Commit Graph

168 Commits

Author SHA1 Message Date
Keith Packard
209d004469 glamor: Add bounding box to one-fbo pixmaps
This lets code treat the one-fbo pixmaps more symmetrically with the
tiled pixmaps.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Keith Packard
82f91433e2 glamor: Get testing code using small FBOs working again
Glamor has a mode where pixmaps will be constructed from numerous
small FBOs. This allows testing of the tiled pixmap code without
needing to create huge pixmaps.

However, the render glyph code assumed that it could create a pixmap
large enough for the glyph atlas. Instead of attempting to fix that
(which would be disruptive and not helpful), I've added a new pixmap
creation usage, GLAMOR_CREATE_NO_LARGE which forces allocation of a
single large FBO.

Now that we have pixmaps with varying FBO sizes, I then went around
and fixed the few places using the global FBO max size and replaced
that with the per-pixmap FBO tiling sizes, which were already present
in each large pixmap.

Xephyr has been changed to pass GLAMOR_CREATE_NO_LARGE when it creates
the screen pixmap as it doesn't want to deal with tiling either.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Markus Wick
82168b1e6e glamor: Select VBO path by ARB_mbr extension.
The mbr path was hard coded enabled for desktop gl and disabled for
gles.  But there are both desktop without mbr and GLES with mbr.

v2: Don't forget to update the fini path, too (change by anholt)

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Markus Wick
15d36444ac glamor: Use epoxy_gl_version() instead of rolling our own.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:39 -07:00
Markus Wick
9d87f66e86 glamor: Use epoxy_has_gl_extension() instead of rolling our own.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:39 -07:00
Eric Anholt
1a4b249939 glamor: Apply debug labels to our shaders.
This will help tools like fips, apitrace, or INTEL_DEBUG=shader_time
provide useful information about the shaders in use.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:57 -07:00
Eric Anholt
93f1824a0b glamor: Rely on nested mappings to handle src==dst and !prepare bugs.
Now that the core deals with that for us, we can avoid all this extra
carefulness.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:56 -07:00
Eric Anholt
4c9a200725 glamor: Allow nested mapping of pixmaps.
The common pattern is to do nested if statements making calls to
prepare_access() and then pop those mappings back off in each set of
braces.  Some cases checked for src == dst to avoid leaking mappings,
but others didn't.  Others didn't even do the nested mappings, so a
failure in the outer map would result in trying to umap the inner and
failing.

By allowing nested mappings, we can fix both problems by not requiring
the care from the caller, plus we can allow a simpler nesting of all
the prepares in one if statement.

v2: Add a comment about nested unmap behavior, and just reuse the
    glamor_access_t enum.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:56 -07:00
Eric Anholt
d86eacedab glamor: Drop unused GLAMOR_ACCESS_WO.
Nothing was using it, and it was going to complicate the
glamor_prepare_access bugfixing I'm going to do next.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:56 -07:00
Eric Anholt
f7cd1189d0 glamor: Replace some goofy enum-likes with a real enum.
This unpacks the bitfield into an int size, but my experience has been
that packing bitfields doesn't matter for performance.

v2: Convert more comparisons against numbers or implicit bool
    comparisons to comparisons against the enum names, and fix up some
    comments.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:51 -07:00
Eric Anholt
12b2adaaeb glamor: Do glyph private init at screeninit time, and other stuff at CSR.
This hasn't actually been a problem, since the server hasn't allocated
any glyphs before our glyph private initialization during
CreateScreenResources.  But it's generally not X Server style to do
things this way.

Now that glamor itself drives both parts of glyphs setup, DDX drivers
no longer need to tell glamor to initialize glyphs.  We do retain the
old public symbol so they can keep running with no changes.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:45 -07:00
Eric Anholt
df1ef90fa0 glamor: Move the EGL image to the normal pixmap private.
There's no reason to hide EGL from the rest of glamor, now that we
have epoxy.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:45 -07:00
Eric Anholt
2843a2f9b5 glamor: Use buffer_storage
v2:
  - Make the default buffer size a #define. (by Markus Wick)
  - Fix the return offset for mapping with buffer_storage.  (oops!)
v3:
  - Avoid GL error at first rendering from unmapping no buffer.
  - Rebase on the glBindBuffer(GL_ARRAY_BUFFER, 0) change.
v4: Rebase on Markus's vbo init changes.
v5: Fix missing put_context() in the buffer_storage fallback path.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 13:57:21 -07:00
Eric Anholt
d310d566b1 glamor: Extract the streamed vertex data code used by Render.
We should be uploading any vertex data using this kind of upload
style, since it saves a bunch of extra copies of our vertex data.

v2:
  - Add a simple comment about what the function does.
  - Use get_vbo_space()'s return in trapezoids, instead of dereffing
    glamor_priv->vb (by Markus Wick).
  - Fix the double-unmapping by moving put_vbo_space() outside of
    flush_composite_rects().
  - Remove the rest of the composite_vbo_offset usage, and just always
    use get_vbo_space()'s return value.
v3:
  - Fix failure to put_vbo_space in traps when no prims were
    generated.
  - Unbind the VBO from put_vbo_space().  Keeps callers from
    forgetting to do so.
v4:
  - Split out some changes into the previous 3 commits while trying to
    track down a regression.
  - Fix regression due to rebase fail where glamor_priv->vbo_offset
    wasn't incremented.
v5:
  - Fix GLES2 VBO sizing.
  - Add a comment about resize behavior.
  - Move glamor_vbo.c init code to glamor_vbo.c from
    glamor_render.c. (Derived from Markus's changes, but the GLES2 fix
    dropped almost all of the code in the functions).
v6:
  - Drop the initial BufferData on GLES2 (it happens at put() time).
  - Don't forget to set vbo_offset to the size on GLES2.
  - Use char * instead of void * in the cast to return the vbo_offset.
  - Resize the default FBO to 512kb, to be similar to previous
    behavior.  +1.66124% +/- 0.284223% (n=679) on aa10text.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 13:57:21 -07:00
Eric Anholt
03a33048a7 glamor: Track the next vertex offset as we go in render accel.
I want to extract the VBO mapping code, and as part of that I need to
get the global vbo_offset munging to stop.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 13:57:21 -07:00
Eric Anholt
438d8aceec glamor: Move glamor_emit_composite_vert() to traps, where it's used.
It's only used in the nonantialiased, triangle-based trapezoids path.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 13:57:21 -07:00
Eric Anholt
76bd0f9949 glamor: Don't bother keeping references to shader stages for gradients.
They never get reattached to any other program, so saving them to
unreference later is a waste of code.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
f8d384fa8f glamor: Move shader precision stuff from build time to shader compile time.
This is the last desktop-versus-ES2 build ifdef in core glamor.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
0e4f341418 glamor: Unifdef the cache format indices.
We only ask for GL_RGB on desktop GL as far as I can see, but now if
GLES2 did happen to ask for GL_RGB it would return a cache index
instead of -1.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
f3f4fc7a65 glamor: Add a screen argument to drop an ifdef from glamor_set_alu().
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
c3c8a5f360 glamor: yInverted is a boolean value, so use the Bool type.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
4afe15d8bf glamor: Put in a pluggable context switcher for GLX versus EGL.
The GLX side just gets the context from the current state.  That's
also something I want to do for EGL, so that the making a context is
separate from initializing glamor, but I think I need the modesetting
driver in the server before I think about hacking on that more.

The previous code was rather incestuous, along with pulling in xf86
dependencies to our dix code.  The new code just initializes itself
from the current state.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
0373b3f4f7 glamor: Convert to using libepoxy.
Libepoxy hides all the GL versus GLES2 dispatch handling for us, with
higher performance.

v2: Squash in the later patch to drop the later of two repeated
    glamor_get_dispatch()es instead (caught by keithp)

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-02-14 18:28:56 -08:00
Eric Anholt
b98e49379c glamor: Remove more out-of-tree compat code.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
54e78ec31e glamor: Convert use of the old "pointer" typedef to "void *".
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
9af66851e2 glamor: Disable definitions of GL extension prototypes to avoid warnings.
We're not using the extension prototypes, since you have to dlsym them
anyway.  Disabling their definitions prevents them from being defined
twice (once by gl.h, once by glext.h).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2014-01-27 09:30:47 -08:00
Adam Jackson
b3acb47e98 glamor: Use dix-config.h not project config.h
v2: Also edit the one in glamor_egl.c (by anholt)
v3: Also edit the one in glamor_eglmodule.c (by anholt)

Signed-off-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
0c5a7c2086 glamor: Remove compat code for building out of tree.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Adam Jackson
82efb90efb glamor: Remove copy of sna's compiler.h
Xfuncproto.h has equivalents for these already.

v2: Adjust a couple more likelies after the rebase (anholt)

Signed-off-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
714926b090 glamor: Fix up some indentation damage on header prototypes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
7f6e865359 glamor: Fix some indent damage of putting a ' ' after the '*' for pointers.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
d84d71029a glamor: Apply x-indent.sh.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Axel Davy
7cfd9cc232 Add DRI3 support to glamor
This implements some DRI3 helpers to help the DDXs using
glamor to support DRI3.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Maarten Lankhorst
842cd7eb43 fixup picture in SetWindowPixmap
When creating a window with recordmydesktop running, the following may happen:

create picture 0x1cd457e0, with drawable 0x1327d1f0
(SetWindowPixmap is called)
destroy picture 0x1cd457e0, with drawable 0x1cd65820

Obtaining format for pixmap 0x1327d1f0 and picture 0x1cd457e0
==7989== Invalid read of size 4
==7989==    at 0x8CAA0CA: glamor_get_tex_format_type_from_pixmap (glamor_utils.h:1252)
==7989==    by 0x8CAD1B7: glamor_download_sub_pixmap_to_cpu (glamor_pixmap.c:1074)
==7989==    by 0x8CA8BB7: _glamor_get_image (glamor_getimage.c:66)
==7989==    by 0x8CA8D2F: glamor_get_image (glamor_getimage.c:92)
==7989==    by 0x29AEF2: miSpriteGetImage (misprite.c:413)
==7989==    by 0x1E7674: compGetImage (compinit.c:148)
==7989==    by 0x1F5E5B: ProcShmGetImage (shm.c:684)
==7989==    by 0x1F686F: ProcShmDispatch (shm.c:1121)
==7989==    by 0x15D00D: Dispatch (dispatch.c:432)
==7989==    by 0x14C569: main (main.c:298)
==7989==  Address 0x1cd457f0 is 16 bytes inside a block of size 120 free'd
==7989==    at 0x4C2B60C: free (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==7989==    by 0x228897: FreePicture (picture.c:1477)
==7989==    by 0x228B23: PictureDestroyWindow (picture.c:73)
==7989==    by 0x234C19: damageDestroyWindow (damage.c:1646)
==7989==    by 0x1E92C0: compDestroyWindow (compwindow.c:590)
==7989==    by 0x20FF85: DbeDestroyWindow (dbe.c:1389)
==7989==    by 0x185D46: FreeWindowResources (window.c:907)
==7989==    by 0x1889A7: DeleteWindow (window.c:975)
==7989==    by 0x17EBF1: doFreeResource (resource.c:873)
==7989==    by 0x17FC1B: FreeClientResources (resource.c:1139)
==7989==    by 0x15C4DE: CloseDownClient (dispatch.c:3402)
==7989==    by 0x2AB843: CheckConnections (connection.c:1008)
==7989==
(II) fail to get matched format for dfdfdfdf

The fix is to update the picture pointer when the window pixmap is changed,
so it moves the picture around with the window rather than the pixmap.

This makes FreePicture work correctly.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71088
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Dave Airlie
e3d1d4e3ca glamor: add initial Xv support
This does YV12 and I420 for now, not sure if we can do packed without
a GL extension.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2013-12-18 11:23:54 -08:00
Zhigang Gong
e846f48f48 Increase vbo size to 64K verts.
This commit will benefit vertex stressing cases such as
aa10text/rgb10text, and can get about 15% performance gain.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Acked-by: Junyan <junyan.he@linux.intel.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
b8f0a21882 Silence compilation warnings.
After increase to gcc4.7, it reports more warnings, now
fix them.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Tested-by: Junyan He<junyan.he@linux.intel.com>
2013-12-18 11:23:53 -08:00
Junyan He
c3096c5a56 Fallback to pixman when trapezoid mask is big.
The trapezoid generating speed of the shader is relatively
 slower when the trapezoid area is big. We fallback when
 the trapezoid's width and height is bigger enough.
 The big traps number will also slow down the render because
 of the VBO size. We fallback if ntrap > 256

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
Reviewed-By: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
bc1b412b3b Synch with xorg 1.13 change.
As xorg 1.13 change the scrn interaces and remove those
global arrays. Some API change cause we can't build. Now
fix it.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
4c27ca4700 gles2: Fixed the compilation problem and some bugs.
Previous patch doesn't set the offset to zero for GLESv2
path. Now fix it.

This patch also fix a minor problem in pixmap uploading
preparation. If the revert is not REVERT_NORMAL, then we
don't need to prepare a fbo for it. As current mesa i965
gles2 driver doesn't support to set a A8 texture as a fbo
target, we must fix this problem. As some A1/A8 picture
need to be uploaded, this is the only place a A8 texture
may be attached to a fbo.

This patch also enable the shader gradient for GLESv2.
The reason we disable it before is that some glsl linker
doesn't support link different objects which have cross
reference. Now we don't have that problem.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
32a7438bf7 glamor_copyarea: Use blitcopy if current state is not render.
Practically, for pure 2D blit, the blit copy is much faster
than textured copy. For the x11perf copywinwin100, it's about
3x faster. But if we have heavy rendering/compositing, then use
textured copy will get much better (>30%)performance for most
of the cases.

So we simply add a data element to track current state. For
rendering state we use textured copy, otherwise, we use blit
copy.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
4d1a2173f2 glamor_compositerects: Implement optimized version.
Don't call miCompositeRects. Use glamor_composite_clipped_region
to render those boxes at once.
Also add a new function glamor_solid_boxes to fill boxes at once.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
dd79243398 optimize: Use likely and unlikely.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
682f5d2989 glamor_largepixmap: Walkaround for large texture's upload.
I met a problem with large texture (larger than 7000x7000)'s
uploading on SNB platform. The map_gtt get back a mapped VA
without error, but write to that virtual address triggers
BUS error. This work around is to avoid that direct uploading.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
37d4022f01 glamor_render: Optimize the two pass ca rendering.
For the componentAlpha with PictOpOver, we use two pass
rendering to implement it. Previous implementation call
two times the glamor_composite_... independently which is
very inefficient. Now we change the control flow, and do
the two pass internally and avoid duplicate works.

For the x11perf -rgb10text, this optimization can get about
30% improvement.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
c1bd50d58d glamor_glyphs: Detect fake or real glyphs overlap.
To split a glyph's extent region to three sub-boxes
as below.

left box   2 x h
center box (w-4) x h
right box  2 x h

Take a simple glyph A as an example:
     *
  __* *__
   *****
  *     *
  ~~   ~~

The left box and right boxes are both 2 x 2. The center box
is 2 x 4.

The left box has two bitmaps 0001'b and 0010'b to indicate
the real inked area.
The right box also has two bitmaps 0010'b and 0001'b.

And then we can check the inked area in left and right boxes with
previous glyph. If the direction is from left to right, then we
need to check the previous right bitmap with current left bitmap.

And if we found the center box has overlapped or we overlap with
not only the previous glyph, we will treat it as real overlapped
and will render the glyphs via mask.

If we only intersect with previous glyph on the left/right edge.
Then we further compute the real overlapped bits. We set a loose
check criteria here, if it has less than two pixel overlapping, we
treat it as non-overlapping.

With this patch, The aa10text boost fom 1660000 to 320000.
Almost double the performance! And the cairo test result is the
same as without this patch.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Junyan He
8f31aed48c Use the direct render path for A1
Because when mask depth is 1, there is no Anti-Alias at all,
 in this case, the directly render can work well and it is faseter.

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
2013-12-18 11:23:52 -08:00
Junyan He
fa74a213ad Add the trapezoid direct render logic
We firstly get the render area by clipping the trapezoid
 with the clip rect, then split the clipped area into small
 triangles and use the composite logic to generate the result
 directly. This manner is fast but have the problem that
 some implementation of GL do not implement the Anti-Alias
 of triangles fill, so the edge sometimes has sawtooth. It is
 not acceptable when use trapezoid to approximate circles and
 wide lines.

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
2013-12-18 11:23:52 -08:00
Junyan He
5f1560c84a Modilfy the composite logic to two phases
We seperate the composite to two phases, firstly to
 select the shader according to source type and logic
 op, setting the right parameters. Then we emit the
 vertex array to generate the dest result.
 The reason why we do this is that the shader may be
 used to composite no only rect, trapezoid and triangle
 render function can also use it to render triangles and
 polygens. The old function glamor_composite_with_shader
 do the whole two phases work and can not match the
 new request.

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
2013-12-18 11:23:52 -08:00
RobinHe
bd180be619 Use shader to generate the temp trapezoid mask
The old manner of trapezoid render uses pixman to
 generate a mask pixmap and upload it to the GPU.
 This effect the performance. We now use shader to
 generate the temp trapezoid mask to avoid the
 uploading of this pixmap.
 We implement a anti-alias manner in the shader
 according to pixman, which will caculate the area
 inside the trapezoid dividing total area for every
 pixel and assign it to the alpha value of that pixel.
 The pixman use a int-to-fix manner to approximate but
 the shader use float, so the result may have some
 difference.
 Because the array in the shader has optimization problem,
 we need to emit the vertex of every trapezoid every
 time, which will effect the performance a lot. Need to
 improve it.

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
2013-12-18 11:23:52 -08:00