Commit Graph

629 Commits

Author SHA1 Message Date
Eric Anholt
2ab0fba9df glamor: Drop unnecessary glTexParameteri() in SetSpans().
If this path needed the filters set, so would all the other
glDrawArrays() callers.  But they don't.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-07-17 17:34:16 -07:00
Keith Packard
55f5bfb578 glamor: Fix temp picture coordinates in glamor_composite_clipped_region
To understand this patch, let's start at the protocol interface where
the relationship between the coordinate spaces is documented:

        static Bool
        _glamor_composite(CARD8 op,
                          PicturePtr source,
                          PicturePtr mask,
                          PicturePtr dest,
                          INT16 x_source,
                          INT16 y_source,
                          INT16 x_mask,
                          INT16 y_mask,
                          INT16 x_dest, INT16 y_dest,
                          CARD16 width, CARD16 height, Bool fallback)

The coordinates are passed to this function directly off the wire and
are all relative to their respective drawables. For Windows, this means
that they are relative to the upper left corner of the window, in
whatever pixmap that window is getting drawn to.

_glamor_composite calls miComputeCompositeRegion to construct a clipped
region to actually render to. In reality, miComputeCompositeRegion clips
only to the destination these days; source clip region based clipping
would have to respect the transform, which isn't really possible. The
returned region is relative to the screen in which dest lives; offset by
dest->drawable.x and dest->drawable.y.

What is important to realize here is that, because of clipping, the
composite region may not have the same position within the destination
drawable as x_dest, y_dest. The protocol coordinates now exist solely to
'pin' the three objects together.

        extents->x1,y1		Screen origin of clipped operation
        width,height            Extents of the clipped operation
        x_dest,y_dest		Unclipped destination-relative operation coordinate
        x_source,y_source	Unclipped source-relative operation coordinate
        x_mask,y_mask		Unclipped mask-relative operation coordinate

One thing we want to know is what the offset is from the original
operation origin to the clipped origin

        Destination drawable relative coordinates of the clipped operation:

               x_dest_clipped = extents->x1 - dest->drawable.x
               y_dest_clipped = extents->y1 - dest->drawable.y

        Offset from the original operation origin:

                x_off_clipped = x_dest_clipped - x_dest
                y_off_clipped = y_dest_clipped - y_dest

        Source drawable relative coordinates of the clipped operation:

                x_source_clipped = x_source + x_off_clipped;
                y_source_clipped = y_source + y_off_clipped;

        Mask drawable relative coordinates of the clipped operation:

                x_mask_clipped = x_source + x_off_clipped;
                y_mask_clipped = y_source + y_off_clipped;

This is where the original code fails -- it doesn't subtract the
destination drawable location when computing the distance that the
operation has been moved by clipping. Here's what it does when
constructing a temporary source picture:

        temp_src =
            glamor_convert_gradient_picture(screen, source,
                                            extent->x1 + x_source - x_dest,
                                            extent->y1 + y_source - y_dest,
                                            width, height);
        ...
        x_temp_src = -extent->x1 + x_dest;
        y_temp_src = -extent->y1 + y_dest;

glamor_convert_gradient_picture needs source drawable relative
coordinates, but that is not what it's getting; it's getting
screen-relative coordinates for the destination, adjusted by the
distance between the provided source and destination operation
coordinates. We want x_source_clipped and y_source_clipped:

        x_source_clipped = x_source + x_off_clipped
                         = x_source + x_dest_clipped - x_dest
                         = x_source + extents->x1 - dest->drawable.x - x_dest

x_temp_src/y_temp_src are supposed to be the coordinates of the original
operation translated to the temporary picture:

        x_temp_src = x_source - x_source_clipped;
        y_temp_src = y_source - y_source_clipped;

Note that x_source_clipped/y_source_clipped will never be less than
x_source/y_source because all we're doing is clipping. This means that
x_temp_src/y_temp_src will always be non-positive; the original source
coordinate can never be strictly *inside* the temporary image or we
could have made the temporary image smaller.

        x_temp_src = x_source - x_source_clipped
                   = x_source - (x_source + x_off_clipped)
                   = -x_off_clipped
                   = x_dest - x_dest_clipped
                   = x_dest - (extents->x1 - dest->drawable.x)

Again, this is off by the destination origin within the screen
coordinate space.

The code should look like:

        temp_src =
            glamor_convert_gradient_picture(screen, source,
                                            extent->x1 + x_source - x_dest - dest->pDrawable->x,
                                            extent->y1 + y_source - y_dest - dest->pDrawable->y,
                                            width, height);

        x_temp_src = -extent->x1 + x_dest + dest->pDrawable->x;
        y_temp_src = -extent->y1 + y_dest + dest->pDrawable->y;

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-07-17 16:20:12 -07:00
Tomasz Borowik
a61ca6f006 glamor: Fix stack corruption in glamor_init
glGet on GL_MAX_VIEWPORT_DIMS returns two values

Reviewed-by: Markus Wick <markus@selfnet.de>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-07-03 13:05:19 -07:00
Michel Dänzer
fd16555c2f Revert "glamor: Fix coordinates handling for composite source/mask pictures"
This reverts commit 4e9aabb6fc.

It broke kwin decorations with XRender compositing.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-06-24 15:08:17 -07:00
Eric Anholt
0d9ad78180 glamor: Fix GLES2 non-VBO temporary memory allocation.
We'd get a request for like 16 bytes, claim to have allocated
GLAMOR_VBO_SIZE, and then not reallocate when something a request
bigger than 16 came along.  The intent was to always allocate at least
GLAMOR_VBO_SIZE.

Fixes segfaults with Xephyr -glamor_gles2 and running gnome-terminal.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-06-23 14:51:56 -07:00
Eric Anholt
98b6158bc1 glamor: Share code for put_image handling.
The difference between the two is that XF86 has the clip helper that
lets you upload less data when rendering video that's clipped.  I
don't think that's really worth the trouble, especially in a world of
compositors, so I've dropped it to get to shared code.

It turns out the clipping code was broken on xf86-video-intel anyway.
To reproduce, run without a compositor, and use another window to clip
the top half of your XV output on the glamor XV adaptor: the rendering
got confused about which half of the window was being drawn to.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-06-15 23:20:09 +01:00
Eric Anholt
65efc14b6a glamor: Split the XV code into XF86-dependent parts and generic.
I want to expose this from Xephyr as well, both to be able to test XV
changes rapidly, and beause the XV passthrough to the host's overlay
really doesn't work out well when we glXSwapBuffers() over the
colorkey.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-06-15 23:20:02 +01:00
Keith Packard
a6aaa51752 glamor: Remove stubbed-out glamor_stipple function
This function isn't used anymore.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 23:17:59 +01:00
Keith Packard
ef2bf0e645 glamor: Remove 'tiling' shader code
The core rendering paths all use the glamor_program fill functions now

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 23:17:59 +01:00
Keith Packard
18c09e60bf glamor: Replace glamor_solid_boxes and glamor_solid with GC using code
This provides glamor_solid_boxes and glamor_solid using regular GC
operations instead of calling directly to underlying rendering
functions. This will allow the old rendering code to be removed.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 23:17:58 +01:00
Keith Packard
bd3b2c48f6 glamor: Add accelerated stipple support
This copies the stipple to a 8bpp pixmap and uses that to paint the
texture from.

v2: Create deep stipple pixmap without GLAMOR_CREATE_FBO_NO_FBO

v3: Fix stipple origin sign (matches tiles now). Track changes
    to original stipple with damage. This isn't required by the
    X spec, but java appears to depend on it, so we'll just do it.
    When Glamor switches to 8bpp bitmaps, we'll be able to render
    directly from them and not need this anymore.

v4: Review comments from Eric:

    * Remove stray whitespace change
    * Avoid "large" pixmap for stipple by using GLAMOR_CREATE_NO_LARGE
    * Wrap to 80 columns

v5: Don't crash when stipple damage tracker is destroyed

    The stipple damage tracker is automatically destroyed when the
    associated stipple pixmap is destroyed. When this happens, just
    clear the pointer from the GC rather than calling
    glamor_invalidate_stipple; that function would call
    DamageUnregister on the now invalid stipple damage pointer and
    crash.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 23:17:56 +01:00
Keith Packard
d18f5801c9 glamor: Add glamor_program based 0-width dashed lines
This makes sure the pixelization for dashed lines matches non-dashed
lines, while also speeding them up.

v2: Switch to glamor_make_current

v3: Create dash pattern pixmap without GLAMOR_CREATE_FBO_NO_FBO

v4: Adopt suggestions from Eric's review:

  - Drops power-of-two alignment of our line vertex data, simplifying
    the code.

  - Stops reading from the VBO.  While on keithp's and my machines the
    VBO is mapped cached, on many implementations it will be mapped WC,
    making those reads extremely expensive.

  - Style fixes (line wrapping, spaces around operators).

v5: Adopt suggestions from Markus' review:

  - Use max when computing zero-width dashed line length.

    Don't open code max here.

  - Embed CoordModePrevious into VBO writing for dashed lines

    Instead of pre-computing the coord mode previous results, just
    embed this in the loop which fills the vertex buffer. Saves
    re-writing the request buffer, and shortens the code a bit

v6: Export glamor_destroy_gc for UXA

    UXA needs to call glamor_destroy_gc from its GCFuncs, so export
    it.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 22:02:41 +01:00
Keith Packard
dc9fa9080a glamor: Use glamor_program and GL_LINES for 0-width lines
GL lines are nearly X compliant; you just need to fill in the last
pixel when the client hasn't requested CapNotLast.

v2: switch to glamor_make_current

v3: use miPolylines instead of custom glamor fallback path. Wrap
    code to 80 columns.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 22:02:41 +01:00
Keith Packard
51075ebd37 glamor: Use glamor_program for glamor_push_pixels
This uses the same shaders as glamor_poly_glyph_blt.

v2: Wrap some long lines (changes by anholt).

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 22:02:41 +01:00
Keith Packard
45ebc4e3fa glamor: Add glamor_program based copy acceleration
Paints with textures, using a temporary buffer for overlapping copies

Performs CPU to GPU transfers for pixmaps in memory. Accelerates copy
plane when both objects are in the GPU. Includes copy_window
acceleration too.

v2: Use NV_texture_barrier for non-overlapping copies within the same
drawable

v3: Switch to glamor_make_current

v4: Do overlap check on the bounding box of the region rather than
    on individual boxes

v5: Use Eric Anholt's re-written comments which provide a more accurate
    description of the code

v6: Use floating point uniform for copy plane bit multiplier. This
    avoids an int to float conversion in the copy plane fragment shader.

    Use round() instead of adding 0.5 in copy plane. round() and +0.5
    end up generating equivalent code, and performance measurements
    confirm that they are the same speed. Round() is a bit clearer
    though, so we'll use it.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-06-15 22:02:41 +01:00
Keith Packard
0e08a79599 glamor: Directly reference the private key records
There's no reason to use a pointer here, it just wastes time.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 22:02:40 +01:00
Keith Packard
15e4d14dfa glamor: Replace fallback preparation code
These offer a simpler and more efficient means for temporarily
transitioning to CPU-accessible memory for fallback implementations.

v2: Do not attempt fallbacks with GLAMOR_DRM_ONLY pixmaps

    glamor cannot transfer pixels for GLAMOR_DRM_ONLY pixmaps using
    glReadPixels and glTexSubImage2D, and so there's no way to perform
    fallback operations with these pixmaps.

v3: Clear ->pbo field when deleting the PBO.  Otherwise, we'd reuse
    the old name next time we fall back on the pixmap, which would
    potentially conflict with some other pixmap that genned a new
    name, or just do a lazy allocation of the name (compat GL context,
    like we currently use) or error out (core GL context, like we hope
    to use some day).  Also, style fixes.  Changes by anholt, acked by
    keithp.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15 22:02:40 +01:00
Eric Anholt
a11bbd875f glamor: Don't leak a prepare_access_gc() in putimage fallbacks.
It turns out putimage doesn't use the GC tile or stipple anyway, so
there's no need to do this.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-06-12 21:53:59 -07:00
Markus Wick
8da1e4e2bf glamor: Choose max fbo size by texture + viewport size
The max size of renderbuffers and texture often match by accident, but
as we always use textures, we should check for the right flag.  Also
check for viewport size as this may be lower and we want to render to
almost every pixmap.

Signed-off-by: Markus Wick <markus@selfnet.de>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-12 21:24:40 -07:00
Markus Wick
3778fab34b glamor: Fix no-mipmap allocations
With GL_TEXTURE_MIN_FILTER, we configure not to use mipmaps, but
there's no real way until GL_ARB_texture_storage to dictate whether
memory should be allocated for mipmap levels or not.

GL_TEXTURE_MAX_LEVEL is a stronger hint to the driver than the
filtering that we really don't want mipmap allocations.  Stops VARM
wasting warnings from the nvidia driver.

Signed-off-by: Markus Wick <markus@selfnet.de>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-06-12 21:24:36 -07:00
Eric Anholt
6dd86f3cba glamor: Don't forget to check whether we can fall back in polysegment.
Part of the _nf contract is that glamor will only return FALSE if
glamor has checked that UXA can actually map the pixmaps (UXA only
allocates the BO itself in the screen pixmap and DRI2 cases, and can't
map it otherwise).  Fixes server segfaults zooming in and out of
libreoffice spreadsheets.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-05-12 14:47:06 -07:00
Eric Anholt
bbfed454b2 glamor: Stop disabling asserts by default.
Disabling asserts is something the user gets to manage.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-05-12 14:12:26 -07:00
Keith Packard
a5b9757142 glamor: Publish change_window_attributes and copy_window
Because uxa doesn't just use glamor directly, it keeps these two
functions from being wrapped so that they get called
automatically. Publishing these will allow uxa to call them directly.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-05-05 13:18:22 -07:00
Keith Packard
4711182033 glamor: Work around libXfont when it fails to use defaultChar
GetGlyphs is supposed to always return the full list of characters
when there is a default character available. However, if an
application opens a 16-bit two dimensional font and then draws with
8-bit requests, the bitmapGetGlyphs function in libXfont versions up
through 1.4.7 will return zero glyphs if there is no 0th row.

While this is a bug in libXfont and should be fixed there, it's easy
to protect glamor from it by simply falling through to the case that
handles GetGlyphs failures for fonts without a default character.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-05-05 13:18:22 -07:00
Keith Packard
91767a3287 glamor: Fix uxa-entry point for ImageText16
Was interpreting the incoming chars as 8-bits instead of 16-bits,
resulting in the wrong characters being drawn.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-05-05 13:18:22 -07:00
Zhigang Gong
a4d96afdbd glamor: Fallback to system memory when fail to allocate one big fbo.
Even when create a pixmap which smaller than the max_fbo_size,
it may fail due to some low level driver limitation. If that is
the case, we don't need to crash the xserver. We just need to
fallback to system memory.

See the related bug at:
https://bugs.freedesktop.org/show_bug.cgi?id=71190

Signed-off-by: Zhigang Gong <zhigang.gong@intel.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Tested-by: Kai Wasserbach <kai@dev.carbon-project.org>
Tested-by: Erich Seifert <eseifert@error-reports.org>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2014-04-23 10:41:19 -07:00
Michel Dänzer
21e0e37385 glamor: Fix memory leak in _glamor_copy_n_to_n()
It would leak the memory allocated for the region rects in some cases.
Found with valgrind.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2014-04-23 10:38:30 -07:00
Anthony Waters
4e9aabb6fc glamor: Fix coordinates handling for composite source/mask pictures
There were actually two issues with the original code I believe, the
first is that the call to glamor_convert_gradient_picture wasn't
properly referencing the coordinates of the source/mask pictures.  The
second, was that the updated references (x_temp/y_temp) were also
improperly set, they should always be 0 because the temp pictures are
new ones that start at (0, 0).  The reason it worked in certain cases
and it didn't in others (notably the tray icons) was due to the
numbers working out based on the call to glamor_composite.  In the
cases that it did work extent->x1 would equal x_dest and extent->y1
would equal y_dest, making it so what was actually passed into
glamor_convert_gradient_picture and the settings for x_temp/y_temp
were correct.  However, for the case when extent->x1 wouldn't equal
x_dest and extent->y1 wouldn't equal y_dest (for example with the tray
icons) then the wrong parameters get passed into
glamor_convert_gradient_picture and x_temp/y_temp are set improperly.

Fixes issues with tray icons not appearing properly in certain cases.

Bug:
https://bugs.freedesktop.org/show_bug.cgi?id=64738

Signed-Off-by: Anthony Waters <awaters1@gmail.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2014-04-23 10:38:11 -07:00
Keith Packard
5062b4fadd glamor: Add glamor_transfer based glamor_get_image and glamor_put_image
These use the upload_boxes and download_boxes helpers to provide
reasonably efficient image transfer.

Fixes segfaults in Xephyr with x11perf -reps 1.

Performance improvements:

Improves -putimage10 by 548.218% +/- 88.601% (n=10).
Improves -putimage500 by 3.71014% +/- 1.5049% (n=10).
Improves -getimage10 by 8.37004% +/- 4.58274% (n=10).
No statistically significant difference on -getimage500 (n=10).

v2: Fix rebase failures, don't forget to check/prepare the gc in
    putimage fallbacks (changes by anholt).

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-23 10:36:18 -07:00
Keith Packard
747160016b glamor: Wire alpha to 1 for pictures without alpha bits
When sourcing a picture that has no alpha values, make sure any
texture fetches wire the alpha value to one. This ensures that bits
beyond the depth of the pixmap, or bits other than the RGB values
aren't used.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-23 10:35:26 -07:00
Eric Anholt
f6abfece3e glamor: Move a make_current before the first GL call entrypoint.
Fixes a usage of the wrong context with swrast GLX's GetImage entrypoint.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-04-23 10:32:34 -07:00
Eric Anholt
707726b155 glamor: Do the same MakeCurrent(None) for GLX as we do for EGL.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-04-23 10:32:32 -07:00
Eric Anholt
482b06a95a glamor: Explain the weird EGL_NO_CONTEXT code.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-04-23 10:32:30 -07:00
Eric Anholt
fab0a4a4c9 glamor: Replace glamor_get/put_context() with just glamor_make_current().
Now that we have the DIX global state for the current context, we
don't need to track nesting to try to reduce MakeCurrent overhead.

v2: Fix a mistaken replacement of a put_context with make_current in
    glamor_fill_spans_gl() (caught by keithp).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> (v1)
Reviewed-by: Adam Jackson <ajax@redhat.com> (v1)
2014-04-23 10:32:23 -07:00
Eric Anholt
11ff12d4e7 glamor: Stop unsetting the EGL context in put_context().
This matches the Xephyr behavior.  Now that we know when to reset the
context in the presence of GLX, we don't need to try to keep our stuff
from being smashed by GLX.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-04-23 10:32:20 -07:00
Eric Anholt
b5e394b3f5 glamor: Use lastGLContext to coordinate the context with GLX.
This gets us some more context changes that are needed to make sure
the two sides render to the right drawables and manipulate the right
objects.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-04-23 10:32:18 -07:00
Eric Anholt
f12221cbd8 glamor: Fix a missing set of the GL context.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-04-23 09:56:35 -07:00
Eric Anholt
e924034269 glamor: Fix accelerated rendering of GTK's ARGB vs xBGR composites.
There is some complicated code to support tweaking the format as we
upload from a SHM pixmap (aka the GTK icon cache), but if we weren't
sourcing from a SHM pixmap we just forgot to check that the formats
matched at all.

We could potentially be a little more discerning here (xRGB source and
ARGB mask would be fine, for example), but this will all change with
texture views anyway, so just get the rendering working for 1.16
release.

Fixes the new rendercheck gtk_argb_xbgr test.

v2: Squash in keithp's fix for checking that we have a non-NULL
    pixmap, and reword the comment even more.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-04-22 09:59:40 -07:00
Jamey Sharp
4bbee6761d Make glamor build with --enable-debug.
Bad anholt, no biscuit. Broken in commit
4c9a200725.

Signed-off-by: Jamey Sharp <jamey@minilop.net>
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-22 09:48:46 -07:00
Michel Dänzer
80a0b29c3b glamor: Add remaining header files to SOURCES
It wasn't possible to build glamor from tarballs.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64297#c9
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-04-21 15:25:40 -07:00
Keith Packard
c917fa4115 glamor: Always allocate precisely the requested pixmap size
Using a pixmap as a tile or stipple means that we must have the
underlying FBO match the pixmap geometry exactly. We may want to add
some complexity here to migrate pixmaps into exact sized objects as
necessary, but for now, make the server work correctly by skipping
this optimization.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-17 15:01:26 -07:00
Keith Packard
6ec04a75de dri3: Fix dri3_open API change by adding new dri3_open_client
Xwayland will eventually need the current client in dri3_open. Simply
changing that API is not an option though as other drivers that
implement DRI3 will not have a matching function signature and will
crash when called.

Add a new dri3_open_client function pointer and bump
DRI3_SCREEN_INFO_VERSION so that drivers can be aware of the new
function which will be used in preference to the old function when
available.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anhole <eric@anholt.net>
2014-04-08 13:53:58 -07:00
Keith Packard
b4d0bec22c Merge remote-tracking branch 'krh/xwayland-for-keithp' 2014-04-03 15:35:01 -07:00
Keith Packard
3c34dd3603 glamor: Add glamor_program based poly_text and image_text
Accelerates text painting with GPU-based geometry computation and stippling

v2: Simplify get_glyphs, expand single character variable names to
    more descriptive ones. (Markus Wick)
v3: Rebase against the glamor_prepare_* un-renaming (changes by anholt).

Improves x11perf -f8text by 417.908% +/- 11.0144% (n=10)

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:52 -07:00
Keith Packard
5f700c3ac3 glamor: Use glamor_program for glamor_glyphblt
This constructs suitable shaders using the glamor_program
infrastructure for poly glyph blt, and then gets rid of the no-op
wrapper of miImageGlyphBlt.

Improves x11perf -f8text by 11.6221% +/- 1.04585% (n=10)

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:52 -07:00
Keith Packard
3411e8c538 glamor: Add glamor_program based poly_fill_rect
This accelerates poly_fill_rect using GPU-based geometry computation

Improves x11perf -rect100 by 41.5127% +/- 7.63888% (n=10)
Improves x11perf -rect10 by 3745.72% +/- 94.7503% (n=6)

v2: Rebase on skipping the prepare rewrite for now, and fix the GLSL
    1.20 and GLES2 cases (changes by anholt).

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:52 -07:00
Keith Packard
0a6d311618 glamor: Add glamor_program based fill/set/get spans
This accelerates spans operations using GPU-based geometry computation

-wellipse500 goes from about 4k/sec before the patch, to ~8k/sec in
the GLES2 fallback loop, to ~100k/sec in desktop mode.

v2: Rebase on skipping the prepare rewrite for now, and fix the GLSL
    1.20 and GLES2 cases (changes by anholt).

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:51 -07:00
Keith Packard
d78c257f52 glamor: Add simple upload/download functions in glamor_transfer
These use glTexSubimage2D for upload and glReadPixels for
download. There are a variety of interfaces to the basic function as
needed by the callers.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:51 -07:00
Keith Packard
693e6bea89 glamor: Use plain GLSL 1.20 features for fill code.
This prevents performance regressions from losing acceleration support
on older hardware as we transition to using glamor_program.c for
acceleration.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:51 -07:00
Keith Packard
5b76b3978d glamor: Compute supported GLSL version and save in screen private
This currently computes the GLSL version in a fairly naïve fashion,
and leaves that in the screen private for other users. This will let
us update the version computation in one place later on.

v2: Drop an accidental rebase-squashed hunk (change by anholt).

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:51 -07:00
Keith Packard
9dffcda804 glamor: Bail from composite when pixmap cannot be uploaded
I think the sense of the return value was just flipped here; if you
return TRUE, then the calling code assumes that the pixmap *has* been
uploaded and that an FBO is available. When it tries to use it, it
crashes though. Returning false makes the caller bail back to software.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:51 -07:00
Keith Packard
15fec3bc3a glamor: Remove warning message when pixmap cannot be stored in a texture
This happens when you have 4bpp pixmaps; it's not an error, so stop
flooding the log file when it happens.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:51 -07:00
Keith Packard
5f177f3582 glamor: Public polyLines function is glamor_poly_lines_nf
There was a spurious declaratoin in glamor.h for glamor_poly_line_nf

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:51 -07:00
Keith Packard
6aac97198f glamor: Initialize XV shaders from glamor_xv_init instead of glamor_init
The glamor_init calls to glamor_init_xv_shader were never getting run
because GLAMOR_XV was never defined. Instead of trying to make that
work, fix glamor_xv_init to make the call instead.

Further, just get rid of the glamor_fini_xv_shader function entirely
as the shader program will be destroyed when the context is destroyed
at server reset time.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:51 -07:00
Keith Packard
1707faf36d glamor: SetWindowPixmap is not related to RENDER
Move the configuration of screen->SetWindowPixmap out from under it.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:51 -07:00
Keith Packard
8d88b90953 glamor: glamor_poly_point_nf cannot fail for non-DDX pixmaps
All of the glamor _nf functions must check to see if the DDX can
access the pixmap directly before returning failure back to the
driver; this restructures the point code to split out the _nf checking
from the _gl code.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03 13:07:50 -07:00
Kristian Høgsberg
e738276e96 glamor: Expose glamor_destroy_pixmap()
When we create a glamor pixmap by calling glamor_create_pixmap()
directly, we need to call glamor_destroy_pixmap() to destroy it.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-04-01 10:31:09 -07:00
Kristian Høgsberg
d148034375 glamor: Add new GLAMOR_CREATE_PIXMAP_NO_TEXTURE pixmap create flag
This flag lets a DDX allocate a glamor pixmap without allocating the
texture that backs it.  The DDX can then allocate the texture itself
and then set it later.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-04-01 10:31:09 -07:00
Kristian Høgsberg
fe204185bc glamor: Move glamor_egl_screen_init() prototype to glamor.h
A DDX that implements the glamor EGL functions need to pull in this
prototype but shouldn't need to pull in glamor_priv.h

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-04-01 10:31:09 -07:00
Kristian Høgsberg
9ba2084321 dri3: Allow asynchronous implementation for dri3_open
By passing the client pointer to the dri3_open implementation, we allow
the clients to implement the open callback asynchronously.  If the
client ignore count is positive after returning from dri3_open, we
assume that authentication is in progress and doesn't send the reply.
The code to send the reply is moved into a helper function, which the
implementation can call upon receiving its authenticaion reply.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-04-01 10:31:09 -07:00
Keith Packard
1b5d7e7846 glamor: Add glamor_program PolyPoint implementation
This accelerates poly point when possible by off-loading all geometry
computation to the GPU.

Improves x11perf -dot performance by 28109.5% +/- 1022.01% (n=3)

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Keith Packard
72a4beff6d glamor: Move glamor_poly_segment to separate glamor_segment.c file
There's no reason to mix PolyPoint and PolySegment in the same file.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-off-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Keith Packard
029b64c30a glamor: Add infrastructure for generating shaders on the fly
This just adds a bunch of support code to construct shaders from
'facets', which bundle attributes needed for each layer of the
rendering system. At this point, that includes only the primitive and
the fill stuff.

v2: Correct comment in glamor transform about 1/2 pixel correction needed
    for GL_POINT. (Eric Anholt)
v3: Rebase on Markus's cleanups (change by anholt)

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Keith Packard
0ca7223742 glamor: Add helper functions to walk pixmap tiling
This adds a few helper functions to make pixmap fbo access symmetrical
between the single fbo and tiled cases.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Keith Packard
209d004469 glamor: Add bounding box to one-fbo pixmaps
This lets code treat the one-fbo pixmaps more symmetrically with the
tiled pixmaps.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Keith Packard
82f91433e2 glamor: Get testing code using small FBOs working again
Glamor has a mode where pixmaps will be constructed from numerous
small FBOs. This allows testing of the tiled pixmap code without
needing to create huge pixmaps.

However, the render glyph code assumed that it could create a pixmap
large enough for the glyph atlas. Instead of attempting to fix that
(which would be disruptive and not helpful), I've added a new pixmap
creation usage, GLAMOR_CREATE_NO_LARGE which forces allocation of a
single large FBO.

Now that we have pixmaps with varying FBO sizes, I then went around
and fixed the few places using the global FBO max size and replaced
that with the per-pixmap FBO tiling sizes, which were already present
in each large pixmap.

Xephyr has been changed to pass GLAMOR_CREATE_NO_LARGE when it creates
the screen pixmap as it doesn't want to deal with tiling either.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Markus Wick
2e040f41de glamor: Drop feature dependent optimization on startup.
We don't care that much about startup time to write different code paths...

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Markus Wick
2e75d974bc glamor: Remove unneeded unbindings.
They are already cleared in glamor_put_vbo_space.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Markus Wick
7c4e147296 glamor: Always keep GL_ELEMENT_ARRAY_BUFFER bound to the same IB.
We never used glDrawElements() with a different index buffer.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Markus Wick
82168b1e6e glamor: Select VBO path by ARB_mbr extension.
The mbr path was hard coded enabled for desktop gl and disabled for
gles.  But there are both desktop without mbr and GLES with mbr.

v2: Don't forget to update the fini path, too (change by anholt)

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Markus Wick
53df6e8c3b glamor: Update GL requirements to 2.1.
We will never ever run on OpenGL 1.2 as we use shaders everywhere.
2.0 may be enough, but we also often use PBOs and our big shaders
won't fit into the first GLSL limits.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:39 -07:00
Markus Wick
15d36444ac glamor: Use epoxy_gl_version() instead of rolling our own.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:39 -07:00
Markus Wick
9d87f66e86 glamor: Use epoxy_has_gl_extension() instead of rolling our own.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:39 -07:00
Markus Wick
708fe0625f glamor: Use glsl "fract/mod" instead of "while" in gradient shaders.
This fixes gtkperf. It seemed to hang forever.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:39 -07:00
Michel Dänzer
6649d0059e glamor: Move up glamor_priv->flags assignment in glamor_init()
It wasn't assigned yet when it was tested for GLAMOR_NO_DRI3.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-17 14:43:28 -07:00
Markus Wick
9999a66013 glamor: don't reset the GLSL program
We don't use fixed function rendering, so there is no need to reset
the program at all.  This lets the driver avoid checking for state
changes between draw calls when we rebind the same program.

Improves xephyr x11perf -f8text performance by 6.03062% +/- 1.64928%
(n=20)

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-17 14:30:58 -07:00
Markus Wick
aa2635b804 glamor: remove disabled code
This block was disabled since 2011, so there is likely no need to keep it any more.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-17 14:30:58 -07:00
Alan Coopersmith
6227f07b69 Remove duplicate assignment of repeat_type_uniform_location
Flagged by cppcheck 1.64:
[glamor/glamor_gradient.c:987] -> [glamor/glamor_gradient.c:991]:
    (performance) Variable 'repeat_type_uniform_location' is
             reassigned a value before the old one has been used.

Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
2014-03-17 14:30:57 -07:00
Eric Anholt
1a4b249939 glamor: Apply debug labels to our shaders.
This will help tools like fips, apitrace, or INTEL_DEBUG=shader_time
provide useful information about the shaders in use.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:57 -07:00
Eric Anholt
d07d2c3c5f glamor: Don't forget to unmap our PBOs before using them to upload.
From the GL_ARB_vertex_buffer_object spec:

    After the client has specified the contents of a mapped data store,
    and before the data in that store are dereferenced by any GL commands,
    the mapping must be relinquished by calling

        boolean UnmapBufferARB(enum target);

Our mappings were only getting reaped at PBO destroy time, after the
upload.  If the GL implementation wasn't coherent, it would have used
stale data to do the texture upload.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:57 -07:00
Eric Anholt
64146e4560 glamor: Add an assert about an invariant the upload code relies on.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:57 -07:00
Eric Anholt
7eb2bafe22 glamor: Fix ignoring the ALU during SetSpans().
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:57 -07:00
Eric Anholt
923c8db7ed glamor: Improve the performance of line fallbacks.
If the lines aren't solid-filled vert/horiz solid-filled rectangles,
we fall back.  libreoffice has some diagonal lines, and the
performance of the fallback path was atrocious.  Just fall back to
mi's spans instead, so that we don't do an upload/download.

Improves x11perf -seg100 by 863.652% +/- 9.8968% (n=5)

Signed-off-by: Eric Anholt <eric@anholt.net>
2014-03-17 14:30:57 -07:00
Eric Anholt
b695304556 glamor: Improve the performance of PolyGlyphBlt.
Using the same idea as the previous PushPixels code, just make points
for each point in the glyph.  This is an advantage over the pushpixels
fallback because we can batch the BO mappings and draw calls across
glyphs.

Improves performance of x11perf -f8text by 773.389% +/- 3.50754% (n=10).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:56 -07:00
Eric Anholt
b885a63914 glamor: Improve the performance of PushPixels by, well, pushing pixels.
Otherwise, mi will fall back to GetSpans()ing the bitmap, walking the
bitmap, computing spans to be filled, and calling FillSpans().

Improves x11perf -f8text by 759.373% +/- 3.33096% (n=166)

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:56 -07:00
Eric Anholt
ab68982dcc glamor: Add missing prepares on the GC during fb fallbacks.
We had regressions in CopyPlane reported by xts5, because we were
(successfully!) dereferencing the null pixmap->devPrivate.ptr for a
tile or stipple without having done a prepare.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:56 -07:00
Eric Anholt
93f1824a0b glamor: Rely on nested mappings to handle src==dst and !prepare bugs.
Now that the core deals with that for us, we can avoid all this extra
carefulness.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:56 -07:00
Eric Anholt
4c9a200725 glamor: Allow nested mapping of pixmaps.
The common pattern is to do nested if statements making calls to
prepare_access() and then pop those mappings back off in each set of
braces.  Some cases checked for src == dst to avoid leaking mappings,
but others didn't.  Others didn't even do the nested mappings, so a
failure in the outer map would result in trying to umap the inner and
failing.

By allowing nested mappings, we can fix both problems by not requiring
the care from the caller, plus we can allow a simpler nesting of all
the prepares in one if statement.

v2: Add a comment about nested unmap behavior, and just reuse the
    glamor_access_t enum.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:56 -07:00
Eric Anholt
d86eacedab glamor: Drop unused GLAMOR_ACCESS_WO.
Nothing was using it, and it was going to complicate the
glamor_prepare_access bugfixing I'm going to do next.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:56 -07:00
Eric Anholt
c36b903f24 glamor: Drop stale comment.
The old Xephyr codebase was using the GL window system framebuffer for
the screen pixmap, but that meant you couldn't texture from it to do
operations sourcing from the screen, so in the version that landed I
instead had the screen just be a plain texture.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-03-17 14:30:52 -07:00
Eric Anholt
f7cd1189d0 glamor: Replace some goofy enum-likes with a real enum.
This unpacks the bitfield into an int size, but my experience has been
that packing bitfields doesn't matter for performance.

v2: Convert more comparisons against numbers or implicit bool
    comparisons to comparisons against the enum names, and fix up some
    comments.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:51 -07:00
Eric Anholt
575e3e1bf0 glamor: Fix up doxygen for glamor_fill.c.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:50 -07:00
Eric Anholt
53996e252e glamor: Rename more solid fill variables to clean up the code.
Now the error path of allocation is more obvious: We leave things in
the a-few-boxes-at-a-time stack memory state.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:50 -07:00
Eric Anholt
ec3ab2f67b glamor: Rename a variable to be more descriptive.
The "valid_" prefix was used above to describe our allocation that
gets reused multiple times, which is totally unrelated.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:50 -07:00
Eric Anholt
01e30d2043 glamor: Fix some integer overflow errors.
Imagine a nbox that was (UINT_MAX + small number) / (4 * 2 *
sizeof(float)).  We'd malloc a few bytes after the integer overflow,
but glamor_set_normalize_vcoords would write over gigabytes of heap.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:50 -07:00
Eric Anholt
20bcda9777 glamor: Drop bogus _X_UNLIKELY.
nbox > 4 is actually quite common for spans handling.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:50 -07:00
Eric Anholt
ad3dd80720 glamor: Fix stack overflow in glamor_solid vertex handling.
ARRAY_SIZE(vertices) is 32 (floating point values), so we need to
divide by the number of floats in a box like we do in the overflow
case below.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:50 -07:00
Eric Anholt
d036d22a95 glamor: Drop duplicated lines for getting pixmap state in GetImage.
No change in generated code size -- apparently the compiler figured it
out.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:49 -07:00
Eric Anholt
e23dd41195 glamor: Return the stride/size for glamor_dri3_name_from_pixmap(), too.
Just like for a caller of glamor_dri3_fd_from_pixmap(), otherwise the
consumer of that named buffer has no idea what GL chose for the
stride.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:49 -07:00
Eric Anholt
4e21b7ee49 glamor: Drop the body of the function for enabling DRI3 extensions.
The flag is already being set at glamor_egl_screen_init() time, so no
need for the driver to separately call this.  That said, leave the
function around to keep the ABI compatibility.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:49 -07:00