Commit Graph

202 Commits

Author SHA1 Message Date
Keith Packard
90803042bc Fix files including xorg-server.h by mistake
A few files in the server are including xorg-server.h, which is only
for use by Xorg server drivers. This fixes those errors and then adds
a check to make sure it doesn't happen again.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-07-30 12:17:27 -07:00
Keith Packard
cfa302d622 glamor: Add support for SHM sync fences
This hooks up SHM sync fences to complete the requirements for DRI3
running on Glamor.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-07-18 12:22:50 -07:00
Eric Anholt
9ddcb20f47 glamor: Drop the "are we doing a series of blits or draws" logic.
It's unused since keithp's copy acceleration code completely replaced
glamor_copyarea.c and removed the blit path.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:35:48 -07:00
Eric Anholt
b03a581d8c glamor: Remove a dead prototype.
The corresponding code was deleted in
2ff4100849 (2012)

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:35:46 -07:00
Eric Anholt
b5f94df319 glamor: Drop dead glamor_restore_pixmap_to_texture().
Unused since the glamor_prepare.c replacement of glamor_finish_access().

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:35:44 -07:00
Eric Anholt
98155bd9d9 glamor: Drop dead glamor_download_pixmap_to_cpu()
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:35:42 -07:00
Eric Anholt
b6181007de glamor: Drop dead get/pub sub pixmap functions.
These were replaced by the new glamor_prepare.c code.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:35:40 -07:00
Eric Anholt
e310387f44 glamor: Remove always-true yInverted flag.
All users of glamor had the same value set, and it complicated things
for no reason.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:35:38 -07:00
Eric Anholt
d71ecbb458 glamor: Drop constant arguments to glamor_solid().
After keithp's change to drop the old glamor_fill() code, nothing ever
changed these values.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:34:29 -07:00
Eric Anholt
98b6158bc1 glamor: Share code for put_image handling.
The difference between the two is that XF86 has the clip helper that
lets you upload less data when rendering video that's clipped.  I
don't think that's really worth the trouble, especially in a world of
compositors, so I've dropped it to get to shared code.

It turns out the clipping code was broken on xf86-video-intel anyway.
To reproduce, run without a compositor, and use another window to clip
the top half of your XV output on the glamor XV adaptor: the rendering
got confused about which half of the window was being drawn to.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-06-15 23:20:09 +01:00
Eric Anholt
65efc14b6a glamor: Split the XV code into XF86-dependent parts and generic.
I want to expose this from Xephyr as well, both to be able to test XV
changes rapidly, and beause the XV passthrough to the host's overlay
really doesn't work out well when we glXSwapBuffers() over the
colorkey.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-06-15 23:20:02 +01:00
Keith Packard
a6aaa51752 glamor: Remove stubbed-out glamor_stipple function
This function isn't used anymore.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 23:17:59 +01:00
Keith Packard
ef2bf0e645 glamor: Remove 'tiling' shader code
The core rendering paths all use the glamor_program fill functions now

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 23:17:59 +01:00
Keith Packard
18c09e60bf glamor: Replace glamor_solid_boxes and glamor_solid with GC using code
This provides glamor_solid_boxes and glamor_solid using regular GC
operations instead of calling directly to underlying rendering
functions. This will allow the old rendering code to be removed.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 23:17:58 +01:00
Keith Packard
bd3b2c48f6 glamor: Add accelerated stipple support
This copies the stipple to a 8bpp pixmap and uses that to paint the
texture from.

v2: Create deep stipple pixmap without GLAMOR_CREATE_FBO_NO_FBO

v3: Fix stipple origin sign (matches tiles now). Track changes
    to original stipple with damage. This isn't required by the
    X spec, but java appears to depend on it, so we'll just do it.
    When Glamor switches to 8bpp bitmaps, we'll be able to render
    directly from them and not need this anymore.

v4: Review comments from Eric:

    * Remove stray whitespace change
    * Avoid "large" pixmap for stipple by using GLAMOR_CREATE_NO_LARGE
    * Wrap to 80 columns

v5: Don't crash when stipple damage tracker is destroyed

    The stipple damage tracker is automatically destroyed when the
    associated stipple pixmap is destroyed. When this happens, just
    clear the pointer from the GC rather than calling
    glamor_invalidate_stipple; that function would call
    DamageUnregister on the now invalid stipple damage pointer and
    crash.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 23:17:56 +01:00
Keith Packard
d18f5801c9 glamor: Add glamor_program based 0-width dashed lines
This makes sure the pixelization for dashed lines matches non-dashed
lines, while also speeding them up.

v2: Switch to glamor_make_current

v3: Create dash pattern pixmap without GLAMOR_CREATE_FBO_NO_FBO

v4: Adopt suggestions from Eric's review:

  - Drops power-of-two alignment of our line vertex data, simplifying
    the code.

  - Stops reading from the VBO.  While on keithp's and my machines the
    VBO is mapped cached, on many implementations it will be mapped WC,
    making those reads extremely expensive.

  - Style fixes (line wrapping, spaces around operators).

v5: Adopt suggestions from Markus' review:

  - Use max when computing zero-width dashed line length.

    Don't open code max here.

  - Embed CoordModePrevious into VBO writing for dashed lines

    Instead of pre-computing the coord mode previous results, just
    embed this in the loop which fills the vertex buffer. Saves
    re-writing the request buffer, and shortens the code a bit

v6: Export glamor_destroy_gc for UXA

    UXA needs to call glamor_destroy_gc from its GCFuncs, so export
    it.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 22:02:41 +01:00
Keith Packard
dc9fa9080a glamor: Use glamor_program and GL_LINES for 0-width lines
GL lines are nearly X compliant; you just need to fill in the last
pixel when the client hasn't requested CapNotLast.

v2: switch to glamor_make_current

v3: use miPolylines instead of custom glamor fallback path. Wrap
    code to 80 columns.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 22:02:41 +01:00
Keith Packard
45ebc4e3fa glamor: Add glamor_program based copy acceleration
Paints with textures, using a temporary buffer for overlapping copies

Performs CPU to GPU transfers for pixmaps in memory. Accelerates copy
plane when both objects are in the GPU. Includes copy_window
acceleration too.

v2: Use NV_texture_barrier for non-overlapping copies within the same
drawable

v3: Switch to glamor_make_current

v4: Do overlap check on the bounding box of the region rather than
    on individual boxes

v5: Use Eric Anholt's re-written comments which provide a more accurate
    description of the code

v6: Use floating point uniform for copy plane bit multiplier. This
    avoids an int to float conversion in the copy plane fragment shader.

    Use round() instead of adding 0.5 in copy plane. round() and +0.5
    end up generating equivalent code, and performance measurements
    confirm that they are the same speed. Round() is a bit clearer
    though, so we'll use it.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-06-15 22:02:41 +01:00
Keith Packard
0e08a79599 glamor: Directly reference the private key records
There's no reason to use a pointer here, it just wastes time.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 22:02:40 +01:00
Keith Packard
15e4d14dfa glamor: Replace fallback preparation code
These offer a simpler and more efficient means for temporarily
transitioning to CPU-accessible memory for fallback implementations.

v2: Do not attempt fallbacks with GLAMOR_DRM_ONLY pixmaps

    glamor cannot transfer pixels for GLAMOR_DRM_ONLY pixmaps using
    glReadPixels and glTexSubImage2D, and so there's no way to perform
    fallback operations with these pixmaps.

v3: Clear ->pbo field when deleting the PBO.  Otherwise, we'd reuse
    the old name next time we fall back on the pixmap, which would
    potentially conflict with some other pixmap that genned a new
    name, or just do a lazy allocation of the name (compat GL context,
    like we currently use) or error out (core GL context, like we hope
    to use some day).  Also, style fixes.  Changes by anholt, acked by
    keithp.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 22:02:40 +01:00
Eric Anholt
bbfed454b2 glamor: Stop disabling asserts by default.
Disabling asserts is something the user gets to manage.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-05-12 14:12:26 -07:00
Keith Packard
a5b9757142 glamor: Publish change_window_attributes and copy_window
Because uxa doesn't just use glamor directly, it keeps these two
functions from being wrapped so that they get called
automatically. Publishing these will allow uxa to call them directly.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-05-05 13:18:22 -07:00
Keith Packard
5062b4fadd glamor: Add glamor_transfer based glamor_get_image and glamor_put_image
These use the upload_boxes and download_boxes helpers to provide
reasonably efficient image transfer.

Fixes segfaults in Xephyr with x11perf -reps 1.

Performance improvements:

Improves -putimage10 by 548.218% +/- 88.601% (n=10).
Improves -putimage500 by 3.71014% +/- 1.5049% (n=10).
Improves -getimage10 by 8.37004% +/- 4.58274% (n=10).
No statistically significant difference on -getimage500 (n=10).

v2: Fix rebase failures, don't forget to check/prepare the gc in
    putimage fallbacks (changes by anholt).

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-23 10:36:18 -07:00
Keith Packard
b4d0bec22c Merge remote-tracking branch 'krh/xwayland-for-keithp' 2014-04-03 15:35:01 -07:00
Keith Packard
3c34dd3603 glamor: Add glamor_program based poly_text and image_text
Accelerates text painting with GPU-based geometry computation and stippling

v2: Simplify get_glyphs, expand single character variable names to
    more descriptive ones. (Markus Wick)
v3: Rebase against the glamor_prepare_* un-renaming (changes by anholt).

Improves x11perf -f8text by 417.908% +/- 11.0144% (n=10)

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:52 -07:00
Keith Packard
5f700c3ac3 glamor: Use glamor_program for glamor_glyphblt
This constructs suitable shaders using the glamor_program
infrastructure for poly glyph blt, and then gets rid of the no-op
wrapper of miImageGlyphBlt.

Improves x11perf -f8text by 11.6221% +/- 1.04585% (n=10)

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:52 -07:00
Keith Packard
3411e8c538 glamor: Add glamor_program based poly_fill_rect
This accelerates poly_fill_rect using GPU-based geometry computation

Improves x11perf -rect100 by 41.5127% +/- 7.63888% (n=10)
Improves x11perf -rect10 by 3745.72% +/- 94.7503% (n=6)

v2: Rebase on skipping the prepare rewrite for now, and fix the GLSL
    1.20 and GLES2 cases (changes by anholt).

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:52 -07:00
Keith Packard
0a6d311618 glamor: Add glamor_program based fill/set/get spans
This accelerates spans operations using GPU-based geometry computation

-wellipse500 goes from about 4k/sec before the patch, to ~8k/sec in
the GLES2 fallback loop, to ~100k/sec in desktop mode.

v2: Rebase on skipping the prepare rewrite for now, and fix the GLSL
    1.20 and GLES2 cases (changes by anholt).

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:51 -07:00
Keith Packard
5b76b3978d glamor: Compute supported GLSL version and save in screen private
This currently computes the GLSL version in a fairly naïve fashion,
and leaves that in the screen private for other users. This will let
us update the version computation in one place later on.

v2: Drop an accidental rebase-squashed hunk (change by anholt).

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:51 -07:00
Kristian Høgsberg
e738276e96 glamor: Expose glamor_destroy_pixmap()
When we create a glamor pixmap by calling glamor_create_pixmap()
directly, we need to call glamor_destroy_pixmap() to destroy it.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-04-01 10:31:09 -07:00
Kristian Høgsberg
fe204185bc glamor: Move glamor_egl_screen_init() prototype to glamor.h
A DDX that implements the glamor EGL functions need to pull in this
prototype but shouldn't need to pull in glamor_priv.h

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-04-01 10:31:09 -07:00
Keith Packard
1b5d7e7846 glamor: Add glamor_program PolyPoint implementation
This accelerates poly point when possible by off-loading all geometry
computation to the GPU.

Improves x11perf -dot performance by 28109.5% +/- 1022.01% (n=3)

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Keith Packard
029b64c30a glamor: Add infrastructure for generating shaders on the fly
This just adds a bunch of support code to construct shaders from
'facets', which bundle attributes needed for each layer of the
rendering system. At this point, that includes only the primitive and
the fill stuff.

v2: Correct comment in glamor transform about 1/2 pixel correction needed
    for GL_POINT. (Eric Anholt)
v3: Rebase on Markus's cleanups (change by anholt)

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Keith Packard
0ca7223742 glamor: Add helper functions to walk pixmap tiling
This adds a few helper functions to make pixmap fbo access symmetrical
between the single fbo and tiled cases.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Keith Packard
209d004469 glamor: Add bounding box to one-fbo pixmaps
This lets code treat the one-fbo pixmaps more symmetrically with the
tiled pixmaps.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Keith Packard
82f91433e2 glamor: Get testing code using small FBOs working again
Glamor has a mode where pixmaps will be constructed from numerous
small FBOs. This allows testing of the tiled pixmap code without
needing to create huge pixmaps.

However, the render glyph code assumed that it could create a pixmap
large enough for the glyph atlas. Instead of attempting to fix that
(which would be disruptive and not helpful), I've added a new pixmap
creation usage, GLAMOR_CREATE_NO_LARGE which forces allocation of a
single large FBO.

Now that we have pixmaps with varying FBO sizes, I then went around
and fixed the few places using the global FBO max size and replaced
that with the per-pixmap FBO tiling sizes, which were already present
in each large pixmap.

Xephyr has been changed to pass GLAMOR_CREATE_NO_LARGE when it creates
the screen pixmap as it doesn't want to deal with tiling either.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Markus Wick
82168b1e6e glamor: Select VBO path by ARB_mbr extension.
The mbr path was hard coded enabled for desktop gl and disabled for
gles.  But there are both desktop without mbr and GLES with mbr.

v2: Don't forget to update the fini path, too (change by anholt)

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Markus Wick
15d36444ac glamor: Use epoxy_gl_version() instead of rolling our own.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:39 -07:00
Markus Wick
9d87f66e86 glamor: Use epoxy_has_gl_extension() instead of rolling our own.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:39 -07:00
Eric Anholt
1a4b249939 glamor: Apply debug labels to our shaders.
This will help tools like fips, apitrace, or INTEL_DEBUG=shader_time
provide useful information about the shaders in use.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:57 -07:00
Eric Anholt
93f1824a0b glamor: Rely on nested mappings to handle src==dst and !prepare bugs.
Now that the core deals with that for us, we can avoid all this extra
carefulness.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:56 -07:00
Eric Anholt
4c9a200725 glamor: Allow nested mapping of pixmaps.
The common pattern is to do nested if statements making calls to
prepare_access() and then pop those mappings back off in each set of
braces.  Some cases checked for src == dst to avoid leaking mappings,
but others didn't.  Others didn't even do the nested mappings, so a
failure in the outer map would result in trying to umap the inner and
failing.

By allowing nested mappings, we can fix both problems by not requiring
the care from the caller, plus we can allow a simpler nesting of all
the prepares in one if statement.

v2: Add a comment about nested unmap behavior, and just reuse the
    glamor_access_t enum.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:56 -07:00
Eric Anholt
d86eacedab glamor: Drop unused GLAMOR_ACCESS_WO.
Nothing was using it, and it was going to complicate the
glamor_prepare_access bugfixing I'm going to do next.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:56 -07:00
Eric Anholt
f7cd1189d0 glamor: Replace some goofy enum-likes with a real enum.
This unpacks the bitfield into an int size, but my experience has been
that packing bitfields doesn't matter for performance.

v2: Convert more comparisons against numbers or implicit bool
    comparisons to comparisons against the enum names, and fix up some
    comments.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:51 -07:00
Eric Anholt
12b2adaaeb glamor: Do glyph private init at screeninit time, and other stuff at CSR.
This hasn't actually been a problem, since the server hasn't allocated
any glyphs before our glyph private initialization during
CreateScreenResources.  But it's generally not X Server style to do
things this way.

Now that glamor itself drives both parts of glyphs setup, DDX drivers
no longer need to tell glamor to initialize glyphs.  We do retain the
old public symbol so they can keep running with no changes.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:45 -07:00
Eric Anholt
df1ef90fa0 glamor: Move the EGL image to the normal pixmap private.
There's no reason to hide EGL from the rest of glamor, now that we
have epoxy.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:45 -07:00
Eric Anholt
2843a2f9b5 glamor: Use buffer_storage
v2:
  - Make the default buffer size a #define. (by Markus Wick)
  - Fix the return offset for mapping with buffer_storage.  (oops!)
v3:
  - Avoid GL error at first rendering from unmapping no buffer.
  - Rebase on the glBindBuffer(GL_ARRAY_BUFFER, 0) change.
v4: Rebase on Markus's vbo init changes.
v5: Fix missing put_context() in the buffer_storage fallback path.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 13:57:21 -07:00
Eric Anholt
d310d566b1 glamor: Extract the streamed vertex data code used by Render.
We should be uploading any vertex data using this kind of upload
style, since it saves a bunch of extra copies of our vertex data.

v2:
  - Add a simple comment about what the function does.
  - Use get_vbo_space()'s return in trapezoids, instead of dereffing
    glamor_priv->vb (by Markus Wick).
  - Fix the double-unmapping by moving put_vbo_space() outside of
    flush_composite_rects().
  - Remove the rest of the composite_vbo_offset usage, and just always
    use get_vbo_space()'s return value.
v3:
  - Fix failure to put_vbo_space in traps when no prims were
    generated.
  - Unbind the VBO from put_vbo_space().  Keeps callers from
    forgetting to do so.
v4:
  - Split out some changes into the previous 3 commits while trying to
    track down a regression.
  - Fix regression due to rebase fail where glamor_priv->vbo_offset
    wasn't incremented.
v5:
  - Fix GLES2 VBO sizing.
  - Add a comment about resize behavior.
  - Move glamor_vbo.c init code to glamor_vbo.c from
    glamor_render.c. (Derived from Markus's changes, but the GLES2 fix
    dropped almost all of the code in the functions).
v6:
  - Drop the initial BufferData on GLES2 (it happens at put() time).
  - Don't forget to set vbo_offset to the size on GLES2.
  - Use char * instead of void * in the cast to return the vbo_offset.
  - Resize the default FBO to 512kb, to be similar to previous
    behavior.  +1.66124% +/- 0.284223% (n=679) on aa10text.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 13:57:21 -07:00
Eric Anholt
03a33048a7 glamor: Track the next vertex offset as we go in render accel.
I want to extract the VBO mapping code, and as part of that I need to
get the global vbo_offset munging to stop.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 13:57:21 -07:00
Eric Anholt
438d8aceec glamor: Move glamor_emit_composite_vert() to traps, where it's used.
It's only used in the nonantialiased, triangle-based trapezoids path.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-10 13:57:21 -07:00