xserver-multidpi/glamor/glamor_egl.c

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/*
* Copyright © 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including
* the next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Zhigang Gong <zhigang.gong@linux.intel.com>
*
*/
#include "dix-config.h"
#define GLAMOR_FOR_XORG
#include <unistd.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <errno.h>
#include <xf86.h>
#include <xf86Priv.h>
#include <xf86drm.h>
#define EGL_DISPLAY_NO_X_MESA
#include <gbm.h>
#include <drm_fourcc.h>
#include "glamor_egl.h"
#include "glamor.h"
#include "glamor_priv.h"
#include "dri3.h"
struct glamor_egl_screen_private {
EGLDisplay display;
EGLContext context;
char *device_path;
CreateScreenResourcesProcPtr CreateScreenResources;
CloseScreenProcPtr CloseScreen;
int fd;
struct gbm_device *gbm;
int dmabuf_capable;
CloseScreenProcPtr saved_close_screen;
DestroyPixmapProcPtr saved_destroy_pixmap;
xf86FreeScreenProc *saved_free_screen;
};
int xf86GlamorEGLPrivateIndex = -1;
GLX: Enable glx support. If we are using MESA as our GL library, then both xserver's GLX and glamor are link to the same library. As xserver's GLX has its own _glapi_get/set_context/dispatch etc, and it is a simplified version derived from mesa thus is not sufficient for mesa/egl's dri loader which is used by glamor. Then if glx module is loaded before glamoregl module, the initialization of mesa/egl/opengl will not be correct, and will fail at a very early stage, most likely fail to map the element buffer. Two methodis to fix this problem, first is to modify the xserver's glx's glapi.c to fit mesa's requirement. The second is to put a glamor.conf as below, to the system's xorg.conf path. Section "Module" Load "glamoregl" EndSection Then glamor will be loaded firstly, and the mesa's libglapi.so will be used. As current xserver's dispatch table is the same as mesa's, then the glx's dri loader can work without problem. We took the second method as it don't need any change to xorg.:) Although this is not a graceful implementation as it depends on the xserver's dispatch table and the mesa's dispatch table is the same and the context set and get is using the same method. Anyway it works. As by default, xserver will enable GLX_USE_TLS. But mesa will not enable it, you may need to enable that when build mesa. Three pre-requirements to make this glamor version work: 0. Make sure xserver has commit 66e603, if not please pull the latest master branch. 1. Rebuild mesa by enable GLX_USE_TLS. 2. Put the glamor.conf to your system's xorg.conf path and make sure it loaded prior to glx module. Preliminary testing shows indirect glxgears works fine. If user want to use GLES2 for glamor by using MESA, GLX will not work correctly. If you are not using normal MESA, for example PVR's private GLES implementation, then it should be ok to use GLES2 glamor and the GLX should work as expected. In this commit, I use gbm to check whether we are using MESA or non-mesa. Maybe not the best way. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-02-10 09:04:07 +01:00
static struct glamor_egl_screen_private *
glamor_egl_get_screen_private(ScrnInfoPtr scrn)
{
return (struct glamor_egl_screen_private *)
scrn->privates[xf86GlamorEGLPrivateIndex].ptr;
}
static void
glamor_egl_make_current(struct glamor_context *glamor_ctx)
GLX: Enable glx support. If we are using MESA as our GL library, then both xserver's GLX and glamor are link to the same library. As xserver's GLX has its own _glapi_get/set_context/dispatch etc, and it is a simplified version derived from mesa thus is not sufficient for mesa/egl's dri loader which is used by glamor. Then if glx module is loaded before glamoregl module, the initialization of mesa/egl/opengl will not be correct, and will fail at a very early stage, most likely fail to map the element buffer. Two methodis to fix this problem, first is to modify the xserver's glx's glapi.c to fit mesa's requirement. The second is to put a glamor.conf as below, to the system's xorg.conf path. Section "Module" Load "glamoregl" EndSection Then glamor will be loaded firstly, and the mesa's libglapi.so will be used. As current xserver's dispatch table is the same as mesa's, then the glx's dri loader can work without problem. We took the second method as it don't need any change to xorg.:) Although this is not a graceful implementation as it depends on the xserver's dispatch table and the mesa's dispatch table is the same and the context set and get is using the same method. Anyway it works. As by default, xserver will enable GLX_USE_TLS. But mesa will not enable it, you may need to enable that when build mesa. Three pre-requirements to make this glamor version work: 0. Make sure xserver has commit 66e603, if not please pull the latest master branch. 1. Rebuild mesa by enable GLX_USE_TLS. 2. Put the glamor.conf to your system's xorg.conf path and make sure it loaded prior to glx module. Preliminary testing shows indirect glxgears works fine. If user want to use GLES2 for glamor by using MESA, GLX will not work correctly. If you are not using normal MESA, for example PVR's private GLES implementation, then it should be ok to use GLES2 glamor and the GLX should work as expected. In this commit, I use gbm to check whether we are using MESA or non-mesa. Maybe not the best way. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-02-10 09:04:07 +01:00
{
/* There's only a single global dispatch table in Mesa. EGL, GLX,
* and AIGLX's direct dispatch table manipulation don't talk to
* each other. We need to set the context to NULL first to avoid
* EGL's no-op context change fast path when switching back to
* EGL.
*/
eglMakeCurrent(glamor_ctx->display, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (!eglMakeCurrent(glamor_ctx->display,
EGL_NO_SURFACE, EGL_NO_SURFACE,
glamor_ctx->ctx)) {
FatalError("Failed to make EGL context current\n");
}
GLX: Enable glx support. If we are using MESA as our GL library, then both xserver's GLX and glamor are link to the same library. As xserver's GLX has its own _glapi_get/set_context/dispatch etc, and it is a simplified version derived from mesa thus is not sufficient for mesa/egl's dri loader which is used by glamor. Then if glx module is loaded before glamoregl module, the initialization of mesa/egl/opengl will not be correct, and will fail at a very early stage, most likely fail to map the element buffer. Two methodis to fix this problem, first is to modify the xserver's glx's glapi.c to fit mesa's requirement. The second is to put a glamor.conf as below, to the system's xorg.conf path. Section "Module" Load "glamoregl" EndSection Then glamor will be loaded firstly, and the mesa's libglapi.so will be used. As current xserver's dispatch table is the same as mesa's, then the glx's dri loader can work without problem. We took the second method as it don't need any change to xorg.:) Although this is not a graceful implementation as it depends on the xserver's dispatch table and the mesa's dispatch table is the same and the context set and get is using the same method. Anyway it works. As by default, xserver will enable GLX_USE_TLS. But mesa will not enable it, you may need to enable that when build mesa. Three pre-requirements to make this glamor version work: 0. Make sure xserver has commit 66e603, if not please pull the latest master branch. 1. Rebuild mesa by enable GLX_USE_TLS. 2. Put the glamor.conf to your system's xorg.conf path and make sure it loaded prior to glx module. Preliminary testing shows indirect glxgears works fine. If user want to use GLES2 for glamor by using MESA, GLX will not work correctly. If you are not using normal MESA, for example PVR's private GLES implementation, then it should be ok to use GLES2 glamor and the GLX should work as expected. In this commit, I use gbm to check whether we are using MESA or non-mesa. Maybe not the best way. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-02-10 09:04:07 +01:00
}
static int
glamor_get_flink_name(int fd, int handle, int *name)
{
struct drm_gem_flink flink;
flink.handle = handle;
if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) < 0) {
/*
* Assume non-GEM kernels have names identical to the handle
*/
if (errno == ENODEV) {
*name = handle;
return TRUE;
} else {
return FALSE;
}
}
*name = flink.name;
return TRUE;
}
static Bool
glamor_create_texture_from_image(ScreenPtr screen,
EGLImageKHR image, GLuint * texture)
{
struct glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_make_current(glamor_priv);
glGenTextures(1, texture);
glBindTexture(GL_TEXTURE_2D, *texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
glBindTexture(GL_TEXTURE_2D, 0);
return TRUE;
}
struct gbm_device *
glamor_egl_get_gbm_device(ScreenPtr screen)
{
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(xf86ScreenToScrn(screen));
return glamor_egl->gbm;
}
Bool
glamor_egl_create_textured_screen(ScreenPtr screen, int handle, int stride)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
PixmapPtr screen_pixmap;
screen_pixmap = screen->GetScreenPixmap(screen);
if (!glamor_egl_create_textured_pixmap(screen_pixmap, handle, stride)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to create textured screen.");
return FALSE;
}
return TRUE;
}
static void
glamor_egl_set_pixmap_image(PixmapPtr pixmap, EGLImageKHR image,
Bool used_modifiers)
{
struct glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
EGLImageKHR old;
old = pixmap_priv->image;
if (old) {
ScreenPtr screen = pixmap->drawable.pScreen;
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl = glamor_egl_get_screen_private(scrn);
eglDestroyImageKHR(glamor_egl->display, old);
}
pixmap_priv->image = image;
pixmap_priv->used_modifiers = used_modifiers;
}
Bool
glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride)
{
ScreenPtr screen = pixmap->drawable.pScreen;
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
int ret, fd;
/* GBM doesn't have an import path from handles, so we make a
* dma-buf fd from it and then go through that.
*/
ret = drmPrimeHandleToFD(glamor_egl->fd, handle, O_CLOEXEC, &fd);
if (ret) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to make prime FD for handle: %d\n", errno);
return FALSE;
}
if (!glamor_back_pixmap_from_fd(pixmap, fd,
pixmap->drawable.width,
pixmap->drawable.height,
stride,
pixmap->drawable.depth,
pixmap->drawable.bitsPerPixel)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to make import prime FD as pixmap: %d\n", errno);
close(fd);
return FALSE;
}
close(fd);
return TRUE;
}
Bool
glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap,
struct gbm_bo *bo,
Bool used_modifiers)
{
ScreenPtr screen = pixmap->drawable.pScreen;
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
struct glamor_egl_screen_private *glamor_egl;
EGLImageKHR image;
GLuint texture;
Bool ret = FALSE;
glamor_egl = glamor_egl_get_screen_private(scrn);
glamor_make_current(glamor_priv);
image = eglCreateImageKHR(glamor_egl->display,
EGL_NO_CONTEXT,
EGL_NATIVE_PIXMAP_KHR, bo, NULL);
if (image == EGL_NO_IMAGE_KHR) {
glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
goto done;
}
glamor_create_texture_from_image(screen, image, &texture);
glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
glamor_set_pixmap_texture(pixmap, texture);
glamor_egl_set_pixmap_image(pixmap, image, used_modifiers);
ret = TRUE;
done:
return ret;
}
static void
glamor_get_name_from_bo(int gbm_fd, struct gbm_bo *bo, int *name)
{
union gbm_bo_handle handle;
handle = gbm_bo_get_handle(bo);
if (!glamor_get_flink_name(gbm_fd, handle.u32, name))
*name = -1;
}
static Bool
glamor_make_pixmap_exportable(PixmapPtr pixmap, Bool modifiers_ok)
{
ScreenPtr screen = pixmap->drawable.pScreen;
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
struct glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
unsigned width = pixmap->drawable.width;
unsigned height = pixmap->drawable.height;
uint32_t format;
struct gbm_bo *bo = NULL;
Bool used_modifiers = FALSE;
PixmapPtr exported;
GCPtr scratch_gc;
if (pixmap_priv->image &&
(modifiers_ok || !pixmap_priv->used_modifiers))
return TRUE;
switch (pixmap->drawable.depth) {
case 30:
format = GBM_FORMAT_ARGB2101010;
break;
case 32:
case 24:
format = GBM_FORMAT_ARGB8888;
break;
case 16:
format = GBM_FORMAT_RGB565;
break;
case 15:
format = GBM_FORMAT_ARGB1555;
break;
case 8:
format = GBM_FORMAT_R8;
break;
default:
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to make %d depth, %dbpp pixmap exportable\n",
pixmap->drawable.depth, pixmap->drawable.bitsPerPixel);
return FALSE;
}
#ifdef GBM_BO_WITH_MODIFIERS
if (modifiers_ok && glamor_egl->dmabuf_capable) {
uint32_t num_modifiers;
uint64_t *modifiers = NULL;
glamor_get_modifiers(screen, format, &num_modifiers, &modifiers);
bo = gbm_bo_create_with_modifiers(glamor_egl->gbm, width, height,
format, modifiers, num_modifiers);
if (bo)
used_modifiers = TRUE;
free(modifiers);
}
#endif
if (!bo)
{
bo = gbm_bo_create(glamor_egl->gbm, width, height, format,
#ifdef GLAMOR_HAS_GBM_LINEAR
(pixmap->usage_hint == CREATE_PIXMAP_USAGE_SHARED ?
GBM_BO_USE_LINEAR : 0) |
#endif
GBM_BO_USE_RENDERING | GBM_BO_USE_SCANOUT);
}
if (!bo) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to make %dx%dx%dbpp GBM bo\n",
width, height, pixmap->drawable.bitsPerPixel);
return FALSE;
}
exported = screen->CreatePixmap(screen, 0, 0, pixmap->drawable.depth, 0);
screen->ModifyPixmapHeader(exported, width, height, 0, 0,
gbm_bo_get_stride(bo), NULL);
if (!glamor_egl_create_textured_pixmap_from_gbm_bo(exported, bo,
used_modifiers)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to make %dx%dx%dbpp pixmap from GBM bo\n",
width, height, pixmap->drawable.bitsPerPixel);
screen->DestroyPixmap(exported);
gbm_bo_destroy(bo);
return FALSE;
}
gbm_bo_destroy(bo);
scratch_gc = GetScratchGC(pixmap->drawable.depth, screen);
ValidateGC(&pixmap->drawable, scratch_gc);
scratch_gc->ops->CopyArea(&pixmap->drawable, &exported->drawable,
scratch_gc,
0, 0, width, height, 0, 0);
FreeScratchGC(scratch_gc);
/* Now, swap the tex/gbm/EGLImage/etc. of the exported pixmap into
* the original pixmap struct.
*/
glamor_egl_exchange_buffers(pixmap, exported);
/* Swap the devKind into the original pixmap, reflecting the bo's stride */
screen->ModifyPixmapHeader(pixmap, 0, 0, 0, 0, exported->devKind, NULL);
screen->DestroyPixmap(exported);
return TRUE;
}
static struct gbm_bo *
glamor_gbm_bo_from_pixmap_internal(ScreenPtr screen, PixmapPtr pixmap)
{
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(xf86ScreenToScrn(screen));
struct glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
if (!pixmap_priv->image)
return NULL;
return gbm_bo_import(glamor_egl->gbm, GBM_BO_IMPORT_EGL_IMAGE,
pixmap_priv->image, 0);
}
struct gbm_bo *
glamor_gbm_bo_from_pixmap(ScreenPtr screen, PixmapPtr pixmap)
{
if (!glamor_make_pixmap_exportable(pixmap, TRUE))
return NULL;
return glamor_gbm_bo_from_pixmap_internal(screen, pixmap);
}
int
glamor_egl_fds_from_pixmap(ScreenPtr screen, PixmapPtr pixmap, int *fds,
uint32_t *strides, uint32_t *offsets,
uint64_t *modifier)
{
#ifdef GLAMOR_HAS_GBM
struct gbm_bo *bo;
int num_fds;
#ifdef GBM_BO_WITH_MODIFIERS
int i;
#endif
if (!glamor_make_pixmap_exportable(pixmap, TRUE))
return 0;
bo = glamor_gbm_bo_from_pixmap_internal(screen, pixmap);
if (!bo)
return 0;
#ifdef GBM_BO_WITH_MODIFIERS
num_fds = gbm_bo_get_plane_count(bo);
for (i = 0; i < num_fds; i++) {
fds[i] = gbm_bo_get_fd(bo);
strides[i] = gbm_bo_get_stride_for_plane(bo, i);
offsets[i] = gbm_bo_get_offset(bo, i);
}
*modifier = gbm_bo_get_modifier(bo);
#else
num_fds = 1;
fds[0] = gbm_bo_get_fd(bo);
strides[0] = gbm_bo_get_stride(bo);
offsets[0] = 0;
*modifier = DRM_FORMAT_MOD_INVALID;
#endif
gbm_bo_destroy(bo);
return num_fds;
#else
return 0;
#endif
}
_X_EXPORT int
glamor_egl_fd_from_pixmap(ScreenPtr screen, PixmapPtr pixmap,
CARD16 *stride, CARD32 *size)
{
#ifdef GLAMOR_HAS_GBM
struct gbm_bo *bo;
int fd;
if (!glamor_make_pixmap_exportable(pixmap, FALSE))
return -1;
bo = glamor_gbm_bo_from_pixmap_internal(screen, pixmap);
if (!bo)
return -1;
fd = gbm_bo_get_fd(bo);
*stride = gbm_bo_get_stride(bo);
*size = *stride * gbm_bo_get_height(bo);
gbm_bo_destroy(bo);
return fd;
#else
return -1;
#endif
}
int
glamor_egl_fd_name_from_pixmap(ScreenPtr screen,
PixmapPtr pixmap,
CARD16 *stride, CARD32 *size)
{
struct glamor_egl_screen_private *glamor_egl;
struct gbm_bo *bo;
int fd = -1;
glamor_egl = glamor_egl_get_screen_private(xf86ScreenToScrn(screen));
if (!glamor_make_pixmap_exportable(pixmap, FALSE))
goto failure;
bo = glamor_gbm_bo_from_pixmap_internal(screen, pixmap);
if (!bo)
goto failure;
pixmap->devKind = gbm_bo_get_stride(bo);
glamor_get_name_from_bo(glamor_egl->fd, bo, &fd);
*stride = pixmap->devKind;
*size = pixmap->devKind * gbm_bo_get_height(bo);
gbm_bo_destroy(bo);
failure:
return fd;
}
_X_EXPORT Bool
glamor_back_pixmap_from_fd(PixmapPtr pixmap,
int fd,
CARD16 width,
CARD16 height,
CARD16 stride, CARD8 depth, CARD8 bpp)
{
ScreenPtr screen = pixmap->drawable.pScreen;
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl;
struct gbm_bo *bo;
struct gbm_import_fd_data import_data = { 0 };
Bool ret;
glamor_egl = glamor_egl_get_screen_private(scrn);
if (bpp != 32 || !(depth == 24 || depth == 32 || depth == 30) || width == 0 || height == 0)
return FALSE;
import_data.fd = fd;
import_data.width = width;
import_data.height = height;
import_data.stride = stride;
if (depth == 30)
import_data.format = GBM_FORMAT_ARGB2101010;
else
import_data.format = GBM_FORMAT_ARGB8888;
bo = gbm_bo_import(glamor_egl->gbm, GBM_BO_IMPORT_FD, &import_data, 0);
if (!bo)
return FALSE;
screen->ModifyPixmapHeader(pixmap, width, height, 0, 0, stride, NULL);
ret = glamor_egl_create_textured_pixmap_from_gbm_bo(pixmap, bo, FALSE);
gbm_bo_destroy(bo);
return ret;
}
static uint32_t
gbm_format_for_depth(CARD8 depth)
{
switch (depth) {
case 16:
return GBM_FORMAT_RGB565;
case 24:
return GBM_FORMAT_XRGB8888;
case 30:
return GBM_FORMAT_ARGB2101010;
default:
ErrorF("unexpected depth: %d\n", depth);
case 32:
return GBM_FORMAT_ARGB8888;
}
}
_X_EXPORT PixmapPtr
glamor_pixmap_from_fds(ScreenPtr screen,
CARD8 num_fds, const int *fds,
CARD16 width, CARD16 height,
const CARD32 *strides, const CARD32 *offsets,
CARD8 depth, CARD8 bpp,
uint64_t modifier)
{
PixmapPtr pixmap;
struct glamor_egl_screen_private *glamor_egl;
Bool ret = FALSE;
int i;
glamor_egl = glamor_egl_get_screen_private(xf86ScreenToScrn(screen));
pixmap = screen->CreatePixmap(screen, 0, 0, depth, 0);
#ifdef GBM_BO_WITH_MODIFIERS
if (glamor_egl->dmabuf_capable && modifier != DRM_FORMAT_MOD_INVALID) {
struct gbm_import_fd_modifier_data import_data = { 0 };
struct gbm_bo *bo;
import_data.width = width;
import_data.height = height;
import_data.num_fds = num_fds;
import_data.modifier = modifier;
for (i = 0; i < num_fds; i++) {
import_data.fds[i] = fds[i];
import_data.strides[i] = strides[i];
import_data.offsets[i] = offsets[i];
}
import_data.format = gbm_format_for_depth(depth);
bo = gbm_bo_import(glamor_egl->gbm, GBM_BO_IMPORT_FD_MODIFIER, &import_data, 0);
if (bo) {
screen->ModifyPixmapHeader(pixmap, width, height, 0, 0, strides[0], NULL);
ret = glamor_egl_create_textured_pixmap_from_gbm_bo(pixmap, bo, TRUE);
gbm_bo_destroy(bo);
}
} else
#endif
{
if (num_fds == 1) {
ret = glamor_back_pixmap_from_fd(pixmap, fds[0], width, height,
strides[0], depth, bpp);
}
}
if (ret == FALSE) {
screen->DestroyPixmap(pixmap);
return NULL;
}
return pixmap;
}
_X_EXPORT PixmapPtr
glamor_pixmap_from_fd(ScreenPtr screen,
int fd,
CARD16 width,
CARD16 height,
CARD16 stride, CARD8 depth, CARD8 bpp)
{
PixmapPtr pixmap;
Bool ret;
pixmap = screen->CreatePixmap(screen, 0, 0, depth, 0);
ret = glamor_back_pixmap_from_fd(pixmap, fd, width, height,
stride, depth, bpp);
if (ret == FALSE) {
screen->DestroyPixmap(pixmap);
return NULL;
}
return pixmap;
}
_X_EXPORT Bool
glamor_get_formats(ScreenPtr screen,
CARD32 *num_formats, CARD32 **formats)
{
#ifdef GLAMOR_HAS_EGL_QUERY_DMABUF
struct glamor_egl_screen_private *glamor_egl;
EGLint num;
/* Explicitly zero the count as the caller may ignore the return value */
*num_formats = 0;
glamor_egl = glamor_egl_get_screen_private(xf86ScreenToScrn(screen));
if (!glamor_egl->dmabuf_capable)
return TRUE;
if (!eglQueryDmaBufFormatsEXT(glamor_egl->display, 0, NULL, &num))
return FALSE;
if (num == 0)
return TRUE;
*formats = calloc(num, sizeof(CARD32));
if (*formats == NULL)
return FALSE;
if (!eglQueryDmaBufFormatsEXT(glamor_egl->display, num,
(EGLint *) *formats, &num)) {
free(*formats);
return FALSE;
}
*num_formats = num;
return TRUE;
#else
*num_formats = 0;
return TRUE;
#endif
}
_X_EXPORT Bool
glamor_get_modifiers(ScreenPtr screen, uint32_t format,
uint32_t *num_modifiers, uint64_t **modifiers)
{
#ifdef GLAMOR_HAS_EGL_QUERY_DMABUF
struct glamor_egl_screen_private *glamor_egl;
EGLint num;
/* Explicitly zero the count as the caller may ignore the return value */
*num_modifiers = 0;
glamor_egl = glamor_egl_get_screen_private(xf86ScreenToScrn(screen));
if (!glamor_egl->dmabuf_capable)
return FALSE;
if (!eglQueryDmaBufModifiersEXT(glamor_egl->display, format, 0, NULL,
NULL, &num))
return FALSE;
if (num == 0)
return TRUE;
*modifiers = calloc(num, sizeof(uint64_t));
if (*modifiers == NULL)
return FALSE;
if (!eglQueryDmaBufModifiersEXT(glamor_egl->display, format, num,
(EGLuint64KHR *) *modifiers, NULL, &num)) {
free(*modifiers);
return FALSE;
}
*num_modifiers = num;
return TRUE;
#else
*num_modifiers = 0;
return TRUE;
#endif
}
_X_EXPORT const char *
glamor_egl_get_driver_name(ScreenPtr screen)
{
#ifdef GLAMOR_HAS_EGL_QUERY_DRIVER
struct glamor_egl_screen_private *glamor_egl;
glamor_egl = glamor_egl_get_screen_private(xf86ScreenToScrn(screen));
if (epoxy_has_egl_extension(glamor_egl->display, "EGL_MESA_query_driver"))
return eglGetDisplayDriverName(glamor_egl->display);
#endif
return NULL;
}
static Bool
glamor_egl_destroy_pixmap(PixmapPtr pixmap)
{
ScreenPtr screen = pixmap->drawable.pScreen;
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
Bool ret;
if (pixmap->refcnt == 1) {
struct glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
if (pixmap_priv->image)
eglDestroyImageKHR(glamor_egl->display, pixmap_priv->image);
}
screen->DestroyPixmap = glamor_egl->saved_destroy_pixmap;
ret = screen->DestroyPixmap(pixmap);
glamor_egl->saved_destroy_pixmap = screen->DestroyPixmap;
screen->DestroyPixmap = glamor_egl_destroy_pixmap;
return ret;
}
_X_EXPORT void
glamor_egl_exchange_buffers(PixmapPtr front, PixmapPtr back)
{
EGLImageKHR temp_img;
Bool temp_mod;
struct glamor_pixmap_private *front_priv =
glamor_get_pixmap_private(front);
struct glamor_pixmap_private *back_priv =
glamor_get_pixmap_private(back);
glamor_pixmap_exchange_fbos(front, back);
temp_img = back_priv->image;
temp_mod = back_priv->used_modifiers;
back_priv->image = front_priv->image;
back_priv->used_modifiers = front_priv->used_modifiers;
front_priv->image = temp_img;
front_priv->used_modifiers = temp_mod;
glamor_set_pixmap_type(front, GLAMOR_TEXTURE_DRM);
glamor_set_pixmap_type(back, GLAMOR_TEXTURE_DRM);
}
static Bool
glamor_egl_close_screen(ScreenPtr screen)
{
ScrnInfoPtr scrn;
struct glamor_egl_screen_private *glamor_egl;
struct glamor_pixmap_private *pixmap_priv;
PixmapPtr screen_pixmap;
scrn = xf86ScreenToScrn(screen);
glamor_egl = glamor_egl_get_screen_private(scrn);
screen_pixmap = screen->GetScreenPixmap(screen);
pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
eglDestroyImageKHR(glamor_egl->display, pixmap_priv->image);
pixmap_priv->image = NULL;
screen->CloseScreen = glamor_egl->saved_close_screen;
return screen->CloseScreen(screen);
}
#ifdef DRI3
static int
glamor_dri3_open_client(ClientPtr client,
ScreenPtr screen,
RRProviderPtr provider,
int *fdp)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
int fd;
drm_magic_t magic;
fd = open(glamor_egl->device_path, O_RDWR|O_CLOEXEC);
if (fd < 0)
return BadAlloc;
/* Before FD passing in the X protocol with DRI3 (and increased
* security of rendering with per-process address spaces on the
* GPU), the kernel had to come up with a way to have the server
* decide which clients got to access the GPU, which was done by
* each client getting a unique (magic) number from the kernel,
* passing it to the server, and the server then telling the
* kernel which clients were authenticated for using the device.
*
* Now that we have FD passing, the server can just set up the
* authentication on its own and hand the prepared FD off to the
* client.
*/
if (drmGetMagic(fd, &magic) < 0) {
if (errno == EACCES) {
/* Assume that we're on a render node, and the fd is
* already as authenticated as it should be.
*/
*fdp = fd;
return Success;
} else {
close(fd);
return BadMatch;
}
}
if (drmAuthMagic(glamor_egl->fd, magic) < 0) {
close(fd);
return BadMatch;
}
*fdp = fd;
return Success;
}
static const dri3_screen_info_rec glamor_dri3_info = {
.version = 2,
.open_client = glamor_dri3_open_client,
.pixmap_from_fds = glamor_pixmap_from_fds,
.fd_from_pixmap = glamor_egl_fd_from_pixmap,
.fds_from_pixmap = glamor_egl_fds_from_pixmap,
.get_formats = glamor_get_formats,
.get_modifiers = glamor_get_modifiers,
.get_drawable_modifiers = glamor_get_drawable_modifiers,
};
#endif /* DRI3 */
void
glamor_egl_screen_init(ScreenPtr screen, struct glamor_context *glamor_ctx)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
#ifdef DRI3
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
#endif
glamor_egl->saved_close_screen = screen->CloseScreen;
screen->CloseScreen = glamor_egl_close_screen;
glamor_egl->saved_destroy_pixmap = screen->DestroyPixmap;
screen->DestroyPixmap = glamor_egl_destroy_pixmap;
glamor_ctx->ctx = glamor_egl->context;
glamor_ctx->display = glamor_egl->display;
glamor_ctx->make_current = glamor_egl_make_current;
#ifdef DRI3
/* Tell the core that we have the interfaces for import/export
* of pixmaps.
*/
glamor_enable_dri3(screen);
/* If the driver wants to do its own auth dance (e.g. Xwayland
* on pre-3.15 kernels that don't have render nodes and thus
* has the wayland compositor as a master), then it needs us
* to stay out of the way and let it init DRI3 on its own.
*/
if (!(glamor_priv->flags & GLAMOR_NO_DRI3)) {
/* To do DRI3 device FD generation, we need to open a new fd
* to the same device we were handed in originally.
*/
glamor_egl->device_path = drmGetDeviceNameFromFd2(glamor_egl->fd);
if (!dri3_screen_init(screen, &glamor_dri3_info)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to initialize DRI3.\n");
}
}
#endif
}
static void glamor_egl_cleanup(struct glamor_egl_screen_private *glamor_egl)
{
if (glamor_egl->display != EGL_NO_DISPLAY) {
eglMakeCurrent(glamor_egl->display,
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
/*
* Force the next glamor_make_current call to update the context
* (on hot unplug another GPU may still be using glamor)
*/
lastGLContext = NULL;
eglTerminate(glamor_egl->display);
}
if (glamor_egl->gbm)
gbm_device_destroy(glamor_egl->gbm);
free(glamor_egl->device_path);
free(glamor_egl);
}
static void
glamor_egl_free_screen(ScrnInfoPtr scrn)
{
struct glamor_egl_screen_private *glamor_egl;
glamor_egl = glamor_egl_get_screen_private(scrn);
if (glamor_egl != NULL) {
scrn->FreeScreen = glamor_egl->saved_free_screen;
glamor_egl_cleanup(glamor_egl);
scrn->FreeScreen(scrn);
}
}
Bool
glamor_egl_init(ScrnInfoPtr scrn, int fd)
{
struct glamor_egl_screen_private *glamor_egl;
const GLubyte *renderer;
EGLConfig egl_config;
int n;
glamor_egl = calloc(sizeof(*glamor_egl), 1);
if (glamor_egl == NULL)
return FALSE;
if (xf86GlamorEGLPrivateIndex == -1)
xf86GlamorEGLPrivateIndex = xf86AllocateScrnInfoPrivateIndex();
scrn->privates[xf86GlamorEGLPrivateIndex].ptr = glamor_egl;
glamor_egl->fd = fd;
glamor_egl->gbm = gbm_create_device(glamor_egl->fd);
if (glamor_egl->gbm == NULL) {
ErrorF("couldn't get display device\n");
goto error;
}
glamor_egl->display = glamor_egl_get_display(EGL_PLATFORM_GBM_MESA,
glamor_egl->gbm);
if (!glamor_egl->display) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR, "eglGetDisplay() failed\n");
goto error;
}
if (!eglInitialize(glamor_egl->display, NULL, NULL)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR, "eglInitialize() failed\n");
glamor_egl->display = EGL_NO_DISPLAY;
goto error;
}
#define GLAMOR_CHECK_EGL_EXTENSION(EXT) \
if (!epoxy_has_egl_extension(glamor_egl->display, "EGL_" #EXT)) { \
ErrorF("EGL_" #EXT " required.\n"); \
goto error; \
}
#define GLAMOR_CHECK_EGL_EXTENSIONS(EXT1, EXT2) \
if (!epoxy_has_egl_extension(glamor_egl->display, "EGL_" #EXT1) && \
!epoxy_has_egl_extension(glamor_egl->display, "EGL_" #EXT2)) { \
ErrorF("EGL_" #EXT1 " or EGL_" #EXT2 " required.\n"); \
goto error; \
}
GLAMOR_CHECK_EGL_EXTENSION(KHR_surfaceless_context);
if (eglBindAPI(EGL_OPENGL_API)) {
static const EGLint config_attribs_core[] = {
EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR,
EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR,
EGL_CONTEXT_MAJOR_VERSION_KHR,
GLAMOR_GL_CORE_VER_MAJOR,
EGL_CONTEXT_MINOR_VERSION_KHR,
GLAMOR_GL_CORE_VER_MINOR,
EGL_NONE
};
static const EGLint config_attribs[] = {
EGL_NONE
};
glamor_egl->context = eglCreateContext(glamor_egl->display,
NULL, EGL_NO_CONTEXT,
config_attribs_core);
if (glamor_egl->context == EGL_NO_CONTEXT)
glamor_egl->context = eglCreateContext(glamor_egl->display,
NULL, EGL_NO_CONTEXT,
config_attribs);
}
if (glamor_egl->context != EGL_NO_CONTEXT) {
if (!eglMakeCurrent(glamor_egl->display,
EGL_NO_SURFACE, EGL_NO_SURFACE, glamor_egl->context)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to make GL context current\n");
goto error;
}
if (epoxy_gl_version() < 21) {
xf86DrvMsg(scrn->scrnIndex, X_INFO,
"glamor: Ignoring GL < 2.1, falling back to GLES.\n");
eglDestroyContext(glamor_egl->display, glamor_egl->context);
glamor_egl->context = EGL_NO_CONTEXT;
}
}
if (glamor_egl->context == EGL_NO_CONTEXT) {
static const EGLint config_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
if (!eglBindAPI(EGL_OPENGL_ES_API)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"glamor: Failed to bind either GL or GLES APIs.\n");
goto error;
}
if (!eglChooseConfig(glamor_egl->display, NULL, &egl_config, 1, &n)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"glamor: No acceptable EGL configs found\n");
goto error;
}
glamor_egl->context = eglCreateContext(glamor_egl->display,
egl_config, EGL_NO_CONTEXT,
config_attribs);
if (glamor_egl->context == EGL_NO_CONTEXT) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"glamor: Failed to create GL or GLES2 contexts\n");
goto error;
}
if (!eglMakeCurrent(glamor_egl->display,
EGL_NO_SURFACE, EGL_NO_SURFACE, glamor_egl->context)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to make GLES2 context current\n");
goto error;
}
}
renderer = glGetString(GL_RENDERER);
if (!renderer) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"glGetString() returned NULL, your GL is broken\n");
goto error;
}
if (strstr((const char *)renderer, "llvmpipe")) {
if (scrn->confScreen->num_gpu_devices)
xf86DrvMsg(scrn->scrnIndex, X_INFO,
"Allowing glamor on llvmpipe for PRIME\n");
else {
xf86DrvMsg(scrn->scrnIndex, X_INFO,
"Refusing to try glamor on llvmpipe\n");
goto error;
}
}
/*
* Force the next glamor_make_current call to set the right context
* (in case of multiple GPUs using glamor)
*/
lastGLContext = NULL;
if (!epoxy_has_gl_extension("GL_OES_EGL_image")) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"glamor acceleration requires GL_OES_EGL_image\n");
goto error;
}
xf86DrvMsg(scrn->scrnIndex, X_INFO, "glamor X acceleration enabled on %s\n",
renderer);
#ifdef GBM_BO_WITH_MODIFIERS
if (epoxy_has_egl_extension(glamor_egl->display,
"EGL_EXT_image_dma_buf_import") &&
epoxy_has_egl_extension(glamor_egl->display,
"EGL_EXT_image_dma_buf_import_modifiers")) {
if (xf86Info.debug != NULL)
glamor_egl->dmabuf_capable = !!strstr(xf86Info.debug,
"dmabuf_capable");
else
glamor_egl->dmabuf_capable = TRUE;
}
#endif
glamor_egl->saved_free_screen = scrn->FreeScreen;
scrn->FreeScreen = glamor_egl_free_screen;
return TRUE;
error:
glamor_egl_cleanup(glamor_egl);
return FALSE;
}
/** Stub to retain compatibility with pre-server-1.16 ABI. */
Bool
glamor_egl_init_textured_pixmap(ScreenPtr screen)
{
return TRUE;
}