Commit Graph

653 Commits

Author SHA1 Message Date
Eric Anholt
1adac62a7d glamor: Unifdef the picture-format-to-format-and-type functions.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
3747c26081 glamor: Move glamor_get_tex_format_type_from_pictformat to a .c file.
A pair of 150 lines of inlined switch statements in a header file is
crazy.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
0e4f341418 glamor: Unifdef the cache format indices.
We only ask for GL_RGB on desktop GL as far as I can see, but now if
GLES2 did happen to ask for GL_RGB it would return a cache index
instead of -1.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
d63283860a glamor: Pass pixmaps around to unifdef glamor_iformat_for_depth().
v2: Just pass in the PicturePtr to glamor_pict_format_is_compatible()
    (suggestion by keithp)

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
f3f4fc7a65 glamor: Add a screen argument to drop an ifdef from glamor_set_alu().
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
9553020b71 glamor: Drop a bunch of GLES2 ifdefs.
Now that we're using epoxy, we can write code using both desktop and
ES symbols and decide what to use at runtime.

v2: Fix a spelling mistake (latter), since the lines were moved
    anyway (noticed by Rémi Cardona).  Fix condition invert in
    glamor_set_composite_texture (caught by Michel Dänzer).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com> (v1)
Reviewed-by: Adam Jackson <ajax@redhat.com> (v1)
2014-02-14 18:30:01 -08:00
Eric Anholt
c3c8a5f360 glamor: yInverted is a boolean value, so use the Bool type.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
12cbfeed81 glamor: Drop fixed function transformation matrix setup.
gl_ModelViewProjection and friends aren't used in our shaders, so this
setup didn't do anything.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
62965d278c glamor: Drop useless glEnable/glDisable(GL_TEXTURE_2D) calls.
Those calls are only for enabling texture handling in the fixed
function pipeline, while everything we do is with shaders.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
4afe15d8bf glamor: Put in a pluggable context switcher for GLX versus EGL.
The GLX side just gets the context from the current state.  That's
also something I want to do for EGL, so that the making a context is
separate from initializing glamor, but I think I need the modesetting
driver in the server before I think about hacking on that more.

The previous code was rather incestuous, along with pulling in xf86
dependencies to our dix code.  The new code just initializes itself
from the current state.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-02-14 18:30:01 -08:00
Eric Anholt
781c692cf9 glamor: Rename glamor_get/put_dispatch to glamor_get/put_context.
It used to be the thing that returned your dispatch table and happeend
to set up the context, but now it just sets up the context.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-02-14 18:29:56 -08:00
Eric Anholt
0373b3f4f7 glamor: Convert to using libepoxy.
Libepoxy hides all the GL versus GLES2 dispatch handling for us, with
higher performance.

v2: Squash in the later patch to drop the later of two repeated
    glamor_get_dispatch()es instead (caught by keithp)

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-02-14 18:28:56 -08:00
Eric Anholt
b98e49379c glamor: Remove more out-of-tree compat code.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
40a8186f0f glamor: Remove an extra copy of RegionNil().
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
d26f533515 glamor: Hook the module back up to the build.
For now we're just building an uninstalled library.  The extra EGL
stubs are required so that we can get the DIX building and usable
without pulling in the xf86 DDX code in glamor_egl.c.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
54e78ec31e glamor: Convert use of the old "pointer" typedef to "void *".
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
3c3a4eeaa1 glamor: Silence warnings for non-debug builds.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
9af66851e2 glamor: Disable definitions of GL extension prototypes to avoid warnings.
We're not using the extension prototypes, since you have to dlsym them
anyway.  Disabling their definitions prevents them from being defined
twice (once by gl.h, once by glext.h).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
a7b8ce8b42 glamor: Drop xfree86 dependencies from this dix module.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
7759e4d090 glamor: Disable the XV code for now.
We're going to want to make this DIX code instead of XF86 if at all
possible, but for now just disable it so we can work on the rest of
the build.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Adam Jackson
b3acb47e98 glamor: Use dix-config.h not project config.h
v2: Also edit the one in glamor_egl.c (by anholt)
v3: Also edit the one in glamor_eglmodule.c (by anholt)

Signed-off-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Adam Jackson
6cc0b7b015 glamor/egl: Remove glapi awareness
We only needed this because glx was directly bashing glapi tables.
Since that's not the case anymore, we should just MakeCurrent like a
real GL app.

v2: Hand-resolve against rebase onto newer server (by anholt)

Signed-off-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
0c5a7c2086 glamor: Remove compat code for building out of tree.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Adam Jackson
82efb90efb glamor: Remove copy of sna's compiler.h
Xfuncproto.h has equivalents for these already.

v2: Adjust a couple more likelies after the rebase (anholt)

Signed-off-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
714926b090 glamor: Fix up some indentation damage on header prototypes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
7f6e865359 glamor: Fix some indent damage of putting a ' ' after the '*' for pointers.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
5f57d436c3 glamor: Fix some mangling of shader strings by indent.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
d84d71029a glamor: Apply x-indent.sh.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
e8e9a54c47 glamor: Touch up some code so indent doesn't get confused.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Gaetan Nadon
4dd62d7807 libglamoregl: remove -I$(top_srcdir)/src
Automake always provide -I. It is at the beginning of the list of compiler
options.

Not needed either to find glamor_egl.c source.

Signed-off-by: Gaetan Nadon <memsize@videotron.ca>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Gaetan Nadon
08c23ff8ae Make: remove cruft copied over from the X server makefiles
In toplevel makefile:
nostdinc: only xserver, no other X modules
aclocaldir: no local macros to install
xkb_path: xserver only
"Gross hack": xserver only

In src/makefile:
SOLARIS_ASM_CFLAGS; server only
XORG_INCS: undefined variable
DIX_CFLAGS: undefined variable

Signed-off-by: Gaetan Nadon <memsize@videotron.ca>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Dave Airlie
b8055bd1f6 glamor: fix leak in xv code.
This loop needed to go one higher, not sure if this fixes the leak
MrCooper was seeing on irc, but it fixes a leak.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Gaetan Nadon
752a79562e Fix glamor_egl->egl_create_image_khr makes pointer from integer
This is a warning, but a real problem can occur on some system.

Reported-by: Fabio Pedretti <fabio.ped@libero.it>
Reviewed-by: Axel Davy <davyaxel@free.fr>
Signed-off-by: Gaetan Nadon <memsize@videotron.ca>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Axel Davy
7cfd9cc232 Add DRI3 support to glamor
This implements some DRI3 helpers to help the DDXs using
glamor to support DRI3.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Zhigang Gong
06ba3fdfd6 Fixed some compilation warning/error or error checking.
There is one compilation error ,cast int to pointer, when built without
libgbm, reported by Gaetan Nadon.
And some error checking after memory allocation, reported by Seth Arnold.
There are still some similar issues in the largepixmap implementation.
They are relatively more complicate due to the heavy usage of RegionXXX
APIs which may allocate implicitly. Will fix them in the future.

Signed-off-by: Zhigang Gong <zhigang.gong@intel.com>
Tested-by: Gaetan Nadon <memsize@videotron.ca>
2013-12-18 11:23:54 -08:00
Axel Davy
a5321ea431 Allow to create textured pixmaps from gbm_bo without using gem names
This implements glamor_egl_create_textured_pixmap_from_gbm_bo,
which is similar to glamor_egl_create_textured_pixmap, except
it takes a gbm_bo as argument.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Fabio Pedretti
403004fe79 glamor: remove unused variable
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Maarten Lankhorst
842cd7eb43 fixup picture in SetWindowPixmap
When creating a window with recordmydesktop running, the following may happen:

create picture 0x1cd457e0, with drawable 0x1327d1f0
(SetWindowPixmap is called)
destroy picture 0x1cd457e0, with drawable 0x1cd65820

Obtaining format for pixmap 0x1327d1f0 and picture 0x1cd457e0
==7989== Invalid read of size 4
==7989==    at 0x8CAA0CA: glamor_get_tex_format_type_from_pixmap (glamor_utils.h:1252)
==7989==    by 0x8CAD1B7: glamor_download_sub_pixmap_to_cpu (glamor_pixmap.c:1074)
==7989==    by 0x8CA8BB7: _glamor_get_image (glamor_getimage.c:66)
==7989==    by 0x8CA8D2F: glamor_get_image (glamor_getimage.c:92)
==7989==    by 0x29AEF2: miSpriteGetImage (misprite.c:413)
==7989==    by 0x1E7674: compGetImage (compinit.c:148)
==7989==    by 0x1F5E5B: ProcShmGetImage (shm.c:684)
==7989==    by 0x1F686F: ProcShmDispatch (shm.c:1121)
==7989==    by 0x15D00D: Dispatch (dispatch.c:432)
==7989==    by 0x14C569: main (main.c:298)
==7989==  Address 0x1cd457f0 is 16 bytes inside a block of size 120 free'd
==7989==    at 0x4C2B60C: free (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==7989==    by 0x228897: FreePicture (picture.c:1477)
==7989==    by 0x228B23: PictureDestroyWindow (picture.c:73)
==7989==    by 0x234C19: damageDestroyWindow (damage.c:1646)
==7989==    by 0x1E92C0: compDestroyWindow (compwindow.c:590)
==7989==    by 0x20FF85: DbeDestroyWindow (dbe.c:1389)
==7989==    by 0x185D46: FreeWindowResources (window.c:907)
==7989==    by 0x1889A7: DeleteWindow (window.c:975)
==7989==    by 0x17EBF1: doFreeResource (resource.c:873)
==7989==    by 0x17FC1B: FreeClientResources (resource.c:1139)
==7989==    by 0x15C4DE: CloseDownClient (dispatch.c:3402)
==7989==    by 0x2AB843: CheckConnections (connection.c:1008)
==7989==
(II) fail to get matched format for dfdfdfdf

The fix is to update the picture pointer when the window pixmap is changed,
so it moves the picture around with the window rather than the pixmap.

This makes FreePicture work correctly.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71088
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Zhigang Gong
2925db6616 Fixed an incorrect printf format.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69573

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Brian Paul
644e05562e Remove useless return statement
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Brian Paul
8c51eb8239 Remove redundant dispatch->glEnable(GL_TEXTURE_2D)
The same call was already made a few lines earlier.

Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Brian Paul
3bf1eb577e Fix _glamor_set_spans() bug (re-used 'n' variable)
n was used as a function parameter.  But inside the for (i=1..n) loop,
n got reassigned as REGION_NUM_RECTS() and then decremented to zero by
the while loop.  This caused the for loop to only iterate once instead
of 'n' times.

This patch renames the n parameter to numPoints.

Found by code inspection.  Untested.

Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Grigori Goronzy
2f62bd46cc glamor_render: fix PictFilters
Add Fast/Good/Best and appropriately map to Nearest and
Bilinear. Additionally, add a fallback path for unsupported filters.

Notably, this fixes window shadow rendering with Compiz, which uses
PictFilterConvolution for some odd reason.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Grigori Goronzy
5695708ecd Use GL_STATIC_DRAW for element index buffer
The buffer never changes anyway.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Grigori Goronzy
8afa008ec4 Use glDrawRangeElements instead of glDrawElements
This lets us explicitly specify the range of vertices that are used,
which the OpenGL driver can use for optimization. Particularly,
it results in lower CPU overhead with Mesa-based drivers.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Zhigang Gong
229601e080 Shoud return null subpixmap if we fail to get a valid map address.
The patch is prepared by Raul Fernandes.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86693
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Dave Airlie
e3d1d4e3ca glamor: add initial Xv support
This does YV12 and I420 for now, not sure if we can do packed without
a GL extension.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2013-12-18 11:23:54 -08:00
Michel Dänzer
39e95cd0f5 Reset traps_count and ptrap when necessary for the next trapezoid cliprect
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64912
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: He Junyan <junyan.he@inbox.com>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Michel Dänzer
61fca4342a Fix RegionContainsRect test for PutImage
The return value of RegionContainsRect() is not a boolean but an enum
indicating that the region contains the rectangle completely, partially
or not at all. We can only take the PutImage fastpath when the region
contatins the rectangle completely.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65964
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Christian König
2ea618f2cf Use GBM_LIBS and GBM_CFLAGS
Signed-off-by: Christian König <christian.koenig at amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer at amd.com>
2013-12-18 11:23:54 -08:00
Armin K
7e818f7d39 First attempt to make libglamor.so shared versioned library
As recommended by Michel in this thread reply:
http://lists.freedesktop.org/archives/glamor/2013-March/000305.html

v2: Correct shared library location in glamor.pc.in

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62259

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-12-18 11:23:53 -08:00
Armin K
b0318b6de7 Properly dist necesary headers
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-12-18 11:23:53 -08:00
Armin K
fc179bb863 Silence Automake 1.13 warnings
warning: 'INCLUDES' is the old name for 'AM_CPPFLAGS' (or '*_CPPFLAGS')

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-12-18 11:23:53 -08:00
Michel Dänzer
97416e3f14 glamoregl: Use xf86ScreenToScrn()
Fixes crashes when glamor is used for a GPU screen with xserver 1.13 or
newer.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57200#c17

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
2013-12-18 11:23:53 -08:00
Dave Airlie
4c5bfd529f glamor_utils: fix unlikely define use
using a define across a split line expression is failure, compiling
with warnings shows this up.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2013-12-18 11:23:53 -08:00
Dave Airlie
6b954880c2 glamor: add compiler.h
This is also required for distchecking.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2013-12-18 11:23:53 -08:00
Dave Airlie
efbdc9e90f glamor: fix make distcheck part 1
This just adds the headers, then it falls over on the sdk_HEADERS
as it overrides proper install paths by the looks of it.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
80f5e21dae glamor_compositerects: Need to initialize region before fallback.
As we need to call DamageRegionAppend even for fallback path,
we must initialize the region before do that. Pointed by
Igor Vagulin.

https://bugs.freedesktop.org/show_bug.cgi?id=56940

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Michel Dänzer
14e02f5132 Don't use glBlitFramebufferEXT for overlapping copies.
According to the GL_EXT_framebuffer_blit spec, the result of doing so is
undefined. But we need well-defined results. :)

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
e846f48f48 Increase vbo size to 64K verts.
This commit will benefit vertex stressing cases such as
aa10text/rgb10text, and can get about 15% performance gain.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Acked-by: Junyan <junyan.he@linux.intel.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
b8f0a21882 Silence compilation warnings.
After increase to gcc4.7, it reports more warnings, now
fix them.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Tested-by: Junyan He<junyan.he@linux.intel.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
50614451ad glamor_largepixmap: Fixed a bug in repeat clipping.
If the repeat direction only has one block, then we need to set the
dx/dy to cover all the extent. This commit also silence some compilation
warnings.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Michel Dänzer
7eb434918b Prefer KHR_surfaceless_context EGL extension over KHR_surfaceless_opengl/gles2.
Current Mesa Git only advertises the former instead of the latter.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Michel Dänzer
59653fa08a Print space between name of missing EGL extension and 'required'.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Junyan He
c3096c5a56 Fallback to pixman when trapezoid mask is big.
The trapezoid generating speed of the shader is relatively
 slower when the trapezoid area is big. We fallback when
 the trapezoid's width and height is bigger enough.
 The big traps number will also slow down the render because
 of the VBO size. We fallback if ntrap > 256

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
Reviewed-By: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
f62f4d53ef glamor_glyphs: When dst arg point to a NULL buffer, dont't flush.
This is a corner case, when we render glyphs via mask cache, and
when we need to upload new glyphs cache, we need to flush both the
mask and dest buffer. But we the dest arg may point to a NULL buffer
at that time, we need to check it firstly. If the dest buffer is NULL.
Then we don't need to flush both the dest and mask buffer.

This commit fix a potential crash.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
e7af7cb76d glamor_trapezoid: workaround a glsl like problem.
It seems that the following statement cann't run as expected on SNB.
bool trap_left_vertical = (abs(trap_left_vertical_f - 1.0) <= 0.0001);

Have to rewrite it to another style to let the vertical edge trapezoid
to be rendered correctly.

Reviewed-by: Junyan He <junyan.he@linux.intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Junyan He
5512c14e34 Fix the problem of VBO leak.
In some cases we allocate the VBO but have no vertex to
 emit, which cause the VBO fail to be released. Fix it.

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
2013-12-18 11:23:53 -08:00
Junyan He
9f78e22fa6 Just use the shader to generate trapezoid if PolyMode == Imprecise
The precise mode of trapezoid rendering need to sample the trapezoid on
 the centre points of an (2*n+1)x(2*n-1) subpixel grid. It is computationally
 expensive in shader, and we use inside area ratio to replace it.
 The result has some difference, and we just use it if the polymode == Imprecise.

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
2013-12-18 11:23:53 -08:00
Junyan He
fe024a7822 Change the trapezoid render to use VBO.
Because some uniform variables need to be set for every
 trapezoid rendering, we can not use vbo to render multi
 trapezoids one time, which have performance big loss.
 We now add attributes which contain the same value to bypass
 the uniform variable problem. The uniform value for one
 trapezoid will be set to the same value to all the vertex
 of that trapezoid as an attribute, then in FS, it is still
 a constant.

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
9dff3378e5 Added the missed header file for xorg 1.13 compat.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
bc1b412b3b Synch with xorg 1.13 change.
As xorg 1.13 change the scrn interaces and remove those
global arrays. Some API change cause we can't build. Now
fix it.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
4c27ca4700 gles2: Fixed the compilation problem and some bugs.
Previous patch doesn't set the offset to zero for GLESv2
path. Now fix it.

This patch also fix a minor problem in pixmap uploading
preparation. If the revert is not REVERT_NORMAL, then we
don't need to prepare a fbo for it. As current mesa i965
gles2 driver doesn't support to set a A8 texture as a fbo
target, we must fix this problem. As some A1/A8 picture
need to be uploaded, this is the only place a A8 texture
may be attached to a fbo.

This patch also enable the shader gradient for GLESv2.
The reason we disable it before is that some glsl linker
doesn't support link different objects which have cross
reference. Now we don't have that problem.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Michel Dänzer
006fe0e66d Stream vertex data to VBOs.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Michel D=C3=A4nzer
551ca11c77 Fix translation of clip region for composite fallback.
Fixes incorrectly clipped rendering. E.g. the cursor in Evolution
composer windows became invisible.

Signed-off-by: Michel Daenzer <michel.daenzer@amd.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
88c317fb1e glamor_glyphs: Don't merge extents for different lists.
If we merge all lists's extent together, than we may have
some fail overlap checking. Here is a simple:
A E
B F
C
D

The first list has vertical "ABCD". And the second list
has two char "EF". When detecting E, it can successfully
find it doesn't overlap with previous glyphs. But after
that, the original code will merge the previous extent with
E's extent, then the extent will cover "F", so when detecting
F, it will be treated as overlapped.

We can simply solve this issue by not merge extent from different
list. We can union different list's extent to a global region.
And then do the intersect checkint between that region and
current glyph extent, then we can avoid that fail checking.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
32a7438bf7 glamor_copyarea: Use blitcopy if current state is not render.
Practically, for pure 2D blit, the blit copy is much faster
than textured copy. For the x11perf copywinwin100, it's about
3x faster. But if we have heavy rendering/compositing, then use
textured copy will get much better (>30%)performance for most
of the cases.

So we simply add a data element to track current state. For
rendering state we use textured copy, otherwise, we use blit
copy.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
0706423bcf glamor_glyphs: Use cache picture to store mask picture if possible.
By default, mask picture is newly created, and each time we need to
 clear the whole mask picture, and then composite glyphs to the mask
 picture and then composite the mask picture to destination.

 Testing results shows that the filling of the mask picture takes a
 big portion of the rendering time. As we don't really need to clear
 the whole region, we just need to clear the real overlapped region.

 This commit is to solve this issue. We split a large glyphs list to
 serval lists and each list is non-overlapped or overlapped.

 we can reduce the length of overlapped glyphs to do the glyphs_via_mask
 to 2 or 3 glyphs one time for most cases. Thus it give us a case to allocate a
 small portion of the corresponding cache directly as the mask picture.
 Then we can rendering the glyphs to this mask picture, and latter we
 can accumulate the second steps, composite the mask to the dest with
 the other non-overlapped glyphs's rendering process.
 It also make us implement a batch mask cache blocks clearing
 algorithm to avoid too frequently small region clearing.

 If there is no any overlapping, this method will not get performance gain.
 If there is some overlapping, then this algorithm can get about 15% performance
 gain.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
4d1a2173f2 glamor_compositerects: Implement optimized version.
Don't call miCompositeRects. Use glamor_composite_clipped_region
to render those boxes at once.
Also add a new function glamor_solid_boxes to fill boxes at once.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
dd79243398 optimize: Use likely and unlikely.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
d5f03ba010 create_pixmap: use texture for large glyphs.
As we only cache glyphs smaller than 64x64, we need to use
texutre for the large glyphs.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
90dd6ddbab glamor_copyarea: Fixed a bug introduced by 996194...
Default return value should be FALSE.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
b8dd2a597d glamor_glyphs: Slightly performance tuning.
As glamor_glyphs never fallback, we don't need to keep the
underlying glyphs routines, just override the ps->glys

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
3873d412f0 glamor_render: Don't allocate buffer for vbo each time.
We can reuse the last one if the last one is big enough
to contain current vertext data. In the meantime, Use
MapBufferRange instead of MapBuffer.

Testing shows, this patch brings some benefit for
aa10text/rgb10text. Not too much, but indeed faster.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
682f5d2989 glamor_largepixmap: Walkaround for large texture's upload.
I met a problem with large texture (larger than 7000x7000)'s
uploading on SNB platform. The map_gtt get back a mapped VA
without error, but write to that virtual address triggers
BUS error. This work around is to avoid that direct uploading.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
37d4022f01 glamor_render: Optimize the two pass ca rendering.
For the componentAlpha with PictOpOver, we use two pass
rendering to implement it. Previous implementation call
two times the glamor_composite_... independently which is
very inefficient. Now we change the control flow, and do
the two pass internally and avoid duplicate works.

For the x11perf -rgb10text, this optimization can get about
30% improvement.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
21916cf84f glamor_composite_glyph: Optimize glyphs with non-solid pattern.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
c1bd50d58d glamor_glyphs: Detect fake or real glyphs overlap.
To split a glyph's extent region to three sub-boxes
as below.

left box   2 x h
center box (w-4) x h
right box  2 x h

Take a simple glyph A as an example:
     *
  __* *__
   *****
  *     *
  ~~   ~~

The left box and right boxes are both 2 x 2. The center box
is 2 x 4.

The left box has two bitmaps 0001'b and 0010'b to indicate
the real inked area.
The right box also has two bitmaps 0010'b and 0001'b.

And then we can check the inked area in left and right boxes with
previous glyph. If the direction is from left to right, then we
need to check the previous right bitmap with current left bitmap.

And if we found the center box has overlapped or we overlap with
not only the previous glyph, we will treat it as real overlapped
and will render the glyphs via mask.

If we only intersect with previous glyph on the left/right edge.
Then we further compute the real overlapped bits. We set a loose
check criteria here, if it has less than two pixel overlapping, we
treat it as non-overlapping.

With this patch, The aa10text boost fom 1660000 to 320000.
Almost double the performance! And the cairo test result is the
same as without this patch.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
ea4c22716c glamor_render: Don't fallback when rendering glyphs with OpOver.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
7acbe89561 glamor_create_pixmap: Allocate glyphs pixmap in memory.
As we have glyphs atlas cache, we don't need to hold each
glyphs on GPU. And for the subsequent optimization, we need
to store the original glyphs pixmap on system memory.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
1e4fc85a71 glamor_fbo: fix a memory leak for large pixmap.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Junyan He
2122e60bf9 Fix a bug for trapezoid clip
We find in some cases the trapezoid will be render as a triangle and
 the left edge and right edge will cross with each other just bellow
 the top or over the bottom. The distance between the cross poind and
 the top or bottom is less than pixman_fixed_1_minus_e, so after the
 fixed converted to int, the cross point has the same value with the
 top or botton and the triangle should not be affected. But in our
 clip logic, the cross point will be clipped out. So add a logic
 to fix this problem.

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
6ed418d17b gles2_largepixmap: force clip for a non-large pixmap.
One case we need force clip when download/upload a drm_texture
pixmap. Actually, this is only meaningful for testing purpose.
As we may set the max_fbo_size to a very small value, but the
drm texture may exceed this value but the drm texture pixmap
is not largepixmap. This is not a problem with OpenGL. But for
GLES2, we may need to call glamor_es2_pixmap_read_prepare to
create a temporary fbo to do the color conversion. Then we have
to force clip the drm pixmap here to avoid large pixmap handling
at glamor_es2_pixmap_read_prepare.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
c41d5c79e7 glamor_emit_composite_vert: Optimize to don't do two times vert coping.
We change some macros to put the vert to the vertex buffer
directly when we cacluating it. This way, we can get about
4% performance gain.

This commit also fixed one RepeatPad bug, when we RepeatPad
a not eaxct size fbo. We need to calculate the edge. The edge
should be 1.0 - half point, not 1.0.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
8656ddbbe7 glamor_glyphs: Before get upload to cache flush is needed.
When we can't get a cache hit and have to evict one cache
entry to upload new picture, we need to flush the previous
buffer. Otherwise, we may get corrupt glyphs rendering result.

This is the reason why user-font-proxy may fail sometimes.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
016995334e copyarea: Cleanup the error handling logic.
Should use ok rather than mixed ok or ret.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
b4a499b7db trapezoid: Fallback to sw-rasterize for largepixmap.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Junyan He
8f31aed48c Use the direct render path for A1
Because when mask depth is 1, there is no Anti-Alias at all,
 in this case, the directly render can work well and it is faseter.

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
2013-12-18 11:23:52 -08:00
Junyan He
fa74a213ad Add the trapezoid direct render logic
We firstly get the render area by clipping the trapezoid
 with the clip rect, then split the clipped area into small
 triangles and use the composite logic to generate the result
 directly. This manner is fast but have the problem that
 some implementation of GL do not implement the Anti-Alias
 of triangles fill, so the edge sometimes has sawtooth. It is
 not acceptable when use trapezoid to approximate circles and
 wide lines.

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
2013-12-18 11:23:52 -08:00
Junyan He
5f1560c84a Modilfy the composite logic to two phases
We seperate the composite to two phases, firstly to
 select the shader according to source type and logic
 op, setting the right parameters. Then we emit the
 vertex array to generate the dest result.
 The reason why we do this is that the shader may be
 used to composite no only rect, trapezoid and triangle
 render function can also use it to render triangles and
 polygens. The old function glamor_composite_with_shader
 do the whole two phases work and can not match the
 new request.

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
2013-12-18 11:23:52 -08:00
Junyan He
0b0391765f Add macro of vertex setting for triangle stripe
Add macro of vertex setting for triangle stripe draw,
  and make the code clear.

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
2013-12-18 11:23:52 -08:00
RobinHe
bd180be619 Use shader to generate the temp trapezoid mask
The old manner of trapezoid render uses pixman to
 generate a mask pixmap and upload it to the GPU.
 This effect the performance. We now use shader to
 generate the temp trapezoid mask to avoid the
 uploading of this pixmap.
 We implement a anti-alias manner in the shader
 according to pixman, which will caculate the area
 inside the trapezoid dividing total area for every
 pixel and assign it to the alpha value of that pixel.
 The pixman use a int-to-fix manner to approximate but
 the shader use float, so the result may have some
 difference.
 Because the array in the shader has optimization problem,
 we need to emit the vertex of every trapezoid every
 time, which will effect the performance a lot. Need to
 improve it.

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
2013-12-18 11:23:52 -08:00
RobinHe
6dd81c5939 Create the file glamor_triangles.c
Create the file glamor_trapezoid.c, extract the logic
 relating to trapezoid from glamor_render.c to this file.

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
bf38ee407b Enable large pixmap by default.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
8ca16754f7 largepixmap: Fix the selfcopy issue.
If the source and destination are the same pixmap/fbo, and we
need to split the copy to small pieces. Then we do need to
consider the sequence of the small pieces when the copy area
has overlaps. This commit take the reverse/upsidedown into
the clipping function, thus it can generate correct sequence
and avoid corruption self copying.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
5325c800f7 largepixmap: Support self composite for large pixmap.
The simplest way to support large pixmap's self compositing
is to just clone a pixmap private data structure, and change
the fbo and box to point to the correct postions. Don't need
to copy a new box.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
1d2d858b8d largepixmap: Add transform/repeat/reflect/pad support.
This commit implement almost all the needed functions for
the large pixmap support. It's almost complete.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
48916a23a9 glamor_getimage: should call miGetimage if failed to get sub-image.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
56d6e7a85f glamor_putimage: Correct the wrong stride value.
We should not use the destination pixmap's devkind as the input
image data's stride.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
eb6f981ba4 largepixmap: Enable glamor_composite.
Now we start to enable glamor_composite on large pixmap.
We need to do a three layer clipping to split the dest/source/mask
to small pieces. This commit only support non-transformation and
repeat normal case.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
e96ea02010 largepixmap: Implement infrastructure for large pixmap.
Added infrastructure for largepixmap, this commit implemented:
1. Create/Destroy large pixmap.
2. Upload/Download large pixmap.
3. Implement basic repeat normal support.
3. tile/fill/copyarea large pixmap get supported.

The most complicated part glamor_composite still not implemented.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
ace35e408c glamor_largepixmap: first commit for large pixmap.
This is the first commit to add support for large pixmap.
The large here means a pixmap is larger than the texutre's
size limitation thus can't fit into one single texutre.

The previous implementation will simply fallback to use a
in memory pixmap to contain the large pixmap which is
very slow in practice.

The basic idea here is to use an array of texture to hold
the large pixmap. And when we need to get a specific area
of the pixmap, we just need to compute/clip the correct
region and find the corresponding fbo.

We need to implement some auxiliary routines to clip every
rendering operations into small pieces which can fit into
one texture.

The complex part is the transformation/repeat/repeatReflect
and repeat pad and their comination. We will support all of
them step by step.

This commit just add some necessary data structure to represent
the large pixmap, and doesn't change any rendering process.
This commit doesn't add real large pixmap support.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Junyan He
4c174f4c9c Fix the problem of x_source and y_source causing radial error
The x_source and y_source cause some problem in
 gradient. The old way to handle it by recaulate P1 P2
 to minus the x_source and y_source, but this causes
 problem in radial shader. Now we modify the manner to
 set the texture coordinates: (x_source, y_source) -->
 (x_source + width, y_source + height) to handle all the
 cases.

Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Junyan He
553910d08b Fix the problem of vertical and horizontal case error in linear gradient.
1. The vertical and horizontal judgement in linear
 gradient have problem when p1 point and p2 point
 distance is very small but the gradient pict have a
 transform matrix which will convert the X Y coordinates
 to small values. So the judgement is not suitable.
 Because this judgement's purpose is to assure the
 divisor not to be zero, so we simply it to enter
 horizontal judgement when p1 and p2's Y is same.
 Vertical case is deleted. 2. Delete the unused p1 p2
 uniform variable.

Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Junyan He
41aa93c393 Fix the problem of set the same stop several times.
Some gradient set the stops at the same position, for
 example: firstly 0.5 to red color and then set 0.5 to
 blue. This kind of setting will cause the shader work
 not correctly because the percentage caculating need to
 use the stop[i] - stop[i-1] as dividend. The previous
 patch we just kill some stop if the distance between
 them is 0. But this cause the problem that the color
 for next stop is wrong. We now modify to handle it in
 the shader to avoid the 0 as dividend.

Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Junyan He
09de37ec1c Fix a bugy macro definition.
The macro like "#define LINEAR_SMALL_STOPS 6 + 2" causes
 the problem. When use it to define like "GLfloat
 stop_colors_st[LINEAR_SMALL_STOPS*4];" The array is
 small than what we supposed it to be. Cause memory
 corruption problem and cause the bug of render wrong
 result. Fix it.

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Junyan He
d900f553c2 Extract the gradient related code out.
1. Extract the logic of gradient from the glamor_render.c
 to the file glamor_gradient.c.
 2. Modify the logic of gradient pixmap gl draw. Use the
 logic like composite before, but the gradient always just
 have one rect to render, so no need to set the VB and EB,
 replace it with just call glDrawArrays. 3.Kill all the
 warning in glamor_render.c

Reviewed-by: Zhigang Gong<zhigang.gong@linux.intel.com>

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
8169280464 glamor_set_destination_pixmap_priv_nc: set drawable's width x height.
Previous implementation set the whole fbo's width and height as the
viewpoint. This may increase the numerical error as we may only has
a partial region as the valid pixmap. So add a new marco
pixmap_priv_get_dest_scale to get proper scale factor for the
destination pixmap. For the source/mask pixmap, we still need to
consider the whole fbo's size.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
7f55e48499 Remove the texture cache code.
Caching texture objects is not necessary based on previous testing.
To keep the code simple, we remove it.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
c5b3c2cedc Added strict warning flags to CFLAGS.
We miss the strict warning flags for a long time, now add it back.
This commit also fixed most of the warnings after enable the strict
flags.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
6839996b0b We should not call gradient finalization code if we disable it.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
1035fc72b9 Fixed all unused variables warnings.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
33e11cd614 Fixed an uninitialized problem at gradient shader functions.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
c0f75c657f Fixed one typo bug when fixup a mask picture.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
5c1f15fac2 Added some copyright and author information.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
0d846d9569 Added --enable-debug configuration option.
For release version, we disable asserts.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
503f8ec1a6 Remove unecessary header file.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
9dfd10dc75 glamor_render: Fix the repeat none for GLES2.
As GLES2 doesn't support clamp to the border, we have to
handle it seprately from the normal case.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
9fcd123aed glamor_blockhandler: Don't do glFinish every time.
To do glfinish every time bring some performance overhead.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
1f83411c9a glamor_copyarea: Return earlier if have zero nbox.
Almost all callers will check whether the regions is empty
before call to this internal API, but it seems the
glamor_composite_with_copy may call into here with a zero
nbox. A little weird, as the miComputeCompositeRegion return
a Non-NULL, but the region is empty.

Also remove a unecessary glflush.

So let's check it here.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
20cbaa61cd glamor_render: Have to use eaxct size pixmap for transformation.
Use partial texture as the pixmap for the transformation
source/mask may introduce extra errors. have to use
eaxct size.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
6e50ee9c10 glamor_fbo: Added a threshold value for the fbo cache pool.
Currently set it to 256MB. If cache pool watermark increases
to this value, then don't push any fbo to this pool, will purge
the fbo directly.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
540846204c Fixed a1 bug.
It seems that mesa has bugs when uploading bitmap to texture.
We switch to convert bitmap to a8 format and then upload the
a8 texture.

Also added a helper routine to dump 1bpp pixmap.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
9f53cc1c33 glamor_render.c: Fixed repeatPad and repeatRelect.
We should use difference calculation for these two repeat mode
when we are a sub region within one texture.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
67cf3838e4 gradient: Don't need fixup flag when creating pixmap.
Gradient can use a larger texture/fbo directly, don't need
an eaxct size texture.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
8a85071edb glamor_copyarea: Don't access a DRM only pixmap.
As EGL image/gbm only support ARGB8888 image, we don't support
other format. We may change the way to use gbm directly latter.
But now, we have to face this limitation, and thus if a client
create a 16bpp drawable, and call get texture from pixmap then
a copy to here may occur and thus we have to force retur a TRUE
without do nothing.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
0b6867dddb Disable A8 texture format for GLES2.
As PVR's GLES2 implementation doesn't support A8 texture as
rendering target, we disable it for now.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
6b664dda69 gradient: Disable gradient for gles2.
As PVR glsl compiler seems doesn't support external fragment
function, and fails at compile gradient shader. Disable it
for now. We may need to modify gradient shader to don't use
external function.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Junyan He
686a322c76 Fix the bug caused by gradient picture set the stops at the same percentage.
Fix the bug caused by gradient picture set the stops at
 the same percentage. The (stops[i] - stops[i-1]) will
 be used as divisor in the shader, which will cause
 problem. We just keep the later one if stops[i] ==
 stops[i-1].

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Junyan He
3d96929596 Fix the problem of memory leak in gradient pixmap generating.
Fix the problem of memory leak in gradient pixmap
 generating. The problem caused by we do not call
 glDeleteShader when destroy a shader program. This patch
 will split the gradient pixmap generating to three
 category. If nstops < 6, we will use the no array version
 of the shader, which has the best performance. Else if
 nstops < 16, we use array version of the shader, which is
 compiled and linked at screen init stage. Else if nstops >
 16, we dynamically create a new shader program, and this
 program will be cached until bigger nstops.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
05da99106b glamor_putimage: Optimize for direct uploading and fallback path.
This commit optimize two cases:
1. When the clip contains the whole area, we can directly upload
the texel data to the pixmap, and don't need to do one extra
clipped copy.

2. At fallback path, we don't read back the whole pixmap, just
need a sub region.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
ea70ebe0ac Fixed one potential texture size mismatch problem.
There are two cases which we may use a wrong texture size.
1. A pixmap is modified by the client side after it created
it. Then the pixmap's width may mismatch the original fbo/tex's
size. Thus we need to check this condition when preparing
upload the pixmap.

2. We provide two API to download/upload sub region of a
textured pixmap. The caller may pass in a larger width then
the original pixmap's size, this may happen at putimage
and setspans. We need to validate the width and height
when do the downloading/uploading.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
08e8c00fe6 glamor_getimage: Don't fallback to miGetImage.
As miGetImage is very inefficient, we don't fallback to it.
If the format is not ZPixmap, we download the required sub-
region, and then call fbGetImage to do the conversion.
This way is much faster than previous.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
9bcddff93b pending_op: Remove the pending operations handling.
We have disabled this feature for a long time, and previous
testing shows that this(pending fill) will not bring observed
performance gain. Now remove it.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
1761768f49 glamor_upload_pixmap: Use glTexImage2D for a fully update.
Currently, intel's mesa dri driver will not check pbo for
a TexSubImage2D. So we use glTexImage2D if we are a fully
updating.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
2806f1eace glamor_setspans: Reuse glamor_upload_sub_pixmap.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
e15bc12074 code clean up.
Remove unused variables.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
65c5605c96 glamor_getspans: Reuse glamor_download_sub_pixmap.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
68a5cc6f37 glamor_render: Don't download whole picture when fallback.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
e38eb67532 glamor_put_sub_pixmap: Change to use glamor_upload_sub_pixmap.
As the pixmap may be attached to a picture, we need to use
glamor_upload_sub_pixmap to process it. glamor_copy_n_to_n
will not consider the picture case.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
ff3d2c7963 Fixed a stride problem for textured_drm pixmap.
As a textured_drm pixmap has a drm bo attached to it, and
it's the DDX layer to set it stride value. In some case,
the stride value is not equal to PixmapBytePad(w, depth)
which is used within glamor.

Then if it is the case, we have two choice, one is to set
the GL_PACK_ROW_LENGTH/GL_UNPACK_ROW_LENGTH when we need
to download or upload the pixmap. The other option is to
change the pixmap's devKind to match the one glamor is using
when downloading the pixmap, and restore it to the drm stride
after uploading the pixmap.

We choose the 2nd option, as GLES doesn't support the first
method.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
70b71718e7 glamor_putimage: Reuse copy area to do the clipped copy.
If no clip set, we load the bits to the pixmap directly.
Otherwise, load the bits to a temporary pixmap and call
glamor_copy_area to do the clipped copy.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
e1be714312 Fixed a unbalanced glamor_put_dispatch.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
bd53e24dc3 glamor_pixmap_priv: Always return a valid private pixmap.
If a pixmap doesn't have a private, then set its type to
GLAMOR_MEMORY, and thus it will get a valid private.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
420af44a3a Don't need to set GL_PACK_ROW_LENGTH/GL_UNPACK_ROW_LENGTH.
We already adjust the stride of the pixmap, and keep the alignment
as 4 should be ok to let the GL/GLES match the stride.

Previous version has a unbalanced PACK ROW length seting, and is
buggy, now fixed it.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
18d69fb014 glamor_gl: Use GL_ALPHA for depth 8 pixmap.
Use GL_RGBA to represent a8 pixmap is not efficient.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
428f2a3f58 glamor_pixmap_ensure_fbo: Should allocate tex if we don't have one.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
cf0e206a0f glamor_polylines: Don't fallback for non-solid fill.
As glamor_fill/fbFill will handle non-solid fill correctly.
We don't fallback it here.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
b5bd9a2d90 glamor_upload/download: fix 1bpp bug.
For A1 to A8's conversion, the stride is different for the
source and destination. Previous implementation use the same
stride, and may allocate less memory than required. Thus may
crash the server when uploading a A1 pixmap. Now fix it.

Tested-by: Peng Li <peng.li@intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
b0e91f0f5a glamor_pixmap_upload_texture: Support to upload a sub region of data.
Just as the downloading side, we can upload an sub region data to
a pixmap's specified region. The data could be in memory or in a
pbo buffer.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
3061f348ca glamor_getimage: Use glamor_download_sub_pixmap_to_cpu to get image.
Reduce the duplicate logic.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
3a91f16912 glamor_polyfillrect: Fixed a potential bug if fallback at glamor_fill.
We should advance the prect after we successfully excuted the
glamor_fill. And if failed, we need to add the failed 1 box
back to nbox.

Although, this bug will never happen currently, as glamor_fill
will never fallback.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
1f657f72ca glamor_polyfillrect: Optimize fallback path.
Download/upload required region only.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
cea0fe3e1f fallback_optimize: Prepare for downloading/uploading subregion.
Introduced two function glamor_get_sub_pixmap/glamor_put_sub_pixmap,
can easily used to get and put sub region of a big textured pixmap.
And it can use pbo if possible.

To support download a big textured pixmap's sub region to another
pixmap's pbo, we introduce a new type of pixmap GLAMOR_MEMORY_MAP.
This type of pixmap has a valid devPrivate.ptr pointer, and that
pointer points to a pbo mapped address.

Now, we are ready to refine those
glamor_prepare_access/glamor_finish_access pairs.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
d9dfc3d795 glamor_download_sub_pixmap_to_cpu: New function to download subregion.
Prepare to optimize the fallback path. We choose the important
rendering pathes to optimzie it by using shader. For other pathes,
we have to fallback. We may continue to optimize more pathes in
the future, but now we have to face those fallbacks.

The original fallback is very slow and will download/upload the whole
pixmap. From this commit, I will refine it to just download/upload
needed part.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
d96226ac6f glamor_es2_pixmap_read_prepare: Just prepare the required region.
Don't need to prepare the whole source pixmap.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
3dbdd40c6c glamor_color_convert: Let the caller to provide destination buffer.
As we don't need to allocate new buffer when downloading pixmap
to CPU, we change the prototype of the color converting function
and let the caller to provide the buffer to hold the result.

All the color conversion function supports store the result
just at the same place of the source.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
4dc6d4e84b glyphblt/polyops: Use miFunctions by default.
Calling to miFunctions give some opportunities to jump to
accelerated path, so we switch to call miFunctions rather
than fallback to fbFunctions directly.
2013-12-18 11:23:49 -08:00
Zhigang Gong
49e3b44aa8 glamor_set_alu: Added GXclear support at glamor_solid.
We don't need to issue the glamor_fallback at the glamor_set_alu
routine, as the caller may support GXclear or other most frequent
Ops. Leave it to the caller to determine fallback or not.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
3b8b2c77fc getimage: Enable getimage by default.
Fixed one bug when calculate the coords, should consider the
drawable's x and y. Now enable it by default. Most of the time,
it should be more efficient than miGetImage.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
c6ce44d881 render: Enable more componentAlpha support.
Actually only PictOpAtop,PictOpAtopReverse and PictOpXor
can't be implemented by using single source blending.
All the other can be easily support. Slightly change
the code to support them. Consider those three Ops
are not frequenly used in real application. We simply
fallback them currently.

PictOpAtop: 		s*mask*dst.a + (1 - s.a*mask)*dst
PictOpAtopReverse: 	s*mask*(1 - dst.a) + dst *s.a*mask
PictOpXor:		s*mask*(1 - dst.a) + dst * (1 - s.a*mask)

The two oprands in the above three ops are all reated to dst and
the blend factors are not constant (0 or 1), it's hardly to
convert it to single source blend.

Now, the rendercheck is runing more smoothly.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
3e9c35bdcb glamor_set_alu: Fallback for non GXcopy ops with GLES2.
As GLES2 doesn't support LogiOps, we have to fallback
here. GLES2 programing guide's statement is as below:

"In addition, LogicOp is removed as it is very
infrequently used by applications and the OpenGL ES
working group did not get requests from independent
software vendors (ISVs) to support this feature in
OpenGL ES 2.0."

So, I think, fallback here may not a big deal ;).

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
1a238e89f3 glamor_putimage: Reuse the function in pixmap.c to do the uploading.
We reuse glamor_upload_bits_to_pixmap_texture to do the
data uploading to texture in putimage. Besides to avoid
duplicate code, this also fixed the potential problem
when the data format need extra reversion which is not
supported by the finish shader, as
glamor_upload_bits_to_pixmap_texture will handle all
conditions.

Tested-by: Junyan He <junyan.he@linux.intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
0650c7d4be gles2: Added 1555/2101010 formats support.
Added color conversion code to support 1555/2101010
formats,now gles2 can pass the render check with all
formats.

We use  5551 to represent 1555, and do the revertion
if downloading/uploading is needed.

For 2101010, as gles2 doesn't support reading the
identical formats. We have to use 8888 to represent,
thus we may introduce some accurate problem. But anyway,
we can pass the error checking in render check, so that
may not be a big problem.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
3add375065 gles2: Fixed color conversion for the formats except 1555 and 2101010.
This patch fixed two major problems when we do the color convesion with
GLES2.

1. lack of necessary formats in FBO pool.
GLES2 has three different possible texture formats, GL_RGBA,
GL_BGRA and GL_ALPHA. Previous implementation only has one bucket
for all the three formats which may reuse a incorrect texture format
when do the cache lookup. After this fix, we can enable fbo safely
when running with GLES2.

2. Refine the format matching method in
glamor_get_tex_format_type_from_pictformat.
If both revertion and swap_rb are needed, for example use GL_RGBA
to represent PICT_b8g8r8a8. Then the downloading and uploading should
be handled differently.

    The picture's format is PICT_b8g8r8a8,
    Then the expecting color layout is as below (little endian):
    0   1       2       3   : address
    a   r       g       b

    Now the in GLES2 the supported color format is GL_RGBA, type is
    GL_UNSIGNED_TYPE, then we need to shuffle the fragment
    color as :
        frag_color = sample(texture).argb;
    before we use glReadPixel to get it back.

    For the uploading process, the shuffle is a revert shuffle.
    We still use GL_RGBA, GL_UNSIGNED_BYTE to upload the color
    to a texture, then let's see
    0   1       2       3   : address
    a   r       g       b   : correct colors
    R   G       B       A   : GL_RGBA with GL_UNSIGNED_BYTE

    Now we need to shuffle again, the mapping rule is
    r = G, g = B, b = A, a = R. Then the uploading shuffle is as
    below:
        frag_color = sample(texture).gbar;

After this commit, gles2 version can pass render check with all
the formats except those 1555/2101010.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
55fdc7b196 glamor_utils: Added debug function to dump depth 15/16 pixmap.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
57e29ebdc1 glamor_render: Disable gradient shader conversion due to bug.
I found when enable the gradient shader, the firefox's tab's
background has incorrect rendering result.

Need furthr investigation, for now, just disable it.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
7036cfdd0d glamor_fbo: Added one macro to disable fbo cache.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
94186db527 glamor_fill: Should restore alu to GXcopy.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Junyan He
1f4486c10b Add the feature for radial gradient using shader.
Add the feature for radial gradient using shader. The
 transform matrix and the 4 type of repeat mode are
 supported. Less than 2/255 difference for every color
 component comparing to pixman's result. Extract the
 common logic of linear and radial's to another shader.

Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Junyan He
1026327cdc Add the feature of generating linear gradient picture by using shader.
Add the feature of generating linear gradient picture
 by using shader.  This logic will replace the original
 linear gradient picture generating manner in glamor
 which firstly use pixman and then upload it to GPU.
 Compare it to the result generated by pixman, the
 difference of each color component of each pixel is
 normally 0, sometimes 1/255, and 2/255 at most. The
 pixman use fixed-point but shader use float-point, so may have
 difference. The feature of transform matrix and 4 types
 of repeat modes have been supported. The array usage in
 shader seems slow, so use 8 uniform variables to avoid
 using array when stops number is not very big. This
 make code look verbose but the performance improved a
 lot.

 We still have slightly performance regression compare to
 original pixman version. There are one further optimization
 opportunity which is to merge the gradient pixmap generation
 and the latter compositing into one shader, then we don't need
 to generate the extra texture, we can use the gradient value
 directly at the compositing shader. Hope that can beat pixman
 version. Will do that latter.

Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Junyan He
ccf5d7f52b Prepare for modification of gradient using shader.
Prepare for modification of gradient using shader. The
 gradient pixmaps now is generated by pixman and we will
 replace them with shader. Add structure fields and
 dispatch functions which will be needed. Some auxiliary
 macro for vertex convert.

Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Junyan He
a57bf66d49 glamor_utils: Add some assistant functions to compare pixmaps/pictures.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Junyan He
cd75e85ff3 Fixup For list.h change in xorg
Because the file list.h in xorg/include has changed the
 functions and struct names, adding xorg_ prefix before
 the original name. So Modify glamor_screen_private
 struct and the code which use list's functions in
 glamor_fbo.c. We hack at glamor_priv.h avoid the
 compile error when using old version xserver header
 file.

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
213285f2b8 For DRI swap buffers.
This commit added two APIs to support the DRI swap buffer.
one is glamor_egl_exchange_buffers() which can swap two
pixmaps' underlying KHRimages/fbos/texs. The DDX layer should
exchange the DRM bos to make them consistent to each other.

Another API is glamor_egl_create_textured_screen_ext(), which
extent one more parameters to track the DDX layer's back pixmap
pointer. This is for the triple buffer support. When using triple
buffer, the DDX layer will keep a back pixmap rather then the
front pixmap and the pixmap used by the DRI2 client. And during
the closing screen stage, we have to dereference all the back
pixmap's glamor resources. Thus we have to extent this API to
register it when create new screen.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
8012b030c3 glamor_copyarea: Don't use GL_CLAMP_TO_BORDER when GLES2 enabled.
We may need to modify all the shader to handle GL_CLAMP_TO_BORDER
when using GLES2. XXX, for now, we just ignore them.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
5ccf721d38 glamor_fbo: Fix a bug when create No gl FBO pixmap.
Need to get format before goto create a new fbo.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
ce634e84d4 glamor_render: Only recalculate texture for repeat case.
Slightly optimize the fragment shader, as if we are not
repeat case and not exceed the valid texture range, then
we don't need to recalculate the coords.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
53387728dd glamor_tile/composite: Modify fs to re-calculate texture coords.
Then we don't need to fixup the larger pixmap to the exact
size, just need to let the shader to re-calculate the correct
texture coords.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Chris Wilson
556adfa6b9 Fixup glx support
Renaming glamor_priv->dispatch and wrapping the access to
the dispatch table with a function that also ensured the
context was bound.

 dispatch = glamor_get_dispatch(glamor_priv);
 ...
 glamor_put_dispatch(glamor_priv);

So that we catch all places where we attempt to call into GL withouta
context. As an optimisation we can then do glamor_get_context();
glamor_put_context() around the rendering entry points to reduce the
frequency of having to restore the old context. (Along with allowing
the context to be recursively acquired and making the old context part of
the glamor_egl state.)

Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
430bc16ca0 GLX: Enable glx support.
If we are using MESA as our GL library, then both xserver's
GLX and glamor are link to the same library. As xserver's
GLX has its own _glapi_get/set_context/dispatch etc, and it
is a simplified version derived from mesa thus is not
sufficient for mesa/egl's dri loader which is used by glamor.

Then if glx module is loaded before glamoregl module, the
initialization of mesa/egl/opengl will not be correct, and
will fail at a very early stage, most likely fail to map
the element buffer.

Two methodis to fix this problem, first is to modify the xserver's
glx's glapi.c to fit mesa's requirement. The second is to put
a glamor.conf as below, to the system's xorg.conf path.

Section "Module"
        Load  "glamoregl"
EndSection

Then glamor will be loaded firstly, and the mesa's libglapi.so
will be used. As current xserver's dispatch table is the same
as mesa's, then the glx's dri loader can work without problem.

We took the second method as it don't need any change to xorg.:)
Although this is not a graceful implementation as it depends
on the xserver's dispatch table and the mesa's dispatch table
is the same and the context set and get is using the same method.
Anyway it works.

As by default, xserver will enable GLX_USE_TLS. But mesa will not
enable it, you may need to enable that when build mesa.

Three pre-requirements to make this glamor version work:

0. Make sure xserver has commit 66e603, if not please pull the latest
   master branch.
1. Rebuild mesa by enable GLX_USE_TLS.
2. Put the glamor.conf to your system's xorg.conf path and make sure
   it loaded prior to glx module.

Preliminary testing shows indirect glxgears works fine.

If user want to use GLES2 for glamor by using MESA, GLX will not
work correctly.

If you are not using normal MESA, for example PVR's private GLES
implementation, then it should be ok to use GLES2 glamor and the
GLX should work as expected. In this commit, I use gbm to check
whether we are using MESA or non-mesa. Maybe not the best way.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
0a8fb8563f glamor_pixmap: Should bind unpack buffer to 0 after the uploading.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
e03ad27dfb glamor_picture: Fix the wrong order of header file.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
bf24c2c068 glamor_dump_pixmap: Add helper routine to dump pixmap.
For debug purpose only to dump the pixmap's content.
As this function will call glamor_prepare_access/glamor_finish_access
internally. Please use it carefully.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
91891b3711 glamor_fill/tile: Fixed a tileX/tileY calculation bug.
The previous's calculation is incorrect, now fix it and then
we don't need to fallback at glamor_tile.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Tested-by: Peng Li <peng.li@intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
39d9e6c693 prepare_access: Don't use fbo after it was downloaded.
We add a new gl_fbo status GLAMOR_FBO_DOWNLOADED to indicate
the fbo was already downloaded to CPU. Then latter the access
to this pixmap will be treated as pure CPU access. In glamor,
if we fallback to DDX/fbXXX, then we fallback everything
currently. We don't support to jump into glamor acceleration
layer between a prepare_access/finish_access. Actually, fbCopyPlane
is such a function which may call to acceleration function within
it. Then we must mark the downloaded pixmap to another state
rather than a normal fbo textured pixmap, and then stick to use
it as a in-memory pixmap.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Tested-by: Peng Li <peng.li@intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
1817b6c0cf glamor_eglmodule: Change module name according to normalize naming rule.
As Xorg module loader will normalize module name which will
remove '_' when we put "glamor_egl" to the configure file,
then it will fail to find us.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
1ab4002874 Don't call dixSetPrivate directly.
We may change the way to set/get those private data latter.
consolidate to glamor_set_pixmap/screen_private is better
than call those dixSetPrivate directly.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
bf7d79dc0a Refine CloseScreen and FreeScreen processes.
This commit move the calling to glamor_close_screen from
glamor_egl_free_screen to glamor_egl_close_screen, as this
is the right place to do this.

We should detach screen fbo and destroy the corresponding
KHR image at glamor_egl_close_screen stage. As latter
DDX driver will call DestroyPixmap to destroy screen pixmap,
if the fbo and image are still there but glamor screen private
data pointer has been freed, then it causes segfault.

This commit also introduces a new flag GLAMOR_USE_EGL_SCREEN.
if DDX driver is using EGL layer then should set this bit
when call to glamor_init and then both glamor_close_screen
and glamor_egl_close_screen will be registered correctly,
DDX layer will not need to call these two functions manually.
This way is also the preferred method within Xorg domain.

As interfaces changed, bump the version to 0.3.0.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Tested-by: Peng Li <peng.li@intel.com>
2013-12-18 11:23:48 -08:00
Chris Wilson
97efbd25fe Use CLAMP_TO_BORDER in copy_n_to_n so we can sample outside of the source
In order to reduce a composite operation to a source, we need to provide
Render semantics for the pixel values of samples outside of the source
pixmap, i.e. they need to be rgba(0, 0, 0, 0). This is provided by using
the CLAMP_TO_BORDER repeat mode, but only if the texture has an alpha
channel.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Chris Wilson
864153bb9e Do not reduce a composite to a copy if we need to sample outside of the source
In order to maintain Render semantics, samples outside of the source
should return CLEAR. The copy routines instead are based on the core
protocol and expects the source rectangle to be wholly contained within
the drawable and so does no fixup.

Fixes the rendering of GTK icons.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
566cca59e1 glamor-gles2: Fixup the pixmap before read back if it is not readable.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
36ac9b7191 glamor-fbo: Tweek the cache bucket calculation.
And also reduce the expire count to 100 which should be
good enough on x11perf and cairo-trace testing.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
a1de528c56 glamor_create_fbo: Concentrate the fbo size/depth checking.
Concentrate checking the size/depth when creating fbo. Simply
the pixmap creation and the uploading fbo/texture preparing.

Also slightly change the uploading fbo's preparation. If don't
need fbo, then a fbo only has valid texture should be enough
to return.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
1bfe595711 glamor-pixmap-upload: Create a uploading fbo with a texture only.
Just an initial implementation and disabled by default.
When uploading a pixmap to a texture, we don't really want
to attach the texture to any fbo. So add one fbo type
which doesn't has a gl FBO attached to it.
This commit can increase the cairo-trace's performance by
10-20%. Now the firefox-planet-gnome is 8.3s. SNA is still
the best, only take 3.5s.

Thanks for Chris to point out the A1 pixmap uploading bug.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Li Peng
6fb92e67b3 glamor: check driver support GEM or not
glamor calls DRM_IOCTL_GEM_FLINK to get a name for a buffer object.
It only works for driver that support GEM, such as intel i915 driver.
But for pvr driver who doesn't has GEM, we can't do it this way.

According to Chris's comments, we check the has_gem as the following
method:

Here we just try to flink handle 0. If that fails with ENODEV or
ENOTTY instead of ENOENT (or EINVAL on older kernels), set has_gem=0.

Signed-off-by: Li Peng <peng.li@intel.com>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
68789b23e7 glamor_gles2: Consolidate gles2 pixmap format readable check to one function.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
3373d2c696 glamor_egl: Add support for the platform doesn't have gbm.
Maybe we should use eglGetDisplayDRM to get display, but current
PVR's driver is using eglGetDisplay.

Signed-off-by: Peng Li <peng.li@intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
92671e3ac8 glamor_egl: Don't call eglDestroyImageKHR directly.
Some implementation doesn't have it.

Signed-off-by: Peng Li <peng.li@intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Peng Li
125f317d90 glamor_gl_dispatch: fix the dispatch initialization on GLES2.
Some gles2 implementation doesn's support get_proc_address.
And we also need to avoid get those missing functions pointers
when we are GLES2.

Signed-off-by: Peng Li <peng.li@intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
64fef665c9 glamor_render: Add non-Map/Unmap vertex array for GLES.
As some GLES implementations' glMapOES /glUnmapOES is
not so efficient, we implement the in memory vertex array
for them.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
c244969b33 glamor_init: Should set gl_flavor before sub-module intialization.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
62e5365351 glamor_composite: Fix one bug when we have too more vertices.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
9c6fd931a6 glamor-fbo-pool: Enable to reuse different size fbo/texture.
Fixup three special cases, one is in tile and the other is in
composite. Both cases are due to repeat texture issue. Maybe
we can refine the shader to recalculate texture coords to
support partial texture's repeating.

The third is when upload a memory pixmap to texture, as now
the texture may not have the exact size as the pixmap, we
should not use the full rect coords.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
c7e79d6acf glamor-fbo-pool: Implement fbo cache mechanism.
We classify the cache according to the texture's format/width/height.
As openGL doesn't allow us to change a texture's format/width/height
after the internal texture object is already allocated, we can't
just calculate the size and then according ths size to put the
fbo to an bucket which is just like SNA does. We can only put
the fbo to the corresponding format/width/height bucket.

This commit only support the exact size match. The following patch
will remove this restriction, just need to handle the repeat/tile
case when the size is not exactly match.

Should use fls instead of ffs when decide the width/height bucket,
thanks for Chris to point this out.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
2ff4100849 glamor_fbo: Introduce glamor fbo to manage all the fb/tex.
This is the first patch to implement a fbo/tex pool mechanism which
is like the sna's BO cache list. We firstly need to decopule the
fbo/tex from each pixmap. The new glamor_pixmap_fbo data
structure is for that purpose. It's somehow independent to each
pixmap and can be reused latter by other pixmaps once it's detached
from the current pixmap.

And this commit also slightly change the way to create a
memory pixmap. We will not create a pixmap private data structure
by default, instead we will crete that structure when a memory
pixmap is attaching a fbo to it.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
ca2ddd33a1 glamor_set_pixmap_texture/screen_pixmap: Remove useless parameters.
As after we got a texture, no matter the texture is created
on the glamor_create_pixmap or on the egl layer, we all already
know the texture's width and height there. We don't need
to pass them in.

This commit also simply the glamor_egl_create_textured_screen to
reuse the egl_create_textured_pixmap. And also remove the useless
root image from the egl private structure. As now the root image
is bound to the screen image, we don't take care it separately
here. It will be freed at the screen closing.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
15166bba97 Add debug message for all the uploading path.
The previous message missed the texture restoring path.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
994a9ff7f5 glamor_create_picture: Fix the format matching method.
We should not simply set a TEXTURE_DRM pixmap to a separated
texture pixmap. If the format is compatible with current fbo
then it is just fine to keep it as TEXTURE_DRM type and we
can safely fallback to DDX layer on it.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
28fcd7cd01 Rearrange data structure and remove unused fileds.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
bdd72da0c5 Release previous textre/fb when bind a new texture to a pixmap.
As we want to support DRI2 drawable which may create a new textured_drm
to a pre-existing texture_only pixmap, we have to add this logical.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Tested-by: He Junyan<junyan.he@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
d7352d57b9 Add glFinish after glFlush.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
8b943ce203 Set glamor's initial version to 0.2.0.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
7329414bf2 Silence a compilation warning.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
069a6d1746 glamor_composite: Allocate VBO on demand.
Use a fixed VBO is not efficient. Some times we may only has less than
100 verts, and some times we may have larger than 4K verts. We change
it to allocate VBO buffer dynamically, and this can bring about 10%
performance gain for both aa10text/rgb10text and some cairo benchmarks.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
42a0261cb3 glamor_getimage: Add the optimization path of getImage.
This optimization will only call glReadPixels once. It should get
some performance gain. But it seems it even get worse performance
at SNB, disable it by default.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
96085017c8 Consolidate the choose of internal texture format to one function.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
a74596be0e Set filter to GL_NEAREST by default.
This is the fastest filter and let's use it by default.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
4cd07871a4 glamor-composite: Use glDrawElements to reduce the count of vertices.
To split a rectangle (0,1,2,3) to two separated triangles need to feed
6 vertices, (0,1,2) and (0,2,3). use glDrawElements can reuse the shared
vertices.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
9dafd6fce5 glamor-composite: Optimize the computation of composite region.
Computing the composite region at the composite_with_shader is very
inefficient. As when we call to here from the glamor_glyph's temproary
picture, we don't need to compute this region at all. So we move this
computing out from this function and do that at the glamor_composite
function. This can get about 5% performance gain for aa10text/rgb10text.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
2511a00cdd Fixed a configure bug.
Should check the enable-glamor-gles2 before use the variable.
And should include the config.h as the GLAMOR_GLES2 macro is
defined there.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
a65e1c736a Reduce the double check of pixmap's private pointer.
As we now add the checking to the Macro, we don't need to check
the pointer outside the Macro.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
e1789893e5 get_spans: Check whether have a valid fbo before check format.
If a pixmap is a pure in-memory pixmap, we do not need to
check its format. Format checking has more overhead than
checking FBO, so we change to check fbo firtly.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
057f52a04d Track all picture's drawable pict format.
Even if a picture's pixmap is a pure in memory pixmap, we still need
to track its format. The reason is we may need to upload this drawable
to texture thus we need to know its real picture format.

As to the MACRO to check whether a pixmap is a picture, we should
check whether the priv is non-NULL before we touch its field.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
8a4758a358 Need to check pixmap priv before touch its field.
As now the pixmap may be allocated by DDX and doesn't have a
valid pixmap private field. We must check pixmap private
pointer before touch its field value. If a pixmap doesn't
have a non-NULL private pointer, it doesn't have a valid
FBO.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
9264335347 Added more drawing functions.
As we want to take over all the possible GC ops from the DDX
layer, we need to add all the missed functions.
This commit also fixed one bug at polylines.
We simply drop the bugy optimized code now, as it did not
consider of clip info.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
d42eb04c29 Remove useless output messages.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
fbccc4bbbc Fixed a rendering bug at fillspans.
We should not change the points coords when loop for the clip
rects. Change to use another variable to store the clipped
coords and keep the original coords. This bug cause some
XTS failures. Now fix it.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
70b6341538 Fixed a bug at putImage.
fbPutImage wants the input drawable is the target drawable rather
than the backing pixmap. This bug cause some XTS failures, now
fix it.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
27c4c0457d Remove the assertion which is not safe sometimes.
The original version assumes that each drawable pixmap should
have a valid private pixmap pointer. But this is not true after
we create this libglamor. As the DDX layer may create a pure
software drawable pixmap which doesn't have a private pixmap
pointer.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
c65dc68622 Export glamor_validate_gc to DDX.
This is also a function which may direct access pixmaps which
may be a glamor only pixmap and DDX doesn't know how to access
it. We have to export this API to DDX driver and let the DDX
driver use it to do the validation.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:46 -08:00
Zhigang Gong
f2809745fb Flush gl operations when destroy an textured image.
Before destroy an image which was attached to a texture.
we must call glFlush to make sure the operation on that
texture has been done.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:46 -08:00
Zhigang Gong
b36d264ec9 Add a new API glamor_create_gc.
As at ValidateGC stage, it may need to touch the pixmap directly, for
example the tile pixmap. We must export this interface to DDX driver
and let the DDX driver to route the processing to us. As this pixmap
may be a texture only pixmap, and DDX don't know how to handle it.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:46 -08:00
Zhigang Gong
3ba546b699 Code cleanup.
Remove useless code, and after a fbCreatePixmap, we
do not need to modify its header there.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:46 -08:00
Zhigang Gong
2583620c6c Remove useless egl functions.
We only need to create image fron external name rather
than use drm_image_mesa to create drm image, so remove
them.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:46 -08:00
Zhigang Gong
7285f2e836 Make sure the devPrivate.ptr of a textured pixmap is NULL.
Just in case when wrongly fallback to DDX layer and cause
random memory corruption. Pointed out by Chris.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:46 -08:00
Zhigang Gong
5769d8603d Export glamor_create_texture to DDX driver.
If DDX failed to create textured pixmap from its BO's handle,
it can turn to call this API to create a brand new glamor
rather than fallback to pure in memory pixmap.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:46 -08:00
Zhigang Gong
3f5d53b339 Correct the logic of glamor_egl_create_textured_pixmap.
Discussed with Chris and found the previous logic is not
good. Now change it in this commit, this API will just
try to create a textured pixmap from the handle provided
by DDX driver, if failed simply return FALSE without touch
the pixmap. And the DDX driver can choose how to do next
step.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:46 -08:00
Zhigang Gong
8c7fcefb96 glamor-for-ddx: Exports all rendering/drawing functions.
This commit exports all the rest rendering/drawing functions
to the DDX drivers. And introduce some new pixmap type. For
a pixmap which has a separated texture, we never fallback
it to the DDX layer.

This commit also adds the following new functions:
glamor_composite_rects, glamor_get_image_nf which are needed
by UXA framework. Just a simple wrapper function of miXXX.
Will consider to optimize them next few weeks.

This commit also Fixed a glyphs rendering bug pointed by Chris.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:46 -08:00
Zhigang Gong
f7539d9bff Enable texture dynamic uploading. 2013-12-18 11:23:46 -08:00