Commit Graph

475 Commits

Author SHA1 Message Date
Eric Anholt
2843a2f9b5 glamor: Use buffer_storage
v2:
  - Make the default buffer size a #define. (by Markus Wick)
  - Fix the return offset for mapping with buffer_storage.  (oops!)
v3:
  - Avoid GL error at first rendering from unmapping no buffer.
  - Rebase on the glBindBuffer(GL_ARRAY_BUFFER, 0) change.
v4: Rebase on Markus's vbo init changes.
v5: Fix missing put_context() in the buffer_storage fallback path.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 13:57:21 -07:00
Eric Anholt
9b86f7a1ab glamor: Fix requested composite VBO size.
The argument to setup_composte_vbo is the number of verts.

v2: Drop the now-unused vert_stride value.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 13:57:21 -07:00
Eric Anholt
d310d566b1 glamor: Extract the streamed vertex data code used by Render.
We should be uploading any vertex data using this kind of upload
style, since it saves a bunch of extra copies of our vertex data.

v2:
  - Add a simple comment about what the function does.
  - Use get_vbo_space()'s return in trapezoids, instead of dereffing
    glamor_priv->vb (by Markus Wick).
  - Fix the double-unmapping by moving put_vbo_space() outside of
    flush_composite_rects().
  - Remove the rest of the composite_vbo_offset usage, and just always
    use get_vbo_space()'s return value.
v3:
  - Fix failure to put_vbo_space in traps when no prims were
    generated.
  - Unbind the VBO from put_vbo_space().  Keeps callers from
    forgetting to do so.
v4:
  - Split out some changes into the previous 3 commits while trying to
    track down a regression.
  - Fix regression due to rebase fail where glamor_priv->vbo_offset
    wasn't incremented.
v5:
  - Fix GLES2 VBO sizing.
  - Add a comment about resize behavior.
  - Move glamor_vbo.c init code to glamor_vbo.c from
    glamor_render.c. (Derived from Markus's changes, but the GLES2 fix
    dropped almost all of the code in the functions).
v6:
  - Drop the initial BufferData on GLES2 (it happens at put() time).
  - Don't forget to set vbo_offset to the size on GLES2.
  - Use char * instead of void * in the cast to return the vbo_offset.
  - Resize the default FBO to 512kb, to be similar to previous
    behavior.  +1.66124% +/- 0.284223% (n=679) on aa10text.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 13:57:21 -07:00
Eric Anholt
ffc8423077 glamor: Track the next vertex offset as we go for AA traps.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 13:57:21 -07:00
Eric Anholt
ca307fd18d glamor: Track the next vertex offset as we go for non-AA traps.
v2: Use sizeof(float) instead of 4.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 13:57:21 -07:00
Eric Anholt
03a33048a7 glamor: Track the next vertex offset as we go in render accel.
I want to extract the VBO mapping code, and as part of that I need to
get the global vbo_offset munging to stop.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 13:57:21 -07:00
Eric Anholt
438d8aceec glamor: Move glamor_emit_composite_vert() to traps, where it's used.
It's only used in the nonantialiased, triangle-based trapezoids path.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 13:57:21 -07:00
Eric Anholt
bce5ec4f41 glamor: Don't forget to set GL_INVALIDATE_RANGE_BIT on GL_ARB_mbr.
We don't need any current contents of the buffer, and this allows an
implementation to make a temporary BO for a streamed upload if it
wants to.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 13:57:21 -07:00
Eric Anholt
25be6b3842 glamor: Fix a mismatched glamor_get/put_context().
We don't call GL in this function any more, so we can just drop the
get.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 13:57:21 -07:00
Eric Anholt
bd09292deb glamor: Add a note about the state of GL_ARB_map_buffer_range.
GLES2 Xephyr is failing due to lack of glMapBuffer() with the read
bits set, and I decided to see if we can just switch everything to
glMapBufferRange().  I'm undecided, and it largely depends on whether
we find people are interested in using glamor for the windows X server.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 11:06:27 -07:00
Eric Anholt
ca507d215f glamor: Fix a spelling mistake in GLAMOR_PIXMAP_FBO_NOT_EXACT_SIZE.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 11:06:27 -07:00
Eric Anholt
4e86f4236b glamor: remove dead global variable.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 11:06:27 -07:00
Eric Anholt
da08316605 glamor: Add support for DRI3.
The render-nodes case is untested.

v2: Add a flag for wayland to suppress the native DRI3 support.
    Wayland isn't running as a master itself, so it can't do the auth
    on its own and has to ask the compositor to do it for us.  Dropped
    XXX about randr provider -- the conclusion from discussion with
    keithp was that if the driver's dri3_open for a provider on a
    different screen, that's a core dri3 bug.
v3: Don't put quite so much under GLAMOR_NO_DRI3, and add a comment
    explaining what this is about.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-03-05 13:10:24 -08:00
Eric Anholt
fb4a1e6ef6 glamor: Rename the DRI-related pixmap functions.
There was confusion over whether they should have egl in the name, and
they had DRI3 in the name even though they're useful to have without
DRI3.

v2: Just rename glamor_name_from_pixmap for now -- I'd accidentally
    conflict-resolved in adding new parameters from a later commit.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-03-05 13:10:22 -08:00
Eric Anholt
2d20f75b60 xorg: Connect up the glamor XV code, xorg DDX-only for now.
Porting this code to be non-xorg-dependent is going to take
significant hacking, so just dump it in the glamoregl module for the
moment, so I can hack on it while regression testing.

v2: Fix compiler warnings by adding #include dix-config.h at the top,
    don't try to auto-init (I'll try to fix the xv ABI later).
v3: Fix last minute breakage of having reintroduced xf86ScrnToScreen
    (one of the compat macros).  Just use the drawable's pScreen instead.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-03-05 13:10:20 -08:00
Eric Anholt
8d1cca3063 xorg: Build a glamor_egl module.
This is not exposing the API we want long term, but it should get
existing DDX drivers up and running while we massage the API into
shape.

v2: Use LIBADD instead of LDFLAGS to fix deps on libglamor.la, and use
    version 0.5.1 (the point it was forked from the external repo).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-03-05 13:10:17 -08:00
Eric Anholt
9fe052d90c xephyr: Build support for rendering with glamor using a -glamor option.
v2: Avoid making the Ximage for the screen that we'll never use, and
    drive the screen pixmap creation for glamor ourselves.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com> (v1)
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-03-05 13:10:12 -08:00
Eric Anholt
3d71df48e7 glamor: Move the EGL DRI3 code to GLAMOR_HAS_GBM.
There's nothing dependent on the presence of DRI3 code in the server
for this, but it does rely on GBM.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
80cdbb20f9 glamor: Fix linking of the gradient shaders on GLES2.
GLES2 sensibly doesn't allow you to attach multiple shaders for the
same stage to a single program.  This means we have to attach the
whole thing in one glShaderSource call.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
76bd0f9949 glamor: Don't bother keeping references to shader stages for gradients.
They never get reattached to any other program, so saving them to
unreference later is a waste of code.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
6e62cdf66d glamor: Fix typo in setting v_position's attrib location.
Assuming it was the first attribute assigned by the GL, it would have
ended up with location 0 anyway.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
f8d384fa8f glamor: Move shader precision stuff from build time to shader compile time.
This is the last desktop-versus-ES2 build ifdef in core glamor.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
1adac62a7d glamor: Unifdef the picture-format-to-format-and-type functions.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
3747c26081 glamor: Move glamor_get_tex_format_type_from_pictformat to a .c file.
A pair of 150 lines of inlined switch statements in a header file is
crazy.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
0e4f341418 glamor: Unifdef the cache format indices.
We only ask for GL_RGB on desktop GL as far as I can see, but now if
GLES2 did happen to ask for GL_RGB it would return a cache index
instead of -1.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
d63283860a glamor: Pass pixmaps around to unifdef glamor_iformat_for_depth().
v2: Just pass in the PicturePtr to glamor_pict_format_is_compatible()
    (suggestion by keithp)

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
f3f4fc7a65 glamor: Add a screen argument to drop an ifdef from glamor_set_alu().
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
9553020b71 glamor: Drop a bunch of GLES2 ifdefs.
Now that we're using epoxy, we can write code using both desktop and
ES symbols and decide what to use at runtime.

v2: Fix a spelling mistake (latter), since the lines were moved
    anyway (noticed by Rémi Cardona).  Fix condition invert in
    glamor_set_composite_texture (caught by Michel Dänzer).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com> (v1)
Reviewed-by: Adam Jackson <ajax@redhat.com> (v1)
2014-02-14 18:30:01 -08:00
Eric Anholt
c3c8a5f360 glamor: yInverted is a boolean value, so use the Bool type.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
12cbfeed81 glamor: Drop fixed function transformation matrix setup.
gl_ModelViewProjection and friends aren't used in our shaders, so this
setup didn't do anything.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
62965d278c glamor: Drop useless glEnable/glDisable(GL_TEXTURE_2D) calls.
Those calls are only for enabling texture handling in the fixed
function pipeline, while everything we do is with shaders.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
4afe15d8bf glamor: Put in a pluggable context switcher for GLX versus EGL.
The GLX side just gets the context from the current state.  That's
also something I want to do for EGL, so that the making a context is
separate from initializing glamor, but I think I need the modesetting
driver in the server before I think about hacking on that more.

The previous code was rather incestuous, along with pulling in xf86
dependencies to our dix code.  The new code just initializes itself
from the current state.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
781c692cf9 glamor: Rename glamor_get/put_dispatch to glamor_get/put_context.
It used to be the thing that returned your dispatch table and happeend
to set up the context, but now it just sets up the context.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-02-14 18:29:56 -08:00
Eric Anholt
0373b3f4f7 glamor: Convert to using libepoxy.
Libepoxy hides all the GL versus GLES2 dispatch handling for us, with
higher performance.

v2: Squash in the later patch to drop the later of two repeated
    glamor_get_dispatch()es instead (caught by keithp)

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-02-14 18:28:56 -08:00
Eric Anholt
b98e49379c glamor: Remove more out-of-tree compat code.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
40a8186f0f glamor: Remove an extra copy of RegionNil().
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
d26f533515 glamor: Hook the module back up to the build.
For now we're just building an uninstalled library.  The extra EGL
stubs are required so that we can get the DIX building and usable
without pulling in the xf86 DDX code in glamor_egl.c.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
54e78ec31e glamor: Convert use of the old "pointer" typedef to "void *".
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
3c3a4eeaa1 glamor: Silence warnings for non-debug builds.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
9af66851e2 glamor: Disable definitions of GL extension prototypes to avoid warnings.
We're not using the extension prototypes, since you have to dlsym them
anyway.  Disabling their definitions prevents them from being defined
twice (once by gl.h, once by glext.h).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
a7b8ce8b42 glamor: Drop xfree86 dependencies from this dix module.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
7759e4d090 glamor: Disable the XV code for now.
We're going to want to make this DIX code instead of XF86 if at all
possible, but for now just disable it so we can work on the rest of
the build.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Adam Jackson
b3acb47e98 glamor: Use dix-config.h not project config.h
v2: Also edit the one in glamor_egl.c (by anholt)
v3: Also edit the one in glamor_eglmodule.c (by anholt)

Signed-off-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Adam Jackson
6cc0b7b015 glamor/egl: Remove glapi awareness
We only needed this because glx was directly bashing glapi tables.
Since that's not the case anymore, we should just MakeCurrent like a
real GL app.

v2: Hand-resolve against rebase onto newer server (by anholt)

Signed-off-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
0c5a7c2086 glamor: Remove compat code for building out of tree.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Adam Jackson
82efb90efb glamor: Remove copy of sna's compiler.h
Xfuncproto.h has equivalents for these already.

v2: Adjust a couple more likelies after the rebase (anholt)

Signed-off-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
714926b090 glamor: Fix up some indentation damage on header prototypes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
7f6e865359 glamor: Fix some indent damage of putting a ' ' after the '*' for pointers.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
5f57d436c3 glamor: Fix some mangling of shader strings by indent.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
d84d71029a glamor: Apply x-indent.sh.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00