Commit Graph

601 Commits

Author SHA1 Message Date
Michel Dänzer
1d32004ed5 glamor: Make glyph mask cache per-screen
It references a pixmap, which is a per-screen resource.

Fixes broken text rendering in xfwm4-tweak-settings in Zaphod mode.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-09-11 18:31:11 -07:00
Michel Dänzer
710d314ad1 glamor: Track glyph caching information per screen
This is necessary because the glyph caches are per screen.

Fixes broken menu text in gnome-terminal in Zaphod mode.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-09-11 18:31:04 -07:00
Michel Dänzer
a4e8e6dff9 glamor: Move 'glyph caches realized' check to glamor_realize_glyph_caches
And rename the boolean to reflect what it's about.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-09-11 18:30:55 -07:00
Michel Dänzer
0acff6e437 glamor: Call glamor_glyphs_init from glamor_create_screen_resources
The comment above glamor_glyphs_init was already saying so.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-09-11 18:30:39 -07:00
Michel Dänzer
0d7306ffe2 glamor: Don't call glamor_copy_fbo_cpu() for GLAMOR_DRM_ONLY pixmaps
It results in a crash.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-08-17 14:20:57 -07:00
Keith Packard
d4111239e6 glamor: Free Xv put image data immediately after use
The Xv StopVideo callback is not invoked on textured video ports, so
the temporary pixmaps allocated for the video planes are never freed.

Freeing the storage immediately after use is a simple solution to this
problem which doesn't appear to have any visible performance impact.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-08-17 14:17:30 -07:00
Eric Anholt
c47ee880e7 glamor: Don't try to set up core fonts textures when we won't use them.
This happens to avoid GL errors on hardware without
EXT_texture_integer (which implies < GLSL 130, and thus glamor_text.c
programs not compiling anyway).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-08-12 16:37:11 -07:00
Michel Dänzer
606b701c56 glamor: Add glamor_copy_fbo_cpu() for CopyArea to non-GPU destination
This provides a speedup e.g. when the destination is an SHM pixmap.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76285
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-08-12 15:55:01 -07:00
Keith Packard
90803042bc Fix files including xorg-server.h by mistake
A few files in the server are including xorg-server.h, which is only
for use by Xorg server drivers. This fixes those errors and then adds
a check to make sure it doesn't happen again.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-07-30 12:17:27 -07:00
Keith Packard
8a60d1c3f4 glamor: Eliminate diagonal tearing in xv
This uses a single large triangle and a scissor to draw the video
instead of two triangles.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-07-28 13:12:52 -07:00
Keith Packard
cff1293627 glamor: sync_fence_set_triggered should use glFlush, not glFinish
I intended to use glFlush all along, but somehow managed to type
glFinish instead. glFlush is sufficient (for a single-queue GPU) to
ensure serialization between queued rendering in the X server and
future rendering from the client.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Jasper St. Pierre <jstpierre@mecheye.net>
2014-07-19 12:25:24 -07:00
Keith Packard
cfa302d622 glamor: Add support for SHM sync fences
This hooks up SHM sync fences to complete the requirements for DRI3
running on Glamor.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-07-18 12:22:50 -07:00
Eric Anholt
6d49548849 Merge remote-tracking branch 'origin/master' into glamor-next
I've done this merge manually to resolve the minor conflict in glamor.c.

Signed-off-by: Eric Anholt <eric@anholt.net>
2014-07-17 18:07:26 -07:00
Eric Anholt
9ddcb20f47 glamor: Drop the "are we doing a series of blits or draws" logic.
It's unused since keithp's copy acceleration code completely replaced
glamor_copyarea.c and removed the blit path.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:35:48 -07:00
Eric Anholt
b03a581d8c glamor: Remove a dead prototype.
The corresponding code was deleted in
2ff4100849 (2012)

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:35:46 -07:00
Eric Anholt
b5f94df319 glamor: Drop dead glamor_restore_pixmap_to_texture().
Unused since the glamor_prepare.c replacement of glamor_finish_access().

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:35:44 -07:00
Eric Anholt
98155bd9d9 glamor: Drop dead glamor_download_pixmap_to_cpu()
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:35:42 -07:00
Eric Anholt
b6181007de glamor: Drop dead get/pub sub pixmap functions.
These were replaced by the new glamor_prepare.c code.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:35:40 -07:00
Eric Anholt
e310387f44 glamor: Remove always-true yInverted flag.
All users of glamor had the same value set, and it complicated things
for no reason.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:35:38 -07:00
Eric Anholt
d71ecbb458 glamor: Drop constant arguments to glamor_solid().
After keithp's change to drop the old glamor_fill() code, nothing ever
changed these values.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:34:29 -07:00
Eric Anholt
db9bff5c38 glamor: Drop unnecessary glTexParameteri() in upload of texture data.
We're not drawing, and we're not initially setting up the texture for
later drawing.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:34:28 -07:00
Eric Anholt
1140a89d77 glamor: Use MIN/MAX macros to clean up glamor_transfer.c
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:34:26 -07:00
Eric Anholt
2ab0fba9df glamor: Drop unnecessary glTexParameteri() in SetSpans().
If this path needed the filters set, so would all the other
glDrawArrays() callers.  But they don't.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:34:16 -07:00
Keith Packard
55f5bfb578 glamor: Fix temp picture coordinates in glamor_composite_clipped_region
To understand this patch, let's start at the protocol interface where
the relationship between the coordinate spaces is documented:

        static Bool
        _glamor_composite(CARD8 op,
                          PicturePtr source,
                          PicturePtr mask,
                          PicturePtr dest,
                          INT16 x_source,
                          INT16 y_source,
                          INT16 x_mask,
                          INT16 y_mask,
                          INT16 x_dest, INT16 y_dest,
                          CARD16 width, CARD16 height, Bool fallback)

The coordinates are passed to this function directly off the wire and
are all relative to their respective drawables. For Windows, this means
that they are relative to the upper left corner of the window, in
whatever pixmap that window is getting drawn to.

_glamor_composite calls miComputeCompositeRegion to construct a clipped
region to actually render to. In reality, miComputeCompositeRegion clips
only to the destination these days; source clip region based clipping
would have to respect the transform, which isn't really possible. The
returned region is relative to the screen in which dest lives; offset by
dest->drawable.x and dest->drawable.y.

What is important to realize here is that, because of clipping, the
composite region may not have the same position within the destination
drawable as x_dest, y_dest. The protocol coordinates now exist solely to
'pin' the three objects together.

        extents->x1,y1		Screen origin of clipped operation
        width,height            Extents of the clipped operation
        x_dest,y_dest		Unclipped destination-relative operation coordinate
        x_source,y_source	Unclipped source-relative operation coordinate
        x_mask,y_mask		Unclipped mask-relative operation coordinate

One thing we want to know is what the offset is from the original
operation origin to the clipped origin

        Destination drawable relative coordinates of the clipped operation:

               x_dest_clipped = extents->x1 - dest->drawable.x
               y_dest_clipped = extents->y1 - dest->drawable.y

        Offset from the original operation origin:

                x_off_clipped = x_dest_clipped - x_dest
                y_off_clipped = y_dest_clipped - y_dest

        Source drawable relative coordinates of the clipped operation:

                x_source_clipped = x_source + x_off_clipped;
                y_source_clipped = y_source + y_off_clipped;

        Mask drawable relative coordinates of the clipped operation:

                x_mask_clipped = x_source + x_off_clipped;
                y_mask_clipped = y_source + y_off_clipped;

This is where the original code fails -- it doesn't subtract the
destination drawable location when computing the distance that the
operation has been moved by clipping. Here's what it does when
constructing a temporary source picture:

        temp_src =
            glamor_convert_gradient_picture(screen, source,
                                            extent->x1 + x_source - x_dest,
                                            extent->y1 + y_source - y_dest,
                                            width, height);
        ...
        x_temp_src = -extent->x1 + x_dest;
        y_temp_src = -extent->y1 + y_dest;

glamor_convert_gradient_picture needs source drawable relative
coordinates, but that is not what it's getting; it's getting
screen-relative coordinates for the destination, adjusted by the
distance between the provided source and destination operation
coordinates. We want x_source_clipped and y_source_clipped:

        x_source_clipped = x_source + x_off_clipped
                         = x_source + x_dest_clipped - x_dest
                         = x_source + extents->x1 - dest->drawable.x - x_dest

x_temp_src/y_temp_src are supposed to be the coordinates of the original
operation translated to the temporary picture:

        x_temp_src = x_source - x_source_clipped;
        y_temp_src = y_source - y_source_clipped;

Note that x_source_clipped/y_source_clipped will never be less than
x_source/y_source because all we're doing is clipping. This means that
x_temp_src/y_temp_src will always be non-positive; the original source
coordinate can never be strictly *inside* the temporary image or we
could have made the temporary image smaller.

        x_temp_src = x_source - x_source_clipped
                   = x_source - (x_source + x_off_clipped)
                   = -x_off_clipped
                   = x_dest - x_dest_clipped
                   = x_dest - (extents->x1 - dest->drawable.x)

Again, this is off by the destination origin within the screen
coordinate space.

The code should look like:

        temp_src =
            glamor_convert_gradient_picture(screen, source,
                                            extent->x1 + x_source - x_dest - dest->pDrawable->x,
                                            extent->y1 + y_source - y_dest - dest->pDrawable->y,
                                            width, height);

        x_temp_src = -extent->x1 + x_dest + dest->pDrawable->x;
        y_temp_src = -extent->y1 + y_dest + dest->pDrawable->y;

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-07-17 16:20:12 -07:00
Tomasz Borowik
a61ca6f006 glamor: Fix stack corruption in glamor_init
glGet on GL_MAX_VIEWPORT_DIMS returns two values

Reviewed-by: Markus Wick <markus@selfnet.de>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-07-03 13:05:19 -07:00
Michel Dänzer
fd16555c2f Revert "glamor: Fix coordinates handling for composite source/mask pictures"
This reverts commit 4e9aabb6fc.

It broke kwin decorations with XRender compositing.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-06-24 15:08:17 -07:00
Eric Anholt
0d9ad78180 glamor: Fix GLES2 non-VBO temporary memory allocation.
We'd get a request for like 16 bytes, claim to have allocated
GLAMOR_VBO_SIZE, and then not reallocate when something a request
bigger than 16 came along.  The intent was to always allocate at least
GLAMOR_VBO_SIZE.

Fixes segfaults with Xephyr -glamor_gles2 and running gnome-terminal.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-06-23 14:51:56 -07:00
Eric Anholt
98b6158bc1 glamor: Share code for put_image handling.
The difference between the two is that XF86 has the clip helper that
lets you upload less data when rendering video that's clipped.  I
don't think that's really worth the trouble, especially in a world of
compositors, so I've dropped it to get to shared code.

It turns out the clipping code was broken on xf86-video-intel anyway.
To reproduce, run without a compositor, and use another window to clip
the top half of your XV output on the glamor XV adaptor: the rendering
got confused about which half of the window was being drawn to.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-06-15 23:20:09 +01:00
Eric Anholt
65efc14b6a glamor: Split the XV code into XF86-dependent parts and generic.
I want to expose this from Xephyr as well, both to be able to test XV
changes rapidly, and beause the XV passthrough to the host's overlay
really doesn't work out well when we glXSwapBuffers() over the
colorkey.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-06-15 23:20:02 +01:00
Keith Packard
a6aaa51752 glamor: Remove stubbed-out glamor_stipple function
This function isn't used anymore.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 23:17:59 +01:00
Keith Packard
ef2bf0e645 glamor: Remove 'tiling' shader code
The core rendering paths all use the glamor_program fill functions now

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 23:17:59 +01:00
Keith Packard
18c09e60bf glamor: Replace glamor_solid_boxes and glamor_solid with GC using code
This provides glamor_solid_boxes and glamor_solid using regular GC
operations instead of calling directly to underlying rendering
functions. This will allow the old rendering code to be removed.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 23:17:58 +01:00
Keith Packard
bd3b2c48f6 glamor: Add accelerated stipple support
This copies the stipple to a 8bpp pixmap and uses that to paint the
texture from.

v2: Create deep stipple pixmap without GLAMOR_CREATE_FBO_NO_FBO

v3: Fix stipple origin sign (matches tiles now). Track changes
    to original stipple with damage. This isn't required by the
    X spec, but java appears to depend on it, so we'll just do it.
    When Glamor switches to 8bpp bitmaps, we'll be able to render
    directly from them and not need this anymore.

v4: Review comments from Eric:

    * Remove stray whitespace change
    * Avoid "large" pixmap for stipple by using GLAMOR_CREATE_NO_LARGE
    * Wrap to 80 columns

v5: Don't crash when stipple damage tracker is destroyed

    The stipple damage tracker is automatically destroyed when the
    associated stipple pixmap is destroyed. When this happens, just
    clear the pointer from the GC rather than calling
    glamor_invalidate_stipple; that function would call
    DamageUnregister on the now invalid stipple damage pointer and
    crash.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 23:17:56 +01:00
Keith Packard
d18f5801c9 glamor: Add glamor_program based 0-width dashed lines
This makes sure the pixelization for dashed lines matches non-dashed
lines, while also speeding them up.

v2: Switch to glamor_make_current

v3: Create dash pattern pixmap without GLAMOR_CREATE_FBO_NO_FBO

v4: Adopt suggestions from Eric's review:

  - Drops power-of-two alignment of our line vertex data, simplifying
    the code.

  - Stops reading from the VBO.  While on keithp's and my machines the
    VBO is mapped cached, on many implementations it will be mapped WC,
    making those reads extremely expensive.

  - Style fixes (line wrapping, spaces around operators).

v5: Adopt suggestions from Markus' review:

  - Use max when computing zero-width dashed line length.

    Don't open code max here.

  - Embed CoordModePrevious into VBO writing for dashed lines

    Instead of pre-computing the coord mode previous results, just
    embed this in the loop which fills the vertex buffer. Saves
    re-writing the request buffer, and shortens the code a bit

v6: Export glamor_destroy_gc for UXA

    UXA needs to call glamor_destroy_gc from its GCFuncs, so export
    it.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 22:02:41 +01:00
Keith Packard
dc9fa9080a glamor: Use glamor_program and GL_LINES for 0-width lines
GL lines are nearly X compliant; you just need to fill in the last
pixel when the client hasn't requested CapNotLast.

v2: switch to glamor_make_current

v3: use miPolylines instead of custom glamor fallback path. Wrap
    code to 80 columns.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 22:02:41 +01:00
Keith Packard
51075ebd37 glamor: Use glamor_program for glamor_push_pixels
This uses the same shaders as glamor_poly_glyph_blt.

v2: Wrap some long lines (changes by anholt).

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 22:02:41 +01:00
Keith Packard
45ebc4e3fa glamor: Add glamor_program based copy acceleration
Paints with textures, using a temporary buffer for overlapping copies

Performs CPU to GPU transfers for pixmaps in memory. Accelerates copy
plane when both objects are in the GPU. Includes copy_window
acceleration too.

v2: Use NV_texture_barrier for non-overlapping copies within the same
drawable

v3: Switch to glamor_make_current

v4: Do overlap check on the bounding box of the region rather than
    on individual boxes

v5: Use Eric Anholt's re-written comments which provide a more accurate
    description of the code

v6: Use floating point uniform for copy plane bit multiplier. This
    avoids an int to float conversion in the copy plane fragment shader.

    Use round() instead of adding 0.5 in copy plane. round() and +0.5
    end up generating equivalent code, and performance measurements
    confirm that they are the same speed. Round() is a bit clearer
    though, so we'll use it.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-06-15 22:02:41 +01:00
Keith Packard
0e08a79599 glamor: Directly reference the private key records
There's no reason to use a pointer here, it just wastes time.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 22:02:40 +01:00
Keith Packard
15e4d14dfa glamor: Replace fallback preparation code
These offer a simpler and more efficient means for temporarily
transitioning to CPU-accessible memory for fallback implementations.

v2: Do not attempt fallbacks with GLAMOR_DRM_ONLY pixmaps

    glamor cannot transfer pixels for GLAMOR_DRM_ONLY pixmaps using
    glReadPixels and glTexSubImage2D, and so there's no way to perform
    fallback operations with these pixmaps.

v3: Clear ->pbo field when deleting the PBO.  Otherwise, we'd reuse
    the old name next time we fall back on the pixmap, which would
    potentially conflict with some other pixmap that genned a new
    name, or just do a lazy allocation of the name (compat GL context,
    like we currently use) or error out (core GL context, like we hope
    to use some day).  Also, style fixes.  Changes by anholt, acked by
    keithp.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 22:02:40 +01:00
Eric Anholt
a11bbd875f glamor: Don't leak a prepare_access_gc() in putimage fallbacks.
It turns out putimage doesn't use the GC tile or stipple anyway, so
there's no need to do this.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-06-12 21:53:59 -07:00
Markus Wick
8da1e4e2bf glamor: Choose max fbo size by texture + viewport size
The max size of renderbuffers and texture often match by accident, but
as we always use textures, we should check for the right flag.  Also
check for viewport size as this may be lower and we want to render to
almost every pixmap.

Signed-off-by: Markus Wick <markus@selfnet.de>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-12 21:24:40 -07:00
Markus Wick
3778fab34b glamor: Fix no-mipmap allocations
With GL_TEXTURE_MIN_FILTER, we configure not to use mipmaps, but
there's no real way until GL_ARB_texture_storage to dictate whether
memory should be allocated for mipmap levels or not.

GL_TEXTURE_MAX_LEVEL is a stronger hint to the driver than the
filtering that we really don't want mipmap allocations.  Stops VARM
wasting warnings from the nvidia driver.

Signed-off-by: Markus Wick <markus@selfnet.de>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-06-12 21:24:36 -07:00
Eric Anholt
6dd86f3cba glamor: Don't forget to check whether we can fall back in polysegment.
Part of the _nf contract is that glamor will only return FALSE if
glamor has checked that UXA can actually map the pixmaps (UXA only
allocates the BO itself in the screen pixmap and DRI2 cases, and can't
map it otherwise).  Fixes server segfaults zooming in and out of
libreoffice spreadsheets.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-05-12 14:47:06 -07:00
Eric Anholt
bbfed454b2 glamor: Stop disabling asserts by default.
Disabling asserts is something the user gets to manage.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-05-12 14:12:26 -07:00
Keith Packard
a5b9757142 glamor: Publish change_window_attributes and copy_window
Because uxa doesn't just use glamor directly, it keeps these two
functions from being wrapped so that they get called
automatically. Publishing these will allow uxa to call them directly.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-05-05 13:18:22 -07:00
Keith Packard
4711182033 glamor: Work around libXfont when it fails to use defaultChar
GetGlyphs is supposed to always return the full list of characters
when there is a default character available. However, if an
application opens a 16-bit two dimensional font and then draws with
8-bit requests, the bitmapGetGlyphs function in libXfont versions up
through 1.4.7 will return zero glyphs if there is no 0th row.

While this is a bug in libXfont and should be fixed there, it's easy
to protect glamor from it by simply falling through to the case that
handles GetGlyphs failures for fonts without a default character.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-05-05 13:18:22 -07:00
Keith Packard
91767a3287 glamor: Fix uxa-entry point for ImageText16
Was interpreting the incoming chars as 8-bits instead of 16-bits,
resulting in the wrong characters being drawn.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-05-05 13:18:22 -07:00
Zhigang Gong
a4d96afdbd glamor: Fallback to system memory when fail to allocate one big fbo.
Even when create a pixmap which smaller than the max_fbo_size,
it may fail due to some low level driver limitation. If that is
the case, we don't need to crash the xserver. We just need to
fallback to system memory.

See the related bug at:
https://bugs.freedesktop.org/show_bug.cgi?id=71190

Signed-off-by: Zhigang Gong <zhigang.gong@intel.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Tested-by: Kai Wasserbach <kai@dev.carbon-project.org>
Tested-by: Erich Seifert <eseifert@error-reports.org>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2014-04-23 10:41:19 -07:00
Michel Dänzer
21e0e37385 glamor: Fix memory leak in _glamor_copy_n_to_n()
It would leak the memory allocated for the region rects in some cases.
Found with valgrind.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2014-04-23 10:38:30 -07:00
Anthony Waters
4e9aabb6fc glamor: Fix coordinates handling for composite source/mask pictures
There were actually two issues with the original code I believe, the
first is that the call to glamor_convert_gradient_picture wasn't
properly referencing the coordinates of the source/mask pictures.  The
second, was that the updated references (x_temp/y_temp) were also
improperly set, they should always be 0 because the temp pictures are
new ones that start at (0, 0).  The reason it worked in certain cases
and it didn't in others (notably the tray icons) was due to the
numbers working out based on the call to glamor_composite.  In the
cases that it did work extent->x1 would equal x_dest and extent->y1
would equal y_dest, making it so what was actually passed into
glamor_convert_gradient_picture and the settings for x_temp/y_temp
were correct.  However, for the case when extent->x1 wouldn't equal
x_dest and extent->y1 wouldn't equal y_dest (for example with the tray
icons) then the wrong parameters get passed into
glamor_convert_gradient_picture and x_temp/y_temp are set improperly.

Fixes issues with tray icons not appearing properly in certain cases.

Bug:
https://bugs.freedesktop.org/show_bug.cgi?id=64738

Signed-Off-by: Anthony Waters <awaters1@gmail.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2014-04-23 10:38:11 -07:00