Commit Graph

70 Commits

Author SHA1 Message Date
Keith Packard
90d326fcc6 glamor: Remove _nf rendering functions
These were used by the non-standard glamor implementation in the intel
driver.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:01:39 -07:00
Keith Packard
697f8581e0 glamor: Eliminate GLAMOR_USE_SCREEN and GLAMOR_USE_PICTURE_SCREEN
Remove these defines as we start to remove support for non-standard
glamor layering as used by the intel driver.

v2: Rebase on the blockhandler change and the Xephyr init failure
    change (by anholt), fix stray NO_DRI3 addition to xwayland.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:01:39 -07:00
Keith Packard
28ff815c4b glamor: Eliminate GLAMOR_CREATE_PIXMAP_MAP and GLAMOR_MEMORY_MAP
GLAMOR_MEMORY_MAP was only used with GLAMOR_CREATE_PIXMAP_MAP, and
GLAMOR_CREATE_PIXMAP_MAP doesn't appear to be used anywhere, so just
remove both of them.

v2: Fix a stray whitespace bug that was introduced (change by anholt).

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:01:39 -07:00
Dave Airlie
cfef64b0ca glamor: Add an accessor for the GBM device.
(Originally written by Dave Airlie; split into a separate patch by
Kenneth Graunke.)

Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-12-11 11:26:19 -08:00
Michel Dänzer
91651e7c15 glamor: Reinstate glamor_(egl_)destroy_textured_pixmap
They are part of the ABI.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-12-10 19:29:08 -08:00
Keith Packard
5064ffab63 glamor: Always destroy EGL image associated with destroyed pixmap
There were three paths that called eglDestroyImageKHR:

 * The front buffer
 * The intel driver's flip buffer
 * pixmaps under DRI3

This patch unifies the second two by having glamor_destroy_pixmap
always destroy any associaged EGL image. This allows us to stop
storing the back_pixmap pointer in glamor as that was only used to
make sure that buffer was freed at server reset time.

v2: check for valid pixmap_priv before using it in
glamor_egl_destroy_pixmap_image

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2014-12-09 08:46:45 -08:00
Eric Anholt
e310387f44 glamor: Remove always-true yInverted flag.
All users of glamor had the same value set, and it complicated things
for no reason.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:35:38 -07:00
Keith Packard
d18f5801c9 glamor: Add glamor_program based 0-width dashed lines
This makes sure the pixelization for dashed lines matches non-dashed
lines, while also speeding them up.

v2: Switch to glamor_make_current

v3: Create dash pattern pixmap without GLAMOR_CREATE_FBO_NO_FBO

v4: Adopt suggestions from Eric's review:

  - Drops power-of-two alignment of our line vertex data, simplifying
    the code.

  - Stops reading from the VBO.  While on keithp's and my machines the
    VBO is mapped cached, on many implementations it will be mapped WC,
    making those reads extremely expensive.

  - Style fixes (line wrapping, spaces around operators).

v5: Adopt suggestions from Markus' review:

  - Use max when computing zero-width dashed line length.

    Don't open code max here.

  - Embed CoordModePrevious into VBO writing for dashed lines

    Instead of pre-computing the coord mode previous results, just
    embed this in the loop which fills the vertex buffer. Saves
    re-writing the request buffer, and shortens the code a bit

v6: Export glamor_destroy_gc for UXA

    UXA needs to call glamor_destroy_gc from its GCFuncs, so export
    it.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 22:02:41 +01:00
Keith Packard
45ebc4e3fa glamor: Add glamor_program based copy acceleration
Paints with textures, using a temporary buffer for overlapping copies

Performs CPU to GPU transfers for pixmaps in memory. Accelerates copy
plane when both objects are in the GPU. Includes copy_window
acceleration too.

v2: Use NV_texture_barrier for non-overlapping copies within the same
drawable

v3: Switch to glamor_make_current

v4: Do overlap check on the bounding box of the region rather than
    on individual boxes

v5: Use Eric Anholt's re-written comments which provide a more accurate
    description of the code

v6: Use floating point uniform for copy plane bit multiplier. This
    avoids an int to float conversion in the copy plane fragment shader.

    Use round() instead of adding 0.5 in copy plane. round() and +0.5
    end up generating equivalent code, and performance measurements
    confirm that they are the same speed. Round() is a bit clearer
    though, so we'll use it.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-06-15 22:02:41 +01:00
Keith Packard
a5b9757142 glamor: Publish change_window_attributes and copy_window
Because uxa doesn't just use glamor directly, it keeps these two
functions from being wrapped so that they get called
automatically. Publishing these will allow uxa to call them directly.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-05-05 13:18:22 -07:00
Keith Packard
b4d0bec22c Merge remote-tracking branch 'krh/xwayland-for-keithp' 2014-04-03 15:35:01 -07:00
Keith Packard
3c34dd3603 glamor: Add glamor_program based poly_text and image_text
Accelerates text painting with GPU-based geometry computation and stippling

v2: Simplify get_glyphs, expand single character variable names to
    more descriptive ones. (Markus Wick)
v3: Rebase against the glamor_prepare_* un-renaming (changes by anholt).

Improves x11perf -f8text by 417.908% +/- 11.0144% (n=10)

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:52 -07:00
Keith Packard
5f177f3582 glamor: Public polyLines function is glamor_poly_lines_nf
There was a spurious declaratoin in glamor.h for glamor_poly_line_nf

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:51 -07:00
Kristian Høgsberg
e738276e96 glamor: Expose glamor_destroy_pixmap()
When we create a glamor pixmap by calling glamor_create_pixmap()
directly, we need to call glamor_destroy_pixmap() to destroy it.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-04-01 10:31:09 -07:00
Kristian Høgsberg
d148034375 glamor: Add new GLAMOR_CREATE_PIXMAP_NO_TEXTURE pixmap create flag
This flag lets a DDX allocate a glamor pixmap without allocating the
texture that backs it.  The DDX can then allocate the texture itself
and then set it later.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-04-01 10:31:09 -07:00
Kristian Høgsberg
fe204185bc glamor: Move glamor_egl_screen_init() prototype to glamor.h
A DDX that implements the glamor EGL functions need to pull in this
prototype but shouldn't need to pull in glamor_priv.h

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-04-01 10:31:09 -07:00
Keith Packard
82f91433e2 glamor: Get testing code using small FBOs working again
Glamor has a mode where pixmaps will be constructed from numerous
small FBOs. This allows testing of the tiled pixmap code without
needing to create huge pixmaps.

However, the render glyph code assumed that it could create a pixmap
large enough for the glyph atlas. Instead of attempting to fix that
(which would be disruptive and not helpful), I've added a new pixmap
creation usage, GLAMOR_CREATE_NO_LARGE which forces allocation of a
single large FBO.

Now that we have pixmaps with varying FBO sizes, I then went around
and fixed the few places using the global FBO max size and replaced
that with the per-pixmap FBO tiling sizes, which were already present
in each large pixmap.

Xephyr has been changed to pass GLAMOR_CREATE_NO_LARGE when it creates
the screen pixmap as it doesn't want to deal with tiling either.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Eric Anholt
e23dd41195 glamor: Return the stride/size for glamor_dri3_name_from_pixmap(), too.
Just like for a caller of glamor_dri3_fd_from_pixmap(), otherwise the
consumer of that named buffer has no idea what GL chose for the
stride.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:49 -07:00
Eric Anholt
4e21b7ee49 glamor: Drop the body of the function for enabling DRI3 extensions.
The flag is already being set at glamor_egl_screen_init() time, so no
need for the driver to separately call this.  That said, leave the
function around to keep the ABI compatibility.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:49 -07:00
Eric Anholt
12b2adaaeb glamor: Do glyph private init at screeninit time, and other stuff at CSR.
This hasn't actually been a problem, since the server hasn't allocated
any glyphs before our glyph private initialization during
CreateScreenResources.  But it's generally not X Server style to do
things this way.

Now that glamor itself drives both parts of glyphs setup, DDX drivers
no longer need to tell glamor to initialize glyphs.  We do retain the
old public symbol so they can keep running with no changes.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:45 -07:00
Eric Anholt
d310d566b1 glamor: Extract the streamed vertex data code used by Render.
We should be uploading any vertex data using this kind of upload
style, since it saves a bunch of extra copies of our vertex data.

v2:
  - Add a simple comment about what the function does.
  - Use get_vbo_space()'s return in trapezoids, instead of dereffing
    glamor_priv->vb (by Markus Wick).
  - Fix the double-unmapping by moving put_vbo_space() outside of
    flush_composite_rects().
  - Remove the rest of the composite_vbo_offset usage, and just always
    use get_vbo_space()'s return value.
v3:
  - Fix failure to put_vbo_space in traps when no prims were
    generated.
  - Unbind the VBO from put_vbo_space().  Keeps callers from
    forgetting to do so.
v4:
  - Split out some changes into the previous 3 commits while trying to
    track down a regression.
  - Fix regression due to rebase fail where glamor_priv->vbo_offset
    wasn't incremented.
v5:
  - Fix GLES2 VBO sizing.
  - Add a comment about resize behavior.
  - Move glamor_vbo.c init code to glamor_vbo.c from
    glamor_render.c. (Derived from Markus's changes, but the GLES2 fix
    dropped almost all of the code in the functions).
v6:
  - Drop the initial BufferData on GLES2 (it happens at put() time).
  - Don't forget to set vbo_offset to the size on GLES2.
  - Use char * instead of void * in the cast to return the vbo_offset.
  - Resize the default FBO to 512kb, to be similar to previous
    behavior.  +1.66124% +/- 0.284223% (n=679) on aa10text.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 13:57:21 -07:00
Eric Anholt
da08316605 glamor: Add support for DRI3.
The render-nodes case is untested.

v2: Add a flag for wayland to suppress the native DRI3 support.
    Wayland isn't running as a master itself, so it can't do the auth
    on its own and has to ask the compositor to do it for us.  Dropped
    XXX about randr provider -- the conclusion from discussion with
    keithp was that if the driver's dri3_open for a provider on a
    different screen, that's a core dri3 bug.
v3: Don't put quite so much under GLAMOR_NO_DRI3, and add a comment
    explaining what this is about.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-03-05 13:10:24 -08:00
Eric Anholt
fb4a1e6ef6 glamor: Rename the DRI-related pixmap functions.
There was confusion over whether they should have egl in the name, and
they had DRI3 in the name even though they're useful to have without
DRI3.

v2: Just rename glamor_name_from_pixmap for now -- I'd accidentally
    conflict-resolved in adding new parameters from a later commit.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-03-05 13:10:22 -08:00
Eric Anholt
2d20f75b60 xorg: Connect up the glamor XV code, xorg DDX-only for now.
Porting this code to be non-xorg-dependent is going to take
significant hacking, so just dump it in the glamoregl module for the
moment, so I can hack on it while regression testing.

v2: Fix compiler warnings by adding #include dix-config.h at the top,
    don't try to auto-init (I'll try to fix the xv ABI later).
v3: Fix last minute breakage of having reintroduced xf86ScrnToScreen
    (one of the compat macros).  Just use the drawable's pScreen instead.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-03-05 13:10:20 -08:00
Eric Anholt
9fe052d90c xephyr: Build support for rendering with glamor using a -glamor option.
v2: Avoid making the Ximage for the screen that we'll never use, and
    drive the screen pixmap creation for glamor ourselves.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com> (v1)
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-03-05 13:10:12 -08:00
Eric Anholt
4afe15d8bf glamor: Put in a pluggable context switcher for GLX versus EGL.
The GLX side just gets the context from the current state.  That's
also something I want to do for EGL, so that the making a context is
separate from initializing glamor, but I think I need the modesetting
driver in the server before I think about hacking on that more.

The previous code was rather incestuous, along with pulling in xf86
dependencies to our dix code.  The new code just initializes itself
from the current state.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
54e78ec31e glamor: Convert use of the old "pointer" typedef to "void *".
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
a7b8ce8b42 glamor: Drop xfree86 dependencies from this dix module.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
7759e4d090 glamor: Disable the XV code for now.
We're going to want to make this DIX code instead of XF86 if at all
possible, but for now just disable it so we can work on the rest of
the build.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
0c5a7c2086 glamor: Remove compat code for building out of tree.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
7f6e865359 glamor: Fix some indent damage of putting a ' ' after the '*' for pointers.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
d84d71029a glamor: Apply x-indent.sh.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Axel Davy
7cfd9cc232 Add DRI3 support to glamor
This implements some DRI3 helpers to help the DDXs using
glamor to support DRI3.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Axel Davy
a5321ea431 Allow to create textured pixmaps from gbm_bo without using gem names
This implements glamor_egl_create_textured_pixmap_from_gbm_bo,
which is similar to glamor_egl_create_textured_pixmap, except
it takes a gbm_bo as argument.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Dave Airlie
e3d1d4e3ca glamor: add initial Xv support
This does YV12 and I420 for now, not sure if we can do packed without
a GL extension.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2013-12-18 11:23:54 -08:00
Zhigang Gong
bc1b412b3b Synch with xorg 1.13 change.
As xorg 1.13 change the scrn interaces and remove those
global arrays. Some API change cause we can't build. Now
fix it.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
ace35e408c glamor_largepixmap: first commit for large pixmap.
This is the first commit to add support for large pixmap.
The large here means a pixmap is larger than the texutre's
size limitation thus can't fit into one single texutre.

The previous implementation will simply fallback to use a
in memory pixmap to contain the large pixmap which is
very slow in practice.

The basic idea here is to use an array of texture to hold
the large pixmap. And when we need to get a specific area
of the pixmap, we just need to compute/clip the correct
region and find the corresponding fbo.

We need to implement some auxiliary routines to clip every
rendering operations into small pieces which can fit into
one texture.

The complex part is the transformation/repeat/repeatReflect
and repeat pad and their comination. We will support all of
them step by step.

This commit just add some necessary data structure to represent
the large pixmap, and doesn't change any rendering process.
This commit doesn't add real large pixmap support.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
c5b3c2cedc Added strict warning flags to CFLAGS.
We miss the strict warning flags for a long time, now add it back.
This commit also fixed most of the warnings after enable the strict
flags.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
5c1f15fac2 Added some copyright and author information.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
503f8ec1a6 Remove unecessary header file.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
cea0fe3e1f fallback_optimize: Prepare for downloading/uploading subregion.
Introduced two function glamor_get_sub_pixmap/glamor_put_sub_pixmap,
can easily used to get and put sub region of a big textured pixmap.
And it can use pbo if possible.

To support download a big textured pixmap's sub region to another
pixmap's pbo, we introduce a new type of pixmap GLAMOR_MEMORY_MAP.
This type of pixmap has a valid devPrivate.ptr pointer, and that
pointer points to a pbo mapped address.

Now, we are ready to refine those
glamor_prepare_access/glamor_finish_access pairs.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
213285f2b8 For DRI swap buffers.
This commit added two APIs to support the DRI swap buffer.
one is glamor_egl_exchange_buffers() which can swap two
pixmaps' underlying KHRimages/fbos/texs. The DDX layer should
exchange the DRM bos to make them consistent to each other.

Another API is glamor_egl_create_textured_screen_ext(), which
extent one more parameters to track the DDX layer's back pixmap
pointer. This is for the triple buffer support. When using triple
buffer, the DDX layer will keep a back pixmap rather then the
front pixmap and the pixmap used by the DRI2 client. And during
the closing screen stage, we have to dereference all the back
pixmap's glamor resources. Thus we have to extent this API to
register it when create new screen.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Chris Wilson
556adfa6b9 Fixup glx support
Renaming glamor_priv->dispatch and wrapping the access to
the dispatch table with a function that also ensured the
context was bound.

 dispatch = glamor_get_dispatch(glamor_priv);
 ...
 glamor_put_dispatch(glamor_priv);

So that we catch all places where we attempt to call into GL withouta
context. As an optimisation we can then do glamor_get_context();
glamor_put_context() around the rendering entry points to reduce the
frequency of having to restore the old context. (Along with allowing
the context to be recursively acquired and making the old context part of
the glamor_egl state.)

Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
430bc16ca0 GLX: Enable glx support.
If we are using MESA as our GL library, then both xserver's
GLX and glamor are link to the same library. As xserver's
GLX has its own _glapi_get/set_context/dispatch etc, and it
is a simplified version derived from mesa thus is not
sufficient for mesa/egl's dri loader which is used by glamor.

Then if glx module is loaded before glamoregl module, the
initialization of mesa/egl/opengl will not be correct, and
will fail at a very early stage, most likely fail to map
the element buffer.

Two methodis to fix this problem, first is to modify the xserver's
glx's glapi.c to fit mesa's requirement. The second is to put
a glamor.conf as below, to the system's xorg.conf path.

Section "Module"
        Load  "glamoregl"
EndSection

Then glamor will be loaded firstly, and the mesa's libglapi.so
will be used. As current xserver's dispatch table is the same
as mesa's, then the glx's dri loader can work without problem.

We took the second method as it don't need any change to xorg.:)
Although this is not a graceful implementation as it depends
on the xserver's dispatch table and the mesa's dispatch table
is the same and the context set and get is using the same method.
Anyway it works.

As by default, xserver will enable GLX_USE_TLS. But mesa will not
enable it, you may need to enable that when build mesa.

Three pre-requirements to make this glamor version work:

0. Make sure xserver has commit 66e603, if not please pull the latest
   master branch.
1. Rebuild mesa by enable GLX_USE_TLS.
2. Put the glamor.conf to your system's xorg.conf path and make sure
   it loaded prior to glx module.

Preliminary testing shows indirect glxgears works fine.

If user want to use GLES2 for glamor by using MESA, GLX will not
work correctly.

If you are not using normal MESA, for example PVR's private GLES
implementation, then it should be ok to use GLES2 glamor and the
GLX should work as expected. In this commit, I use gbm to check
whether we are using MESA or non-mesa. Maybe not the best way.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
1817b6c0cf glamor_eglmodule: Change module name according to normalize naming rule.
As Xorg module loader will normalize module name which will
remove '_' when we put "glamor_egl" to the configure file,
then it will fail to find us.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
bf7d79dc0a Refine CloseScreen and FreeScreen processes.
This commit move the calling to glamor_close_screen from
glamor_egl_free_screen to glamor_egl_close_screen, as this
is the right place to do this.

We should detach screen fbo and destroy the corresponding
KHR image at glamor_egl_close_screen stage. As latter
DDX driver will call DestroyPixmap to destroy screen pixmap,
if the fbo and image are still there but glamor screen private
data pointer has been freed, then it causes segfault.

This commit also introduces a new flag GLAMOR_USE_EGL_SCREEN.
if DDX driver is using EGL layer then should set this bit
when call to glamor_init and then both glamor_close_screen
and glamor_egl_close_screen will be registered correctly,
DDX layer will not need to call these two functions manually.
This way is also the preferred method within Xorg domain.

As interfaces changed, bump the version to 0.3.0.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Tested-by: Peng Li <peng.li@intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
c7e79d6acf glamor-fbo-pool: Implement fbo cache mechanism.
We classify the cache according to the texture's format/width/height.
As openGL doesn't allow us to change a texture's format/width/height
after the internal texture object is already allocated, we can't
just calculate the size and then according ths size to put the
fbo to an bucket which is just like SNA does. We can only put
the fbo to the corresponding format/width/height bucket.

This commit only support the exact size match. The following patch
will remove this restriction, just need to handle the repeat/tile
case when the size is not exactly match.

Should use fls instead of ffs when decide the width/height bucket,
thanks for Chris to point this out.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
ca2ddd33a1 glamor_set_pixmap_texture/screen_pixmap: Remove useless parameters.
As after we got a texture, no matter the texture is created
on the glamor_create_pixmap or on the egl layer, we all already
know the texture's width and height there. We don't need
to pass them in.

This commit also simply the glamor_egl_create_textured_screen to
reuse the egl_create_textured_pixmap. And also remove the useless
root image from the egl private structure. As now the root image
is bound to the screen image, we don't take care it separately
here. It will be freed at the screen closing.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
9264335347 Added more drawing functions.
As we want to take over all the possible GC ops from the DDX
layer, we need to add all the missed functions.
This commit also fixed one bug at polylines.
We simply drop the bugy optimized code now, as it did not
consider of clip info.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
c65dc68622 Export glamor_validate_gc to DDX.
This is also a function which may direct access pixmaps which
may be a glamor only pixmap and DDX doesn't know how to access
it. We have to export this API to DDX driver and let the DDX
driver use it to do the validation.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:46 -08:00