff Smith <whydoubt@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-01-29 16:18:28 -05:00
Jeff Smith
5815c7b595 glamor: fix no-reflect case for gradients
When compositing a no-reflect gradient, 'before' the gradient is empty,
but 'after' the gradient is padded with the final color.  Both sides are
supposed to be empty.

This is fixed by moving the virtual stops to match the first and last
client-supplied stops for no-reflect gradients, then causing everything
'before' the initial virtual stop and 'after' the final virtual stop to
emit rgba(0,0,0,0).  This does not impact gradients using the other
reflect modes.

Signed-off-by: Jeff Smith <whydoubt@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-01-29 16:18:07 -05:00
Jeff Smith
3e377e238f glamor: fix repeat-reflect case in linear gradient shader
If _pt_distance is negative, it causes the final distance to be negative
in the repeat-reflect case.  Moving the scaling by _pt_distance earlier
avoids this problem, and simplifies some equations as a bonus.

Bugzilla: https://bugs.freedesktop.org/98508
Signed-off-by: Jeff Smith <whydoubt@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-01-29 16:18:04 -05:00
Hawking Zhang
9a416a478c glamor: Add 30bit RGB color format support
Signed-off-by: Hawking Zhang <Hawking.Zhang@amd.com>

[ Michel Dänzer: Adapt to glamor changes since 1.19 ]

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
2018-01-25 12:21:49 -05:00
Corentin Rossignon
dbfbe58b94 glamor: Specify GLSL version for xv shader
SAMPLE is a GLSL keyword in newer OpenGL version.
This fix issue with gnome-shell and playing video using xv

Signed-off-by: Corentin Rossignon <corentin.rossignon@gmail.com>
Bugzilla: https://bugs.freedesktop.org/104405
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-01-08 14:46:20 -05:00
Adam Jackson
66e8eaa456 glamor: Drop the non-VAO rendering path
GLES spells this extension as GL_OES_vertex_array_object, but it is
functionally equivalent to the GL_ARB version. Mesa has supported both
since 9.0, let's go ahead and require it.

Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-11-15 09:53:50 -05:00
Adam Jackson
9bd5a198dc glamor: Remove unused glamor_create_screen_resources
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2017-11-07 15:57:57 -05:00
Adam Jackson
081675f7ff glamor: Un-inline glamor_[gs]et_screen_private
text	   data	    bss	    dec	    hex	filename
2134764	  45210	 128704	2308678	 233a46	build/hw/kdrive/ephyr/Xephyr.before
2129972	  45210	 128704	2303886	 23278e	build/hw/kdrive/ephyr/Xephyr.after

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2017-11-07 15:57:57 -05:00
Daniel Martin
d5379b350f Use ARRAY_SIZE all over the tree
Roundhouse kick replacing the various (sizeof(foo)/sizeof(foo[0])) with
the ARRAY_SIZE macro from dix.h when possible. A semantic patch for
coccinelle has been used first. Additionally, a few macros have been
inlined as they had only one or two users.

Signed-off-by: Daniel Martin <consume.noise@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2017-10-30 13:45:20 -04:00
Adam Jackson
2230e6c8af glamor: Unconditionalize GLAMOR_TEXTURED_LARGE_PIXMAP
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-10-30 13:16:50 -04:00
Adam Jackson
1edac5c1ce glamor: Unconditionalize GLAMOR_PIXMAP_DYNAMIC_UPLOAD
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-10-30 13:16:48 -04:00
Adam Jackson
13409b91b1 glamor: Unconditionalize GLAMOR_GRADIENT_SHADER
Effectively always true anyway.

Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-10-30 13:16:30 -04:00
Eric Anholt
c66d65a645 glamor: Use GL_MESA_tile_raster_order for overlapping blits.
Improves Raspberry Pi 3 x11perf -copywinwin500 from ~480/sec to
~700/sec.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2017-10-13 17:23:46 -07:00
Olivier Fourdan
9869dcb349 glamor: Avoid overflow between box32 and box16 box
glamor_compute_transform_clipped_regions() uses a temporary box32
internally which is copied back to a box16 to init the regions16,
thus causing a potential overflow.

If an overflow occurs, the given region is invalid and the pixmap
init region will fail.

Simply check that the coordinates won't overflow when copying back to
the box16, avoiding a crash later down the line in glamor.

Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=101894
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Tested-by: Fabrice Bellet <fabrice@bellet.info>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2017-09-13 11:02:52 -04:00
Olivier Fourdan
bd353e9b84 glamor: handle NULL source picture
COMPOSITE_REGION() can pass NULL as a source picture, make sure we
handle that nicely in both glamor_composite_clipped_region() and
glamor_composite_choose_shader().

Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=101894
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2017-09-13 11:02:48 -04:00
Emil Velikov
e12e02b2e6 glamor: use the lowercase xnf.*alloc API
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Olivier Fourdan <ofourdan@redhat.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
2017-09-06 08:57:06 +10:00
Eric Anholt
27500ee82e glamor: Scissor Render composite operations to the bounds of the drawing.
Unlike the previous two fixes, this one introduces new GL calls and
statechanges of the scissor.  However, given that our Render drawing
already does CPU side transformation and inefficient box upload, this
shouldn't be a limiting factor for Render acceleration.

Surprisingly, it improves x11perf -comppixwin10 -repeat 1 -reps 10000
on i965 by 3.21191% +/- 1.79977% (n=50).

v2: Make the jump to the exit land after scissor disable.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2017-08-14 12:37:37 -07:00
Eric Anholt
e6ab3b1109 glamor: Scissor CopyArea to the bounds of the drawing.
Like the previous fix to rectangles, this reduces the area drawn on
tiled renderers by letting the CPU-side tile setup know what tiles
might be drawn at all.

Surprisingly, it improves x11perf -copypixwin1 -repeat 1 -reps 10000
on i965 by 2.93185% +/- 1.5561% (n=90).

v2: Drop extra glamor_bounds_union_box() from previous debugging
    (caught by Mark Marshall).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com> (v1)
2017-08-14 12:36:35 -07:00
Eric Anholt
60cc7e367a glamor: Scissor rectangle drawing to the bounds of the rects.
Scissors provide a critical hint to tiled renderers as to what tiles
need to be load/stored because they could be modified by the
rendering.

The bounds calculation here is limited to when we have a small number
of rects (large enough to cover rounded window corners, but probably
not xeyes) to avoid overhead on desktop GL.

No performance difference on i965 with x11perf -rect1 -repeat 1 -reps
10000 (n=50)

v2: Clamp rectangle bounds addition.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2017-08-14 12:35:55 -07:00
Emil Velikov
05a4396f08 glamor: update "required EGL extensions" comment
The extensions listed have not been needed in a while. Replace with the
only remaining requirement.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-07-05 10:15:32 -04:00
Emil Velikov
06419a5b17 glamor: remove no longer needed KHR_gl_texture_2D_image requirement
The code that needed it was introduced with commit 7cfd9cc232 ("Add
DRI3 support to glamor") back in 2013. And was nuked a couple of years
ago with commit 51984dddfc ("glamor: Delay making pixmaps shareable
until we need to.")

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-06-29 08:48:25 -07:00
Keith Packard
c86fc56b10 glamor: Clarify variable names in glamor_copy_cpu_fbo
This function creates a temporary pixmap to hold data being moved from
the source to the destination. However, it labeled all of the
variables associated with this as src_, which makes it confusing to
read the code. Rename them tmp_ instead. Also fix the comment
describing the function to note that it copies from CPU to GPU, not
GPU to GPU.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2017-06-12 20:15:49 -07:00
Michel Dänzer
ffda82ed04 glamor: Fix temporary pixmap coordinate offsets
The previous values happened to work in basic cases, but not in general
if the destination is a subwindow or has a border.

Fixes crash with xli, which moves a large subwindow inside a smaller
parent window for scrolling.

No regressions with xterm, x11perf -copyplane or the xscreensaver
phosphor hack.

Bug: https://bugs.debian.org/857983
Reviewed-by: Keith Packard <keithp@keithp.com>
2017-06-13 11:13:22 +09:00
Michel Dänzer
7c88977d33 glamor: Store the actual EGL/GLX context pointer in lastGLContext
Fixes subtle breakage which could sometimes trigger after a server reset
with multiple screens using glamor:

Screen A enters glamor_close_screen last and calls various cleanup
functions, which at some point call glamor_make_current to make sure
screen A's GL context is current. This sets lastGLContext to screen A's
&glamor_priv->ctx. Finally, glamor_close_screen calls
glamor_release_screen_priv, which calls free(glamor_priv).

Later, screen B enters glamor_init, which allocates a new glamor_priv.
With bad luck, this can return the same pointer which was previously
used for screen A's glamor_priv. So when screen B's glamor_init calls
glamor_make_current, lastGLContext == &glamor_priv->ctx, so MakeCurrent
isn't called for screen B's GL context, and the following OpenGL API
calls triggered by glamor_init mess up screen A's GL context.

The observed end result of this was a crash in glamor_get_vbo_space
because glamor_priv->vbo didn't match the GL context, though there might
be other possible outcomes.

Assigning the actual GL context pointer to lastGLContext prevents this
by preventing the false negative test in glamor_make_current.

Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-06-05 18:32:15 +09:00
Eric Anholt
87db150d8a glamor: Remove the "delayed fallback" code.
The usage of this died with the old core rendering code.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2017-06-02 17:46:48 -07:00
Eric Anholt
72ddad7a97 glamor: Drop glamor_set_screen_pixmap().
All that was left here was updating the FBO's size.  However, the FBO
size was always set correctly already through
glamor_set_pixmap_texture() from whoever had attached a new BO to the
pixmap.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2017-06-02 17:46:46 -07:00
Eric Anholt
49b12cb736 glamor: Stop tracking the screen_fbo.
This means we no longer get "s" for on-screen drawing in glamor_debug,
and there's only "m" (CPU memory) or "f" (Any GPU memory, aka FBOs).
That seems fine to me.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2017-06-02 17:46:45 -07:00
Eric Anholt
fd0d2523a3 glamor_egl: Stop saving the EGL major/minor version.
We don't use them for anything.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2017-06-02 17:46:01 -07:00
Eric Anholt
d0675e96f1 glamor_egl: Drop glamor_egl_create_textured_screen_ext().
The function hasn't been doing anything useful since keithp's resource
freeing fixes in 2014.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2017-05-18 11:33:41 -04:00
Eric Anholt
c36f56808f glamor_egl: Automatically choose a GLES2 context if desktop GL fails.
GLES2 support has been requested multiple times, and we've had this
code laying around trying to implement it.  The GLES2 implementation
is not quite there yet (some pixel transfer failures), but it
shouldn't take much fixing at this point.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2017-05-18 11:33:38 -04:00
Eric Anholt
f6bf5f1c74 glamor_egl: Remove check for KHR_surfaceless_context_*
Those extensions don't exist.  There's only surfaceless_context.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2017-05-18 11:33:35 -04:00
Eric Anholt
6e793ae085 glamor_egl: Drop warning about indirect GLX and GLES2.
Indirect GLX uses its own context and doesn't care what glamor is
using.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2017-05-18 11:33:32 -04:00
Eric Anholt
59de50d6ef glamor_egl: Avoid flink names in glamor_egl_create_textured_pixmap().
Using flink is banned on render nodes, and they needlessly expose our
screen pixmap contents to any authenticated client.  This also
incidentally drops the dependency on EGL_MESA_drm_image.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2017-05-18 11:33:26 -04:00
Eric Anholt
5d6f17d913 glamor_egl: Drop dead "cpp" field
It's been unused since the initial import.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2017-05-18 11:33:24 -04:00
Eric Anholt
37618e810b glamor_egl: Drop dead gl_context_depth.
This was replaced in 4afe15d8bf, but not
deleted.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2017-05-18 11:33:21 -04:00
Eric Anholt
a6a751e5d8 glamor_egl: Drop unnecessary check for KHR_gl_renderbuffer_image.
I couldn't find it being used anywhere in the history of the code.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2017-05-18 11:33:18 -04:00
Eric Anholt
40a153ee45 glamor_egl: Always require the gbm-based image import path.
This has been associated with dri3 for now, but we need to use it
elsewhere in order to avoid flink.  The extensions have been
implemented for long enough that I couldn't find when it was that we
turned them on.  Oddly, we already required renderbuffer import
support, which is basically as hard to implement as texture import.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Stone <daniels@collabora.com>
2017-05-18 11:33:09 -04:00
Eric Anholt
b1b71b7a8b glamor_egl: Drop the has_gem flag.
We're using GBM, so we know we've got GEM.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2017-05-18 11:33:07 -04:00
Eric Anholt
5102ea38eb glamor_egl: Unifdef GLAMOR_HAS_GBM.
We only build this code with GBM, and supporting non-GBM well would be
invasive.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2017-05-18 11:33:03 -04:00